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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #include "cc/output/static_geometry_binding.h" |
| 6 |
| 7 #include "cc/output/gl_renderer.h" // For the GLC() macro. |
| 8 #include "gpu/command_buffer/client/gles2_interface.h" |
| 9 #include "ui/gfx/geometry/rect_f.h" |
| 10 |
| 11 namespace cc { |
| 12 |
| 13 StaticGeometryBinding::StaticGeometryBinding(gpu::gles2::GLES2Interface* gl, |
| 14 const gfx::RectF& quad_vertex_rect) |
| 15 : gl_(gl), quad_vertices_vbo_(0), quad_elements_vbo_(0) { |
| 16 GeometryBindingQuad quads[8]; |
| 17 GeometryBindingQuadIndex quad_indices[8]; |
| 18 |
| 19 static_assert(sizeof(GeometryBindingQuad) == 24 * sizeof(float), |
| 20 "struct Quad should be densely packed"); |
| 21 static_assert(sizeof(GeometryBindingQuadIndex) == 6 * sizeof(uint16_t), |
| 22 "struct QuadIndex should be densely packed"); |
| 23 |
| 24 for (size_t i = 0; i < 8; i++) { |
| 25 GeometryBindingVertex v0 = { |
| 26 {quad_vertex_rect.x(), quad_vertex_rect.bottom(), 0.0f}, |
| 27 {0.0f, 1.0f}, |
| 28 i * 4.0f + 0.0f}; |
| 29 GeometryBindingVertex v1 = { |
| 30 {quad_vertex_rect.x(), quad_vertex_rect.y(), 0.0f}, |
| 31 {0.0f, 0.0f}, |
| 32 i * 4.0f + 1.0f}; |
| 33 GeometryBindingVertex v2 = { |
| 34 {quad_vertex_rect.right(), quad_vertex_rect.y(), 0.0f}, |
| 35 {1.0f, 0.0f}, |
| 36 i * 4.0f + 2.0f}; |
| 37 GeometryBindingVertex v3 = { |
| 38 {quad_vertex_rect.right(), quad_vertex_rect.bottom(), 0.0f}, |
| 39 {1.0f, 1.0f}, |
| 40 i * 4.0f + 3.0f}; |
| 41 GeometryBindingQuad x(v0, v1, v2, v3); |
| 42 quads[i] = x; |
| 43 GeometryBindingQuadIndex y( |
| 44 static_cast<uint16>(0 + 4 * i), static_cast<uint16>(1 + 4 * i), |
| 45 static_cast<uint16>(2 + 4 * i), static_cast<uint16>(3 + 4 * i), |
| 46 static_cast<uint16>(0 + 4 * i), static_cast<uint16>(2 + 4 * i)); |
| 47 quad_indices[i] = y; |
| 48 } |
| 49 |
| 50 GLC(gl_, gl_->GenBuffers(1, &quad_vertices_vbo_)); |
| 51 GLC(gl_, gl_->GenBuffers(1, &quad_elements_vbo_)); |
| 52 |
| 53 GLC(gl_, gl_->BindBuffer(GL_ARRAY_BUFFER, quad_vertices_vbo_)); |
| 54 GLC(gl_, gl_->BufferData(GL_ARRAY_BUFFER, sizeof(GeometryBindingQuad) * 8, |
| 55 quads, GL_STATIC_DRAW)); |
| 56 |
| 57 GLC(gl_, gl_->BindBuffer(GL_ELEMENT_ARRAY_BUFFER, quad_elements_vbo_)); |
| 58 GLC(gl_, gl_->BufferData(GL_ELEMENT_ARRAY_BUFFER, |
| 59 sizeof(GeometryBindingQuadIndex) * 8, &quad_indices, |
| 60 GL_STATIC_DRAW)); |
| 61 } |
| 62 |
| 63 StaticGeometryBinding::~StaticGeometryBinding() { |
| 64 gl_->DeleteBuffers(1, &quad_vertices_vbo_); |
| 65 gl_->DeleteBuffers(1, &quad_elements_vbo_); |
| 66 } |
| 67 |
| 68 void StaticGeometryBinding::PrepareForDraw() { |
| 69 SetupGLContext(gl_, quad_elements_vbo_, quad_vertices_vbo_); |
| 70 } |
| 71 |
| 72 } // namespace cc |
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