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Side by Side Diff: cc/output/geometry_binding.h

Issue 1001833005: Update from https://crrev.com/320343 (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: Supress Created 5 years, 9 months ago
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1 // Copyright 2011 The Chromium Authors. All rights reserved. 1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_OUTPUT_GEOMETRY_BINDING_H_ 5 #ifndef CC_OUTPUT_GEOMETRY_BINDING_H_
6 #define CC_OUTPUT_GEOMETRY_BINDING_H_ 6 #define CC_OUTPUT_GEOMETRY_BINDING_H_
7 7
8 #include "base/basictypes.h" 8 #include "base/basictypes.h"
9 #include "cc/output/gl_renderer.h" // For the GLC() macro.
10 #include "gpu/command_buffer/client/gles2_interface.h"
9 #include "third_party/khronos/GLES2/gl2.h" 11 #include "third_party/khronos/GLES2/gl2.h"
12 #include "third_party/khronos/GLES2/gl2ext.h"
13 #include "ui/gfx/geometry/rect_f.h"
10 14
11 namespace gfx { 15 namespace gfx {
12 class RectF; 16 class QuadF;
13 } 17 class Quad;
14 namespace gpu { 18 class QuadIndex;
15 namespace gles2 { 19 class PointF;
16 class GLES2Interface;
17 }
18 } 20 }
19 21
20 namespace cc { 22 namespace cc {
21 23
22 class GeometryBinding { 24 struct GeometryBindingVertex {
23 public: 25 float a_position[3];
24 GeometryBinding(gpu::gles2::GLES2Interface* gl, 26 float a_texCoord[2];
25 const gfx::RectF& quad_vertex_rect); 27 // Index of the vertex, divide by 4 to have the matrix for this quad.
26 ~GeometryBinding(); 28 float a_index;
29 };
27 30
28 void PrepareForDraw(); 31 struct GeometryBindingQuad {
32 GeometryBindingQuad();
33 GeometryBindingQuad(const GeometryBindingVertex& vert0,
34 const GeometryBindingVertex& vert1,
35 const GeometryBindingVertex& vert2,
36 const GeometryBindingVertex& vert3);
37 GeometryBindingVertex v0, v1, v2, v3;
38 };
29 39
40 struct GeometryBindingQuadIndex {
41 GeometryBindingQuadIndex();
42 GeometryBindingQuadIndex(uint16 index0,
43 uint16 index1,
44 uint16 index2,
45 uint16 index3,
46 uint16 index4,
47 uint16 index5);
48
49 uint16 data[6];
50 };
51
52 class DrawQuad;
53 class DrawPolygon;
54
55 struct GeometryBinding {
30 // All layer shaders share the same attribute locations for the vertex 56 // All layer shaders share the same attribute locations for the vertex
31 // positions and texture coordinates. This allows switching shaders without 57 // positions and texture coordinates. This allows switching shaders without
32 // rebinding attribute arrays. 58 // rebinding attribute arrays.
33 static int PositionAttribLocation() { return 0; } 59 static int PositionAttribLocation() { return 0; }
34 static int TexCoordAttribLocation() { return 1; } 60 static int TexCoordAttribLocation() { return 1; }
35 static int TriangleIndexAttribLocation() { return 2; } 61 static int TriangleIndexAttribLocation() { return 2; }
62 };
36 63
37 private: 64 void SetupGLContext(gpu::gles2::GLES2Interface* gl,
38 gpu::gles2::GLES2Interface* gl_; 65 GLuint quad_elements_vbo,
39 66 GLuint quad_vertices_vbo);
40 GLuint quad_vertices_vbo_;
41 GLuint quad_elements_vbo_;
42
43 DISALLOW_COPY_AND_ASSIGN(GeometryBinding);
44 };
45 67
46 } // namespace cc 68 } // namespace cc
47 69
48 #endif // CC_OUTPUT_GEOMETRY_BINDING_H_ 70 #endif // CC_OUTPUT_GEOMETRY_BINDING_H_
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