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Side by Side Diff: sky/engine/core/html/HTMLCanvasElement.cpp

Issue 1001913003: Remove <canvas> (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: Created 5 years, 9 months ago
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1 /*
2 * Copyright (C) 2004, 2006, 2007 Apple Inc. All rights reserved.
3 * Copyright (C) 2007 Alp Toker <alp@atoker.com>
4 * Copyright (C) 2010 Torch Mobile (Beijing) Co. Ltd. All rights reserved.
5 *
6 * Redistribution and use in source and binary forms, with or without
7 * modification, are permitted provided that the following conditions
8 * are met:
9 * 1. Redistributions of source code must retain the above copyright
10 * notice, this list of conditions and the following disclaimer.
11 * 2. Redistributions in binary form must reproduce the above copyright
12 * notice, this list of conditions and the following disclaimer in the
13 * documentation and/or other materials provided with the distribution.
14 *
15 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
16 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
17 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
18 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
19 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
20 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
21 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
22 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
23 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
25 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28 #include "sky/engine/config.h"
29 #include "sky/engine/core/html/HTMLCanvasElement.h"
30
31 #include <math.h>
32
33 #include "base/bind.h"
34 #include "gen/sky/core/HTMLNames.h"
35 #include "gen/sky/platform/RuntimeEnabledFeatures.h"
36 #include "sky/engine/bindings/exception_messages.h"
37 #include "sky/engine/bindings/exception_state.h"
38 #include "sky/engine/core/dom/Document.h"
39 #include "sky/engine/core/dom/ExceptionCode.h"
40 #include "sky/engine/core/dom/Microtask.h"
41 #include "sky/engine/core/frame/LocalFrame.h"
42 #include "sky/engine/core/frame/Settings.h"
43 #include "sky/engine/core/html/ImageData.h"
44 #include "sky/engine/core/html/canvas/Canvas2DContextAttributes.h"
45 #include "sky/engine/core/html/canvas/CanvasRenderingContext2D.h"
46 #include "sky/engine/core/html/canvas/WebGLContextAttributes.h"
47 #include "sky/engine/core/html/canvas/WebGLContextEvent.h"
48 #include "sky/engine/core/html/canvas/WebGLRenderingContext.h"
49 #include "sky/engine/core/rendering/RenderHTMLCanvas.h"
50 #include "sky/engine/core/rendering/RenderLayer.h"
51 #include "sky/engine/platform/MIMETypeRegistry.h"
52 #include "sky/engine/platform/graphics/Canvas2DImageBufferSurface.h"
53 #include "sky/engine/platform/graphics/GraphicsContextStateSaver.h"
54 #include "sky/engine/platform/graphics/ImageBuffer.h"
55 #include "sky/engine/platform/graphics/UnacceleratedImageBufferSurface.h"
56 #include "sky/engine/platform/graphics/gpu/WebGLImageBufferSurface.h"
57 #include "sky/engine/platform/transforms/AffineTransform.h"
58 #include "sky/engine/public/platform/Platform.h"
59
60 namespace blink {
61
62 // These values come from the WhatWG spec.
63 static const int DefaultWidth = 300;
64 static const int DefaultHeight = 150;
65
66 // Firefox limits width/height to 32767 pixels, but slows down dramatically befo re it
67 // reaches that limit. We limit by area instead, giving us larger maximum dimens ions,
68 // in exchange for a smaller maximum canvas size.
69 static const int MaxCanvasArea = 32768 * 8192; // Maximum canvas area in CSS pix els
70
71 //In Skia, we will also limit width/height to 32767.
72 static const int MaxSkiaDim = 32767; // Maximum width/height in CSS pixels.
73
74 DEFINE_EMPTY_DESTRUCTOR_WILL_BE_REMOVED(CanvasObserver);
75
76 inline HTMLCanvasElement::HTMLCanvasElement(Document& document)
77 : HTMLElement(HTMLNames::canvasTag, document)
78 , m_size(DefaultWidth, DefaultHeight)
79 , m_ignoreReset(false)
80 , m_accelerationDisabled(false)
81 , m_externallyAllocatedMemory(0)
82 , m_didFailToCreateImageBuffer(false)
83 , m_didClearImageBuffer(false)
84 {
85 }
86
87 DEFINE_NODE_FACTORY(HTMLCanvasElement)
88
89 HTMLCanvasElement::~HTMLCanvasElement()
90 {
91 resetDirtyRect();
92 #if !ENABLE(OILPAN)
93 HashSet<RawPtr<CanvasObserver> >::iterator end = m_observers.end();
94 for (HashSet<RawPtr<CanvasObserver> >::iterator it = m_observers.begin(); it != end; ++it)
95 (*it)->canvasDestroyed(this);
96 // Ensure these go away before the ImageBuffer.
97 m_contextStateSaver.clear();
98 m_context.clear();
99 #endif
100 }
101
102 void HTMLCanvasElement::parseAttribute(const QualifiedName& name, const AtomicSt ring& value)
103 {
104 if (name == HTMLNames::widthAttr || name == HTMLNames::heightAttr)
105 reset();
106 HTMLElement::parseAttribute(name, value);
107 }
108
109 RenderObject* HTMLCanvasElement::createRenderer(RenderStyle* style)
110 {
111 return new RenderHTMLCanvas(this);
112 }
113
114 void HTMLCanvasElement::addObserver(CanvasObserver* observer)
115 {
116 m_observers.add(observer);
117 }
118
119 void HTMLCanvasElement::removeObserver(CanvasObserver* observer)
120 {
121 m_observers.remove(observer);
122 }
123
124 void HTMLCanvasElement::setHeight(int value)
125 {
126 setIntegralAttribute(HTMLNames::heightAttr, value);
127 }
128
129 void HTMLCanvasElement::setWidth(int value)
130 {
131 setIntegralAttribute(HTMLNames::widthAttr, value);
132 }
133
134 CanvasRenderingContext2D* HTMLCanvasElement::getContext(const String& type, Canv asContextAttributes* attrs)
135 {
136 // A Canvas can either be "2D" or "webgl" but never both. If you request a 2 D canvas and the existing
137 // context is already 2D, just return that. If the existing context is WebGL , then destroy it
138 // before creating a new 2D context. Vice versa when requesting a WebGL canv as. Requesting a
139 // context with any other type string will destroy any existing context.
140 enum ContextType {
141 // Do not change assigned numbers of existing items: add new features to the end of the list.
142 Context2d = 0,
143 ContextExperimentalWebgl = 2,
144 ContextWebgl = 3,
145 ContextTypeCount,
146 };
147
148 // FIXME - The code depends on the context not going away once created, to p revent JS from
149 // seeing a dangling pointer. So for now we will disallow the context from b eing changed
150 // once it is created.
151 if (type == "2d") {
152 if (m_context && !m_context->is2d())
153 return 0;
154 if (!m_context) {
155 blink::Platform::current()->histogramEnumeration("Canvas.ContextType ", Context2d, ContextTypeCount);
156 m_context = CanvasRenderingContext2D::create(this, static_cast<Canva s2DContextAttributes*>(attrs));
157 }
158 return static_cast<CanvasRenderingContext2D*>(m_context.get());
159 }
160
161 // Accept the the provisional "experimental-webgl" or official "webgl" conte xt ID.
162 // if (type == "webgl" || type == "experimental-webgl") {
163 // ContextType contextType = (type == "webgl") ? ContextWebgl : ContextE xperimentalWebgl;
164 // if (!m_context) {
165 // blink::Platform::current()->histogramEnumeration("Canvas.ContextT ype", contextType, ContextTypeCount);
166 // m_context = WebGLRenderingContext::create(this, static_cast<WebGL ContextAttributes*>(attrs));
167 // updateExternallyAllocatedMemory();
168 // } else if (!m_context->is3d()) {
169 // dispatchEvent(WebGLContextEvent::create(EventTypeNames::webglcont extcreationerror, false, true, "Canvas has an existing, non-WebGL context"));
170 // return 0;
171 // }
172 // return m_context.get();
173 // }
174
175 return nullptr;
176 }
177
178 void HTMLCanvasElement::didDraw(const FloatRect& rect)
179 {
180 if (rect.isEmpty())
181 return;
182 clearCopiedImage();
183 if (m_dirtyRect.isEmpty()) {
184 m_finalizeFrameTask.Reset(base::Bind(
185 &HTMLCanvasElement::finalizeFrameMicrotask, base::Unretained(this))) ;
186 Microtask::enqueueMicrotask(m_finalizeFrameTask.callback());
187 }
188 m_dirtyRect.unite(rect);
189 }
190
191 void HTMLCanvasElement::didFinalizeFrame()
192 {
193 if (m_dirtyRect.isEmpty())
194 return;
195
196 // Propagate the m_dirtyRect accumulated so far to the compositor
197 // before restarting with a blank dirty rect.
198 FloatRect srcRect(0, 0, size().width(), size().height());
199 m_dirtyRect.intersect(srcRect);
200 notifyObserversCanvasChanged(m_dirtyRect);
201 m_finalizeFrameTask.Cancel();
202 m_dirtyRect = FloatRect();
203 }
204
205 void HTMLCanvasElement::resetDirtyRect()
206 {
207 if (m_dirtyRect.isEmpty())
208 return;
209 m_finalizeFrameTask.Cancel();
210 m_dirtyRect = FloatRect();
211 }
212
213 void HTMLCanvasElement::finalizeFrameMicrotask()
214 {
215 // This method gets invoked if didDraw was called earlier in the current tas k.
216 if (is3D()) {
217 didFinalizeFrame();
218 } else {
219 ASSERT(hasImageBuffer());
220 m_imageBuffer->finalizeFrame();
221 }
222 ASSERT(m_finalizeFrameTask.IsCancelled());
223 }
224
225 void HTMLCanvasElement::notifyObserversCanvasChanged(const FloatRect& rect)
226 {
227 HashSet<RawPtr<CanvasObserver> >::iterator end = m_observers.end();
228 for (HashSet<RawPtr<CanvasObserver> >::iterator it = m_observers.begin(); it != end; ++it)
229 (*it)->canvasChanged(this, rect);
230 }
231
232 void HTMLCanvasElement::reset()
233 {
234 if (m_ignoreReset)
235 return;
236
237 resetDirtyRect();
238
239 bool ok;
240 bool hadImageBuffer = hasImageBuffer();
241
242 int w = getAttribute(HTMLNames::widthAttr).toInt(&ok);
243 if (!ok || w < 0)
244 w = DefaultWidth;
245
246 int h = getAttribute(HTMLNames::heightAttr).toInt(&ok);
247 if (!ok || h < 0)
248 h = DefaultHeight;
249
250 if (m_contextStateSaver) {
251 // Reset to the initial graphics context state.
252 m_contextStateSaver->restore();
253 m_contextStateSaver->save();
254 }
255
256 if (m_context && m_context->is2d())
257 toCanvasRenderingContext2D(m_context.get())->reset();
258
259 IntSize oldSize = size();
260 IntSize newSize(w, h);
261
262 // If the size of an existing buffer matches, we can just clear it instead o f reallocating.
263 // This optimization is only done for 2D canvases for now.
264 if (hadImageBuffer && oldSize == newSize && m_context && m_context->is2d()) {
265 if (!m_didClearImageBuffer)
266 clearImageBuffer();
267 return;
268 }
269
270 setSurfaceSize(newSize);
271
272 if (m_context && m_context->is3d() && oldSize != size())
273 toWebGLRenderingContext(m_context.get())->reshape(width(), height());
274
275 if (RenderObject* renderer = this->renderer()) {
276 if (renderer->isCanvas()) {
277 if (hadImageBuffer)
278 document().scheduleVisualUpdate();
279 }
280 }
281
282 HashSet<RawPtr<CanvasObserver> >::iterator end = m_observers.end();
283 for (HashSet<RawPtr<CanvasObserver> >::iterator it = m_observers.begin(); it != end; ++it)
284 (*it)->canvasResized(this);
285 }
286
287 bool HTMLCanvasElement::paintsIntoCanvasBuffer() const
288 {
289 ASSERT(m_context);
290 return true;
291 }
292
293 void HTMLCanvasElement::paint(GraphicsContext* context, const LayoutRect& r)
294 {
295 if (m_context) {
296 if (!paintsIntoCanvasBuffer())
297 return;
298 m_context->paintRenderingResultsToCanvas();
299 }
300
301 if (hasImageBuffer()) {
302 ImageBuffer* imageBuffer = buffer();
303 if (imageBuffer) {
304 CompositeOperator compositeOperator = !m_context || m_context->hasAl pha() ? CompositeSourceOver : CompositeCopy;
305 if (m_presentedImage)
306 context->drawImage(m_presentedImage.get(), pixelSnappedIntRect(r ), compositeOperator, DoNotRespectImageOrientation);
307 else
308 context->drawImageBuffer(imageBuffer, pixelSnappedIntRect(r), 0, compositeOperator);
309 }
310 } else {
311 // When alpha is false, we should draw to opaque black.
312 if (m_context && !m_context->hasAlpha())
313 context->fillRect(FloatRect(r), Color(0, 0, 0));
314 }
315
316 if (is3D())
317 toWebGLRenderingContext(m_context.get())->markLayerComposited();
318 }
319
320 bool HTMLCanvasElement::is3D() const
321 {
322 return m_context && m_context->is3d();
323 }
324
325 void HTMLCanvasElement::makePresentationCopy()
326 {
327 if (!m_presentedImage) {
328 // The buffer contains the last presented data, so save a copy of it.
329 m_presentedImage = buffer()->copyImage(CopyBackingStore, Unscaled);
330 updateExternallyAllocatedMemory();
331 }
332 }
333
334 void HTMLCanvasElement::clearPresentationCopy()
335 {
336 m_presentedImage.clear();
337 updateExternallyAllocatedMemory();
338 }
339
340 void HTMLCanvasElement::setSurfaceSize(const IntSize& size)
341 {
342 m_size = size;
343 m_didFailToCreateImageBuffer = false;
344 discardImageBuffer();
345 clearCopiedImage();
346 if (m_context && m_context->is2d()) {
347 CanvasRenderingContext2D* context2d = toCanvasRenderingContext2D(m_conte xt.get());
348 if (context2d->isContextLost()) {
349 context2d->restoreContext();
350 }
351 }
352 }
353
354 String HTMLCanvasElement::toEncodingMimeType(const String& mimeType)
355 {
356 String lowercaseMimeType = mimeType.lower();
357
358 // FIXME: Make isSupportedImageMIMETypeForEncoding threadsafe (to allow this method to be used on a worker thread).
359 if (mimeType.isNull() || !MIMETypeRegistry::isSupportedImageMIMETypeForEncod ing(lowercaseMimeType))
360 lowercaseMimeType = "image/png";
361
362 return lowercaseMimeType;
363 }
364
365 const AtomicString HTMLCanvasElement::imageSourceURL() const
366 {
367 return AtomicString(toDataURLInternal("image/png", 0, true));
368 }
369
370 String HTMLCanvasElement::toDataURLInternal(const String& mimeType, const double * quality, bool isSaving) const
371 {
372 if (m_size.isEmpty() || !buffer())
373 return String("data:,");
374
375 String encodingMimeType = toEncodingMimeType(mimeType);
376
377 // Try to get ImageData first, as that may avoid lossy conversions.
378 RefPtr<ImageData> imageData = getImageData();
379
380 if (imageData)
381 return ImageDataToDataURL(ImageDataBuffer(imageData->size(), imageData-> data()), encodingMimeType, quality);
382
383 if (m_context && m_context->is3d()) {
384 toWebGLRenderingContext(m_context.get())->setSavingImage(isSaving);
385 m_context->paintRenderingResultsToCanvas();
386 toWebGLRenderingContext(m_context.get())->setSavingImage(false);
387 }
388
389 return buffer()->toDataURL(encodingMimeType, quality);
390 }
391
392 String HTMLCanvasElement::toDataURL(const String& mimeType, const double* qualit y, ExceptionState& exceptionState) const
393 {
394 return toDataURLInternal(mimeType, quality);
395 }
396
397 PassRefPtr<ImageData> HTMLCanvasElement::getImageData() const
398 {
399 if (!m_context || !m_context->is3d())
400 return nullptr;
401 return toWebGLRenderingContext(m_context.get())->paintRenderingResultsToImag eData();
402 }
403
404 bool HTMLCanvasElement::shouldAccelerate(const IntSize& size) const
405 {
406 if (m_context && !m_context->is2d())
407 return false;
408
409 if (m_accelerationDisabled)
410 return false;
411
412 Settings* settings = document().settings();
413 if (!settings || !settings->accelerated2dCanvasEnabled())
414 return false;
415
416 // Do not use acceleration for small canvas.
417 if (size.width() * size.height() < settings->minimumAccelerated2dCanvasSize( ))
418 return false;
419
420 if (!blink::Platform::current()->canAccelerate2dCanvas())
421 return false;
422
423 return true;
424 }
425
426 PassOwnPtr<ImageBufferSurface> HTMLCanvasElement::createImageBufferSurface(const IntSize& deviceSize, int* msaaSampleCount)
427 {
428 OpacityMode opacityMode = !m_context || m_context->hasAlpha() ? NonOpaque : Opaque;
429
430 *msaaSampleCount = 0;
431 if (is3D())
432 return adoptPtr(new WebGLImageBufferSurface(size(), opacityMode));
433
434 if (shouldAccelerate(deviceSize)) {
435 if (document().settings())
436 *msaaSampleCount = document().settings()->accelerated2dCanvasMSAASam pleCount();
437 OwnPtr<ImageBufferSurface> surface = adoptPtr(new Canvas2DImageBufferSur face(size(), opacityMode, *msaaSampleCount));
438 if (surface->isValid())
439 return surface.release();
440 }
441
442 return adoptPtr(new UnacceleratedImageBufferSurface(size(), opacityMode));
443 }
444
445 void HTMLCanvasElement::createImageBuffer()
446 {
447 createImageBufferInternal();
448 if (m_didFailToCreateImageBuffer && m_context && m_context->is2d())
449 toCanvasRenderingContext2D(m_context.get())->loseContext();
450 }
451
452 void HTMLCanvasElement::createImageBufferInternal()
453 {
454 ASSERT(!m_imageBuffer);
455 ASSERT(!m_contextStateSaver);
456
457 m_didFailToCreateImageBuffer = true;
458 m_didClearImageBuffer = true;
459
460 IntSize deviceSize = size();
461 if (deviceSize.width() * deviceSize.height() > MaxCanvasArea)
462 return;
463
464 if (deviceSize.width() > MaxSkiaDim || deviceSize.height() > MaxSkiaDim)
465 return;
466
467 if (!deviceSize.width() || !deviceSize.height())
468 return;
469
470 int msaaSampleCount;
471 OwnPtr<ImageBufferSurface> surface = createImageBufferSurface(deviceSize, &m saaSampleCount);
472 if (!surface->isValid())
473 return;
474
475 m_imageBuffer = ImageBuffer::create(surface.release());
476 m_imageBuffer->setClient(this);
477
478 m_didFailToCreateImageBuffer = false;
479
480 updateExternallyAllocatedMemory();
481
482 if (is3D()) {
483 // Early out for WebGL canvases
484 return;
485 }
486
487 m_imageBuffer->setClient(this);
488 m_imageBuffer->context()->setShouldClampToSourceRect(false);
489 m_imageBuffer->context()->disableAntialiasingOptimizationForHairlineImages() ;
490 m_imageBuffer->context()->setImageInterpolationQuality(CanvasDefaultInterpol ationQuality);
491 // Enabling MSAA overrides a request to disable antialiasing. This is true r egardless of whether the
492 // rendering mode is accelerated or not. For consistency, we don't want to a pply AA in accelerated
493 // canvases but not in unaccelerated canvases.
494 if (!msaaSampleCount && document().settings() && !document().settings()->ant ialiased2dCanvasEnabled())
495 m_imageBuffer->context()->setShouldAntialias(false);
496 // GraphicsContext's defaults don't always agree with the 2d canvas spec.
497 // See CanvasRenderingContext2D::State::State() for more information.
498 m_imageBuffer->context()->setMiterLimit(10);
499 m_imageBuffer->context()->setStrokeThickness(1);
500 #if ENABLE(ASSERT)
501 m_imageBuffer->context()->disableDestructionChecks(); // 2D canvas is allowe d to leave context in an unfinalized state.
502 #endif
503 m_contextStateSaver = adoptPtr(new GraphicsContextStateSaver(*m_imageBuffer- >context()));
504 }
505
506 void HTMLCanvasElement::notifySurfaceInvalid()
507 {
508 if (m_context && m_context->is2d()) {
509 CanvasRenderingContext2D* context2d = toCanvasRenderingContext2D(m_conte xt.get());
510 context2d->loseContext();
511 }
512 }
513
514 void HTMLCanvasElement::updateExternallyAllocatedMemory() const
515 {
516 int bufferCount = 0;
517 if (m_imageBuffer)
518 bufferCount++;
519 if (is3D())
520 bufferCount += 2;
521 if (m_copiedImage)
522 bufferCount++;
523 if (m_presentedImage)
524 bufferCount++;
525
526 Checked<intptr_t, RecordOverflow> checkedExternallyAllocatedMemory = 4 * buf ferCount;
527 checkedExternallyAllocatedMemory *= width();
528 checkedExternallyAllocatedMemory *= height();
529 intptr_t externallyAllocatedMemory;
530 if (checkedExternallyAllocatedMemory.safeGet(externallyAllocatedMemory) == C heckedState::DidOverflow)
531 externallyAllocatedMemory = std::numeric_limits<intptr_t>::max();
532
533 // Subtracting two intptr_t that are known to be positive will never underfl ow.
534 m_externallyAllocatedMemory = externallyAllocatedMemory;
535 }
536
537 GraphicsContext* HTMLCanvasElement::drawingContext() const
538 {
539 return buffer() ? m_imageBuffer->context() : 0;
540 }
541
542 GraphicsContext* HTMLCanvasElement::existingDrawingContext() const
543 {
544 if (!hasImageBuffer())
545 return 0;
546
547 return drawingContext();
548 }
549
550 ImageBuffer* HTMLCanvasElement::buffer() const
551 {
552 if (!hasImageBuffer() && !m_didFailToCreateImageBuffer)
553 const_cast<HTMLCanvasElement*>(this)->createImageBuffer();
554 return m_imageBuffer.get();
555 }
556
557 void HTMLCanvasElement::ensureUnacceleratedImageBuffer()
558 {
559 if ((hasImageBuffer() && !m_imageBuffer->isAccelerated()) || m_didFailToCrea teImageBuffer)
560 return;
561 discardImageBuffer();
562 OpacityMode opacityMode = !m_context || m_context->hasAlpha() ? NonOpaque : Opaque;
563 m_imageBuffer = ImageBuffer::create(size(), opacityMode);
564 m_didFailToCreateImageBuffer = !m_imageBuffer;
565 }
566
567 Image* HTMLCanvasElement::copiedImage() const
568 {
569 if (!m_copiedImage && buffer()) {
570 if (m_context && m_context->is3d()) {
571 toWebGLRenderingContext(m_context.get())->setSavingImage(true);
572 m_context->paintRenderingResultsToCanvas();
573 toWebGLRenderingContext(m_context.get())->setSavingImage(false);
574 }
575 m_copiedImage = buffer()->copyImage(CopyBackingStore, Unscaled);
576 updateExternallyAllocatedMemory();
577 }
578 return m_copiedImage.get();
579 }
580
581 void HTMLCanvasElement::clearImageBuffer()
582 {
583 ASSERT(hasImageBuffer() && !m_didFailToCreateImageBuffer);
584 ASSERT(!m_didClearImageBuffer);
585 ASSERT(m_context);
586
587 m_didClearImageBuffer = true;
588
589 if (m_context->is2d()) {
590 // No need to undo transforms/clip/etc. because we are called right
591 // after the context is reset.
592 toCanvasRenderingContext2D(m_context.get())->clearRect(0, 0, width(), he ight());
593 }
594 }
595
596 void HTMLCanvasElement::discardImageBuffer()
597 {
598 m_contextStateSaver.clear(); // uses context owned by m_imageBuffer
599 m_imageBuffer.clear();
600 resetDirtyRect();
601 updateExternallyAllocatedMemory();
602 }
603
604 bool HTMLCanvasElement::hasValidImageBuffer() const
605 {
606 return m_imageBuffer && m_imageBuffer->isSurfaceValid();
607 }
608
609 void HTMLCanvasElement::clearCopiedImage()
610 {
611 if (m_copiedImage) {
612 m_copiedImage.clear();
613 updateExternallyAllocatedMemory();
614 }
615 m_didClearImageBuffer = false;
616 }
617
618 AffineTransform HTMLCanvasElement::baseTransform() const
619 {
620 ASSERT(hasImageBuffer() && !m_didFailToCreateImageBuffer);
621 return m_imageBuffer->baseTransform();
622 }
623
624 PassRefPtr<Image> HTMLCanvasElement::getSourceImageForCanvas(SourceImageMode mod e, SourceImageStatus* status) const
625 {
626 if (!width() || !height()) {
627 *status = ZeroSizeCanvasSourceImageStatus;
628 return nullptr;
629 }
630
631 if (!buffer()) {
632 *status = InvalidSourceImageStatus;
633 return nullptr;
634 }
635
636 if (mode == CopySourceImageIfVolatile) {
637 *status = NormalSourceImageStatus;
638 return copiedImage();
639 }
640
641 if (m_context && m_context->is3d()) {
642 m_context->paintRenderingResultsToCanvas();
643 *status = ExternalSourceImageStatus;
644 } else {
645 *status = NormalSourceImageStatus;
646 }
647 return m_imageBuffer->copyImage(DontCopyBackingStore, Unscaled);
648 }
649
650 FloatSize HTMLCanvasElement::sourceSize() const
651 {
652 return FloatSize(width(), height());
653 }
654
655 }
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