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Issue 1001833005: Update from https://crrev.com/320343 (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: Supress Created 5 years, 9 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include <vector> 5 #include <vector>
6 6
7 #include "base/at_exit.h" 7 #include "base/at_exit.h"
8 #include "base/base_paths.h" 8 #include "base/base_paths.h"
9 #include "base/bind.h" 9 #include "base/bind.h"
10 #include "base/command_line.h" 10 #include "base/command_line.h"
11 #include "base/files/file_path.h" 11 #include "base/files/file_path.h"
12 #include "base/lazy_instance.h"
12 #include "base/logging.h" 13 #include "base/logging.h"
13 #include "base/native_library.h" 14 #include "base/native_library.h"
14 #include "base/path_service.h" 15 #include "base/path_service.h"
15 #include "base/strings/stringprintf.h" 16 #include "base/strings/stringprintf.h"
16 #include "base/threading/thread_restrictions.h" 17 #include "base/threading/thread_restrictions.h"
17 #include "base/trace_event/trace_event.h" 18 #include "base/trace_event/trace_event.h"
18 #include "base/win/windows_version.h" 19 #include "base/win/windows_version.h"
20 // TODO(jmadill): Apply to all platforms eventually
21 #include "ui/gl/angle_platform_impl.h"
19 #include "ui/gl/gl_bindings.h" 22 #include "ui/gl/gl_bindings.h"
20 #include "ui/gl/gl_context_stub_with_extensions.h" 23 #include "ui/gl/gl_context_stub_with_extensions.h"
21 #include "ui/gl/gl_egl_api_implementation.h" 24 #include "ui/gl/gl_egl_api_implementation.h"
22 #include "ui/gl/gl_gl_api_implementation.h" 25 #include "ui/gl/gl_gl_api_implementation.h"
23 #include "ui/gl/gl_implementation.h" 26 #include "ui/gl/gl_implementation.h"
24 #include "ui/gl/gl_osmesa_api_implementation.h" 27 #include "ui/gl/gl_osmesa_api_implementation.h"
25 #include "ui/gl/gl_surface_wgl.h" 28 #include "ui/gl/gl_surface_wgl.h"
26 #include "ui/gl/gl_wgl_api_implementation.h" 29 #include "ui/gl/gl_wgl_api_implementation.h"
27 30
28 #if defined(ENABLE_SWIFTSHADER) 31 #if defined(ENABLE_SWIFTSHADER)
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90 unsigned long long id, 93 unsigned long long id,
91 int numArgs, 94 int numArgs,
92 const char** argNames, 95 const char** argNames,
93 const unsigned char* argTypes, 96 const unsigned char* argTypes,
94 const unsigned long long* argValues, 97 const unsigned long long* argValues,
95 unsigned char flags); 98 unsigned char flags);
96 typedef void (__stdcall *SetTraceFunctionPointersFunc)( 99 typedef void (__stdcall *SetTraceFunctionPointersFunc)(
97 GetCategoryEnabledFlagFunc get_category_enabled_flag, 100 GetCategoryEnabledFlagFunc get_category_enabled_flag,
98 AddTraceEventFunc add_trace_event_func); 101 AddTraceEventFunc add_trace_event_func);
99 102
103 // TODO(jmadill): Apply to all platforms eventually
104 base::LazyInstance<ANGLEPlatformImpl> g_angle_platform_impl =
105 LAZY_INSTANCE_INITIALIZER;
106
100 } // namespace 107 } // namespace
101 108
102 void GetAllowedGLImplementations(std::vector<GLImplementation>* impls) { 109 void GetAllowedGLImplementations(std::vector<GLImplementation>* impls) {
103 impls->push_back(kGLImplementationEGLGLES2); 110 impls->push_back(kGLImplementationEGLGLES2);
104 impls->push_back(kGLImplementationDesktopGL); 111 impls->push_back(kGLImplementationDesktopGL);
105 impls->push_back(kGLImplementationOSMesaGL); 112 impls->push_back(kGLImplementationOSMesaGL);
106 } 113 }
107 114
108 bool InitializeStaticGLBindings(GLImplementation implementation) { 115 bool InitializeStaticGLBindings(GLImplementation implementation) {
109 // Prevent reinitialization with a different implementation. Once the gpu 116 // Prevent reinitialization with a different implementation. Once the gpu
110 // unit tests have initialized with kGLImplementationMock, we don't want to 117 // unit tests have initialized with kGLImplementationMock, we don't want to
111 // later switch to another GL implementation. 118 // later switch to another GL implementation.
112 DCHECK_EQ(kGLImplementationNone, GetGLImplementation()); 119 DCHECK_EQ(kGLImplementationNone, GetGLImplementation());
113 120
121 // Init ANGLE platform here, before we call GetPlatformDisplay().
122 // TODO(jmadill): Apply to all platforms eventually
123 angle::Platform::initialize(&g_angle_platform_impl.Get());
124
114 // Allow the main thread or another to initialize these bindings 125 // Allow the main thread or another to initialize these bindings
115 // after instituting restrictions on I/O. Going forward they will 126 // after instituting restrictions on I/O. Going forward they will
116 // likely be used in the browser process on most platforms. The 127 // likely be used in the browser process on most platforms. The
117 // one-time initialization cost is small, between 2 and 5 ms. 128 // one-time initialization cost is small, between 2 and 5 ms.
118 base::ThreadRestrictions::ScopedAllowIO allow_io; 129 base::ThreadRestrictions::ScopedAllowIO allow_io;
119 130
120 switch (implementation) { 131 switch (implementation) {
121 case kGLImplementationOSMesaGL: { 132 case kGLImplementationOSMesaGL: {
122 base::FilePath module_path; 133 base::FilePath module_path;
123 if (!PathService::Get(base::DIR_MODULE, &module_path)) { 134 if (!PathService::Get(base::DIR_MODULE, &module_path)) {
(...skipping 217 matching lines...) Expand 10 before | Expand all | Expand 10 after
341 } 352 }
342 353
343 void InitializeDebugGLBindings() { 354 void InitializeDebugGLBindings() {
344 InitializeDebugGLBindingsEGL(); 355 InitializeDebugGLBindingsEGL();
345 InitializeDebugGLBindingsGL(); 356 InitializeDebugGLBindingsGL();
346 InitializeDebugGLBindingsOSMESA(); 357 InitializeDebugGLBindingsOSMESA();
347 InitializeDebugGLBindingsWGL(); 358 InitializeDebugGLBindingsWGL();
348 } 359 }
349 360
350 void ClearGLBindings() { 361 void ClearGLBindings() {
362 // TODO(jmadill): Apply to all platforms eventually
363 angle::Platform::shutdown();
364
351 ClearGLBindingsEGL(); 365 ClearGLBindingsEGL();
352 ClearGLBindingsGL(); 366 ClearGLBindingsGL();
353 ClearGLBindingsOSMESA(); 367 ClearGLBindingsOSMESA();
354 ClearGLBindingsWGL(); 368 ClearGLBindingsWGL();
355 SetGLImplementation(kGLImplementationNone); 369 SetGLImplementation(kGLImplementationNone);
356 UnloadGLNativeLibraries(); 370 UnloadGLNativeLibraries();
357 } 371 }
358 372
359 bool GetGLWindowSystemBindingInfo(GLWindowSystemBindingInfo* info) { 373 bool GetGLWindowSystemBindingInfo(GLWindowSystemBindingInfo* info) {
360 switch (GetGLImplementation()) { 374 switch (GetGLImplementation()) {
361 case kGLImplementationDesktopGL: 375 case kGLImplementationDesktopGL:
362 return GetGLWindowSystemBindingInfoWGL(info); 376 return GetGLWindowSystemBindingInfoWGL(info);
363 case kGLImplementationEGLGLES2: 377 case kGLImplementationEGLGLES2:
364 return GetGLWindowSystemBindingInfoEGL(info); 378 return GetGLWindowSystemBindingInfoEGL(info);
365 default: 379 default:
366 return false; 380 return false;
367 } 381 }
368 } 382 }
369 383
370 } // namespace gfx 384 } // namespace gfx
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