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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // This file is auto-generated from | 5 // This file is auto-generated from |
6 // gpu/command_buffer/build_gles2_cmd_buffer.py | 6 // gpu/command_buffer/build_gles2_cmd_buffer.py |
7 // It's formatted by clang-format using chromium coding style: | 7 // It's formatted by clang-format using chromium coding style: |
8 // clang-format -i -style=chromium filename | 8 // clang-format -i -style=chromium filename |
9 // DO NOT EDIT! | 9 // DO NOT EDIT! |
10 | 10 |
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62 #define glDeleteTextures GLES2_GET_FUN(DeleteTextures) | 62 #define glDeleteTextures GLES2_GET_FUN(DeleteTextures) |
63 #define glDeleteTransformFeedbacks GLES2_GET_FUN(DeleteTransformFeedbacks) | 63 #define glDeleteTransformFeedbacks GLES2_GET_FUN(DeleteTransformFeedbacks) |
64 #define glDepthFunc GLES2_GET_FUN(DepthFunc) | 64 #define glDepthFunc GLES2_GET_FUN(DepthFunc) |
65 #define glDepthMask GLES2_GET_FUN(DepthMask) | 65 #define glDepthMask GLES2_GET_FUN(DepthMask) |
66 #define glDepthRangef GLES2_GET_FUN(DepthRangef) | 66 #define glDepthRangef GLES2_GET_FUN(DepthRangef) |
67 #define glDetachShader GLES2_GET_FUN(DetachShader) | 67 #define glDetachShader GLES2_GET_FUN(DetachShader) |
68 #define glDisable GLES2_GET_FUN(Disable) | 68 #define glDisable GLES2_GET_FUN(Disable) |
69 #define glDisableVertexAttribArray GLES2_GET_FUN(DisableVertexAttribArray) | 69 #define glDisableVertexAttribArray GLES2_GET_FUN(DisableVertexAttribArray) |
70 #define glDrawArrays GLES2_GET_FUN(DrawArrays) | 70 #define glDrawArrays GLES2_GET_FUN(DrawArrays) |
71 #define glDrawElements GLES2_GET_FUN(DrawElements) | 71 #define glDrawElements GLES2_GET_FUN(DrawElements) |
| 72 #define glDrawRangeElements GLES2_GET_FUN(DrawRangeElements) |
72 #define glEnable GLES2_GET_FUN(Enable) | 73 #define glEnable GLES2_GET_FUN(Enable) |
73 #define glEnableVertexAttribArray GLES2_GET_FUN(EnableVertexAttribArray) | 74 #define glEnableVertexAttribArray GLES2_GET_FUN(EnableVertexAttribArray) |
74 #define glFenceSync GLES2_GET_FUN(FenceSync) | 75 #define glFenceSync GLES2_GET_FUN(FenceSync) |
75 #define glFinish GLES2_GET_FUN(Finish) | 76 #define glFinish GLES2_GET_FUN(Finish) |
76 #define glFlush GLES2_GET_FUN(Flush) | 77 #define glFlush GLES2_GET_FUN(Flush) |
77 #define glFramebufferRenderbuffer GLES2_GET_FUN(FramebufferRenderbuffer) | 78 #define glFramebufferRenderbuffer GLES2_GET_FUN(FramebufferRenderbuffer) |
78 #define glFramebufferTexture2D GLES2_GET_FUN(FramebufferTexture2D) | 79 #define glFramebufferTexture2D GLES2_GET_FUN(FramebufferTexture2D) |
79 #define glFramebufferTextureLayer GLES2_GET_FUN(FramebufferTextureLayer) | 80 #define glFramebufferTextureLayer GLES2_GET_FUN(FramebufferTextureLayer) |
80 #define glFrontFace GLES2_GET_FUN(FrontFace) | 81 #define glFrontFace GLES2_GET_FUN(FrontFace) |
81 #define glGenBuffers GLES2_GET_FUN(GenBuffers) | 82 #define glGenBuffers GLES2_GET_FUN(GenBuffers) |
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249 #define glDeleteVertexArraysOES GLES2_GET_FUN(DeleteVertexArraysOES) | 250 #define glDeleteVertexArraysOES GLES2_GET_FUN(DeleteVertexArraysOES) |
250 #define glIsVertexArrayOES GLES2_GET_FUN(IsVertexArrayOES) | 251 #define glIsVertexArrayOES GLES2_GET_FUN(IsVertexArrayOES) |
251 #define glBindVertexArrayOES GLES2_GET_FUN(BindVertexArrayOES) | 252 #define glBindVertexArrayOES GLES2_GET_FUN(BindVertexArrayOES) |
252 #define glSwapBuffers GLES2_GET_FUN(SwapBuffers) | 253 #define glSwapBuffers GLES2_GET_FUN(SwapBuffers) |
253 #define glGetMaxValueInBufferCHROMIUM GLES2_GET_FUN(GetMaxValueInBufferCHROMIUM) | 254 #define glGetMaxValueInBufferCHROMIUM GLES2_GET_FUN(GetMaxValueInBufferCHROMIUM) |
254 #define glEnableFeatureCHROMIUM GLES2_GET_FUN(EnableFeatureCHROMIUM) | 255 #define glEnableFeatureCHROMIUM GLES2_GET_FUN(EnableFeatureCHROMIUM) |
255 #define glMapBufferCHROMIUM GLES2_GET_FUN(MapBufferCHROMIUM) | 256 #define glMapBufferCHROMIUM GLES2_GET_FUN(MapBufferCHROMIUM) |
256 #define glUnmapBufferCHROMIUM GLES2_GET_FUN(UnmapBufferCHROMIUM) | 257 #define glUnmapBufferCHROMIUM GLES2_GET_FUN(UnmapBufferCHROMIUM) |
257 #define glMapBufferSubDataCHROMIUM GLES2_GET_FUN(MapBufferSubDataCHROMIUM) | 258 #define glMapBufferSubDataCHROMIUM GLES2_GET_FUN(MapBufferSubDataCHROMIUM) |
258 #define glUnmapBufferSubDataCHROMIUM GLES2_GET_FUN(UnmapBufferSubDataCHROMIUM) | 259 #define glUnmapBufferSubDataCHROMIUM GLES2_GET_FUN(UnmapBufferSubDataCHROMIUM) |
| 260 #define glMapBufferRange GLES2_GET_FUN(MapBufferRange) |
| 261 #define glUnmapBuffer GLES2_GET_FUN(UnmapBuffer) |
259 #define glMapTexSubImage2DCHROMIUM GLES2_GET_FUN(MapTexSubImage2DCHROMIUM) | 262 #define glMapTexSubImage2DCHROMIUM GLES2_GET_FUN(MapTexSubImage2DCHROMIUM) |
260 #define glUnmapTexSubImage2DCHROMIUM GLES2_GET_FUN(UnmapTexSubImage2DCHROMIUM) | 263 #define glUnmapTexSubImage2DCHROMIUM GLES2_GET_FUN(UnmapTexSubImage2DCHROMIUM) |
261 #define glResizeCHROMIUM GLES2_GET_FUN(ResizeCHROMIUM) | 264 #define glResizeCHROMIUM GLES2_GET_FUN(ResizeCHROMIUM) |
262 #define glGetRequestableExtensionsCHROMIUM \ | 265 #define glGetRequestableExtensionsCHROMIUM \ |
263 GLES2_GET_FUN(GetRequestableExtensionsCHROMIUM) | 266 GLES2_GET_FUN(GetRequestableExtensionsCHROMIUM) |
264 #define glRequestExtensionCHROMIUM GLES2_GET_FUN(RequestExtensionCHROMIUM) | 267 #define glRequestExtensionCHROMIUM GLES2_GET_FUN(RequestExtensionCHROMIUM) |
265 #define glRateLimitOffscreenContextCHROMIUM \ | 268 #define glRateLimitOffscreenContextCHROMIUM \ |
266 GLES2_GET_FUN(RateLimitOffscreenContextCHROMIUM) | 269 GLES2_GET_FUN(RateLimitOffscreenContextCHROMIUM) |
267 #define glGetProgramInfoCHROMIUM GLES2_GET_FUN(GetProgramInfoCHROMIUM) | 270 #define glGetProgramInfoCHROMIUM GLES2_GET_FUN(GetProgramInfoCHROMIUM) |
268 #define glGetUniformBlocksCHROMIUM GLES2_GET_FUN(GetUniformBlocksCHROMIUM) | 271 #define glGetUniformBlocksCHROMIUM GLES2_GET_FUN(GetUniformBlocksCHROMIUM) |
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315 #define glDrawBuffersEXT GLES2_GET_FUN(DrawBuffersEXT) | 318 #define glDrawBuffersEXT GLES2_GET_FUN(DrawBuffersEXT) |
316 #define glDiscardBackbufferCHROMIUM GLES2_GET_FUN(DiscardBackbufferCHROMIUM) | 319 #define glDiscardBackbufferCHROMIUM GLES2_GET_FUN(DiscardBackbufferCHROMIUM) |
317 #define glScheduleOverlayPlaneCHROMIUM \ | 320 #define glScheduleOverlayPlaneCHROMIUM \ |
318 GLES2_GET_FUN(ScheduleOverlayPlaneCHROMIUM) | 321 GLES2_GET_FUN(ScheduleOverlayPlaneCHROMIUM) |
319 #define glSwapInterval GLES2_GET_FUN(SwapInterval) | 322 #define glSwapInterval GLES2_GET_FUN(SwapInterval) |
320 #define glMatrixLoadfCHROMIUM GLES2_GET_FUN(MatrixLoadfCHROMIUM) | 323 #define glMatrixLoadfCHROMIUM GLES2_GET_FUN(MatrixLoadfCHROMIUM) |
321 #define glMatrixLoadIdentityCHROMIUM GLES2_GET_FUN(MatrixLoadIdentityCHROMIUM) | 324 #define glMatrixLoadIdentityCHROMIUM GLES2_GET_FUN(MatrixLoadIdentityCHROMIUM) |
322 #define glBlendBarrierKHR GLES2_GET_FUN(BlendBarrierKHR) | 325 #define glBlendBarrierKHR GLES2_GET_FUN(BlendBarrierKHR) |
323 | 326 |
324 #endif // GPU_GLES2_GL2CHROMIUM_AUTOGEN_H_ | 327 #endif // GPU_GLES2_GL2CHROMIUM_AUTOGEN_H_ |
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