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Unified Diff: ui/gl/gl_implementation_win.cc

Issue 1001833005: Update from https://crrev.com/320343 (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: Supress Created 5 years, 9 months ago
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Index: ui/gl/gl_implementation_win.cc
diff --git a/ui/gl/gl_implementation_win.cc b/ui/gl/gl_implementation_win.cc
index 477f5a5b4b3118a5e4f66ddcc80ecbbc0e7cbe64..618250d0a7a298ceb438ffb292ed8424bedc698c 100644
--- a/ui/gl/gl_implementation_win.cc
+++ b/ui/gl/gl_implementation_win.cc
@@ -9,6 +9,7 @@
#include "base/bind.h"
#include "base/command_line.h"
#include "base/files/file_path.h"
+#include "base/lazy_instance.h"
#include "base/logging.h"
#include "base/native_library.h"
#include "base/path_service.h"
@@ -16,6 +17,8 @@
#include "base/threading/thread_restrictions.h"
#include "base/trace_event/trace_event.h"
#include "base/win/windows_version.h"
+// TODO(jmadill): Apply to all platforms eventually
+#include "ui/gl/angle_platform_impl.h"
#include "ui/gl/gl_bindings.h"
#include "ui/gl/gl_context_stub_with_extensions.h"
#include "ui/gl/gl_egl_api_implementation.h"
@@ -97,6 +100,10 @@ typedef void (__stdcall *SetTraceFunctionPointersFunc)(
GetCategoryEnabledFlagFunc get_category_enabled_flag,
AddTraceEventFunc add_trace_event_func);
+// TODO(jmadill): Apply to all platforms eventually
+base::LazyInstance<ANGLEPlatformImpl> g_angle_platform_impl =
+ LAZY_INSTANCE_INITIALIZER;
+
} // namespace
void GetAllowedGLImplementations(std::vector<GLImplementation>* impls) {
@@ -111,6 +118,10 @@ bool InitializeStaticGLBindings(GLImplementation implementation) {
// later switch to another GL implementation.
DCHECK_EQ(kGLImplementationNone, GetGLImplementation());
+ // Init ANGLE platform here, before we call GetPlatformDisplay().
+ // TODO(jmadill): Apply to all platforms eventually
+ angle::Platform::initialize(&g_angle_platform_impl.Get());
+
// Allow the main thread or another to initialize these bindings
// after instituting restrictions on I/O. Going forward they will
// likely be used in the browser process on most platforms. The
@@ -348,6 +359,9 @@ void InitializeDebugGLBindings() {
}
void ClearGLBindings() {
+ // TODO(jmadill): Apply to all platforms eventually
+ angle::Platform::shutdown();
+
ClearGLBindingsEGL();
ClearGLBindingsGL();
ClearGLBindingsOSMESA();
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