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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef GPU_COMMAND_BUFFER_SERVICE_SHADER_MANAGER_H_ | 5 #ifndef GPU_COMMAND_BUFFER_SERVICE_SHADER_MANAGER_H_ |
6 #define GPU_COMMAND_BUFFER_SERVICE_SHADER_MANAGER_H_ | 6 #define GPU_COMMAND_BUFFER_SERVICE_SHADER_MANAGER_H_ |
7 | 7 |
8 #include <string> | 8 #include <string> |
9 #include "base/basictypes.h" | 9 #include "base/basictypes.h" |
10 #include "base/containers/hash_tables.h" | 10 #include "base/containers/hash_tables.h" |
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38 void RequestCompile(scoped_refptr<ShaderTranslatorInterface> translator, | 38 void RequestCompile(scoped_refptr<ShaderTranslatorInterface> translator, |
39 TranslatedShaderSourceType type); | 39 TranslatedShaderSourceType type); |
40 | 40 |
41 void DoCompile(); | 41 void DoCompile(); |
42 | 42 |
43 ShaderState shader_state() const { | 43 ShaderState shader_state() const { |
44 return shader_state_; | 44 return shader_state_; |
45 } | 45 } |
46 | 46 |
47 GLuint service_id() const { | 47 GLuint service_id() const { |
48 return service_id_; | 48 return marked_for_deletion_ ? 0 : service_id_; |
49 } | 49 } |
50 | 50 |
51 GLenum shader_type() const { | 51 GLenum shader_type() const { |
52 return shader_type_; | 52 return shader_type_; |
53 } | 53 } |
54 | 54 |
55 const std::string& source() const { | 55 const std::string& source() const { |
56 return source_; | 56 return source_; |
57 } | 57 } |
58 | 58 |
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90 | 90 |
91 const std::string& log_info() const { | 91 const std::string& log_info() const { |
92 return log_info_; | 92 return log_info_; |
93 } | 93 } |
94 | 94 |
95 bool valid() const { | 95 bool valid() const { |
96 return shader_state_ == kShaderStateCompiled && valid_; | 96 return shader_state_ == kShaderStateCompiled && valid_; |
97 } | 97 } |
98 | 98 |
99 bool IsDeleted() const { | 99 bool IsDeleted() const { |
100 return service_id_ == 0; | 100 return marked_for_deletion_; |
101 } | 101 } |
102 | 102 |
103 bool InUse() const { | 103 bool InUse() const { |
104 DCHECK_GE(use_count_, 0); | 104 DCHECK_GE(use_count_, 0); |
105 return use_count_ != 0; | 105 return use_count_ != 0; |
106 } | 106 } |
107 | 107 |
108 // Used by program cache. | 108 // Used by program cache. |
109 const AttributeMap& attrib_map() const { | 109 const AttributeMap& attrib_map() const { |
110 return attrib_map_; | 110 return attrib_map_; |
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138 varying_map_ = VaryingMap(varying_map); | 138 varying_map_ = VaryingMap(varying_map); |
139 } | 139 } |
140 | 140 |
141 private: | 141 private: |
142 friend class base::RefCounted<Shader>; | 142 friend class base::RefCounted<Shader>; |
143 friend class ShaderManager; | 143 friend class ShaderManager; |
144 | 144 |
145 Shader(GLuint service_id, GLenum shader_type); | 145 Shader(GLuint service_id, GLenum shader_type); |
146 ~Shader(); | 146 ~Shader(); |
147 | 147 |
| 148 // Must be called only if we currently own the context. Forces the deletion |
| 149 // of the underlying shader service id. |
| 150 void Destroy(); |
| 151 |
148 void IncUseCount(); | 152 void IncUseCount(); |
149 void DecUseCount(); | 153 void DecUseCount(); |
150 void Delete(); | 154 void MarkForDeletion(); |
| 155 void DeleteServiceID(); |
151 | 156 |
152 int use_count_; | 157 int use_count_; |
153 | 158 |
154 // The current state of the shader. | 159 // The current state of the shader. |
155 ShaderState shader_state_; | 160 ShaderState shader_state_; |
156 | 161 |
| 162 // The shader has been marked for deletion. |
| 163 bool marked_for_deletion_; |
| 164 |
157 // The shader this Shader is tracking. | 165 // The shader this Shader is tracking. |
158 GLuint service_id_; | 166 GLuint service_id_; |
159 | 167 |
160 // Type of shader - GL_VERTEX_SHADER or GL_FRAGMENT_SHADER. | 168 // Type of shader - GL_VERTEX_SHADER or GL_FRAGMENT_SHADER. |
161 GLenum shader_type_; | 169 GLenum shader_type_; |
162 | 170 |
163 // Translated source type when shader was last requested to be compiled. | 171 // Translated source type when shader was last requested to be compiled. |
164 TranslatedShaderSourceType source_type_; | 172 TranslatedShaderSourceType source_type_; |
165 | 173 |
166 // Translator to use, set when shader was last requested to be compiled. | 174 // Translator to use, set when shader was last requested to be compiled. |
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237 void RemoveShader(Shader* shader); | 245 void RemoveShader(Shader* shader); |
238 | 246 |
239 DISALLOW_COPY_AND_ASSIGN(ShaderManager); | 247 DISALLOW_COPY_AND_ASSIGN(ShaderManager); |
240 }; | 248 }; |
241 | 249 |
242 } // namespace gles2 | 250 } // namespace gles2 |
243 } // namespace gpu | 251 } // namespace gpu |
244 | 252 |
245 #endif // GPU_COMMAND_BUFFER_SERVICE_SHADER_MANAGER_H_ | 253 #endif // GPU_COMMAND_BUFFER_SERVICE_SHADER_MANAGER_H_ |
246 | 254 |
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