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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/events/platform/platform_event_source.h" | 5 #include "ui/events/platform/platform_event_source.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 | 8 |
9 #include "base/message_loop/message_loop.h" | 9 #include "base/message_loop/message_loop.h" |
10 #include "ui/events/platform/platform_event_dispatcher.h" | 10 #include "ui/events/platform/platform_event_dispatcher.h" |
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44 } | 44 } |
45 | 45 |
46 scoped_ptr<ScopedEventDispatcher> PlatformEventSource::OverrideDispatcher( | 46 scoped_ptr<ScopedEventDispatcher> PlatformEventSource::OverrideDispatcher( |
47 PlatformEventDispatcher* dispatcher) { | 47 PlatformEventDispatcher* dispatcher) { |
48 CHECK(dispatcher); | 48 CHECK(dispatcher); |
49 overridden_dispatcher_restored_ = false; | 49 overridden_dispatcher_restored_ = false; |
50 return make_scoped_ptr( | 50 return make_scoped_ptr( |
51 new ScopedEventDispatcher(&overridden_dispatcher_, dispatcher)); | 51 new ScopedEventDispatcher(&overridden_dispatcher_, dispatcher)); |
52 } | 52 } |
53 | 53 |
| 54 void PlatformEventSource::StopCurrentEventStream() { |
| 55 } |
| 56 |
54 void PlatformEventSource::AddPlatformEventObserver( | 57 void PlatformEventSource::AddPlatformEventObserver( |
55 PlatformEventObserver* observer) { | 58 PlatformEventObserver* observer) { |
56 CHECK(observer); | 59 CHECK(observer); |
57 observers_.AddObserver(observer); | 60 observers_.AddObserver(observer); |
58 } | 61 } |
59 | 62 |
60 void PlatformEventSource::RemovePlatformEventObserver( | 63 void PlatformEventSource::RemovePlatformEventObserver( |
61 PlatformEventObserver* observer) { | 64 PlatformEventObserver* observer) { |
62 observers_.RemoveObserver(observer); | 65 observers_.RemoveObserver(observer); |
63 } | 66 } |
64 | 67 |
65 uint32_t PlatformEventSource::DispatchEvent(PlatformEvent platform_event) { | 68 uint32_t PlatformEventSource::DispatchEvent(PlatformEvent platform_event) { |
66 uint32_t action = POST_DISPATCH_PERFORM_DEFAULT; | 69 uint32_t action = POST_DISPATCH_PERFORM_DEFAULT; |
67 | 70 |
68 FOR_EACH_OBSERVER(PlatformEventObserver, observers_, | 71 FOR_EACH_OBSERVER(PlatformEventObserver, observers_, |
69 WillProcessEvent(platform_event)); | 72 WillProcessEvent(platform_event)); |
70 // Give the overridden dispatcher a chance to dispatch the event first. | 73 // Give the overridden dispatcher a chance to dispatch the event first. |
71 if (overridden_dispatcher_) | 74 if (overridden_dispatcher_) |
72 action = overridden_dispatcher_->DispatchEvent(platform_event); | 75 action = overridden_dispatcher_->DispatchEvent(platform_event); |
73 | 76 |
74 if ((action & POST_DISPATCH_PERFORM_DEFAULT) && | 77 if ((action & POST_DISPATCH_PERFORM_DEFAULT) && |
75 dispatchers_.might_have_observers()) { | 78 dispatchers_.might_have_observers()) { |
76 ObserverList<PlatformEventDispatcher>::Iterator iter(dispatchers_); | 79 ObserverList<PlatformEventDispatcher>::Iterator iter(&dispatchers_); |
77 while (PlatformEventDispatcher* dispatcher = iter.GetNext()) { | 80 while (PlatformEventDispatcher* dispatcher = iter.GetNext()) { |
78 if (dispatcher->CanDispatchEvent(platform_event)) | 81 if (dispatcher->CanDispatchEvent(platform_event)) |
79 action = dispatcher->DispatchEvent(platform_event); | 82 action = dispatcher->DispatchEvent(platform_event); |
80 if (action & POST_DISPATCH_STOP_PROPAGATION) | 83 if (action & POST_DISPATCH_STOP_PROPAGATION) |
81 break; | 84 break; |
82 } | 85 } |
83 } | 86 } |
84 FOR_EACH_OBSERVER(PlatformEventObserver, observers_, | 87 FOR_EACH_OBSERVER(PlatformEventObserver, observers_, |
85 DidProcessEvent(platform_event)); | 88 DidProcessEvent(platform_event)); |
86 | 89 |
87 // If an overridden dispatcher has been destroyed, then the platform | 90 // If an overridden dispatcher has been destroyed, then the platform |
88 // event-source should halt dispatching the current stream of events, and wait | 91 // event-source should halt dispatching the current stream of events, and wait |
89 // until the next message-loop iteration for dispatching events. This lets any | 92 // until the next message-loop iteration for dispatching events. This lets any |
90 // nested message-loop to unwind correctly and any new dispatchers to receive | 93 // nested message-loop to unwind correctly and any new dispatchers to receive |
91 // the correct sequence of events. | 94 // the correct sequence of events. |
92 if (overridden_dispatcher_restored_) | 95 if (overridden_dispatcher_restored_) |
93 StopCurrentEventStream(); | 96 StopCurrentEventStream(); |
94 | 97 |
95 overridden_dispatcher_restored_ = false; | 98 overridden_dispatcher_restored_ = false; |
96 | 99 |
97 return action; | 100 return action; |
98 } | 101 } |
99 | 102 |
100 void PlatformEventSource::StopCurrentEventStream() { | |
101 } | |
102 | |
103 void PlatformEventSource::OnDispatcherListChanged() { | 103 void PlatformEventSource::OnDispatcherListChanged() { |
104 } | 104 } |
105 | 105 |
106 void PlatformEventSource::OnOverriddenDispatcherRestored() { | 106 void PlatformEventSource::OnOverriddenDispatcherRestored() { |
107 CHECK(overridden_dispatcher_); | 107 CHECK(overridden_dispatcher_); |
108 overridden_dispatcher_restored_ = true; | 108 overridden_dispatcher_restored_ = true; |
109 } | 109 } |
110 | 110 |
111 } // namespace ui | 111 } // namespace ui |
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