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1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CC_OUTPUT_DIRECT_RENDERER_H_ | 5 #ifndef CC_OUTPUT_DIRECT_RENDERER_H_ |
6 #define CC_OUTPUT_DIRECT_RENDERER_H_ | 6 #define CC_OUTPUT_DIRECT_RENDERER_H_ |
7 | 7 |
8 #include "base/basictypes.h" | 8 #include "base/basictypes.h" |
9 #include "base/callback.h" | 9 #include "base/callback.h" |
10 #include "base/containers/scoped_ptr_hash_map.h" | 10 #include "base/containers/scoped_ptr_hash_map.h" |
11 #include "cc/base/cc_export.h" | 11 #include "cc/base/cc_export.h" |
| 12 #include "cc/base/scoped_ptr_deque.h" |
12 #include "cc/output/overlay_processor.h" | 13 #include "cc/output/overlay_processor.h" |
13 #include "cc/output/renderer.h" | 14 #include "cc/output/renderer.h" |
14 #include "cc/resources/resource_provider.h" | 15 #include "cc/resources/resource_provider.h" |
15 #include "cc/resources/scoped_resource.h" | 16 #include "cc/resources/scoped_resource.h" |
| 17 #include "cc/resources/task_graph_runner.h" |
| 18 #include "ui/gfx/geometry/quad_f.h" |
16 | 19 |
17 namespace cc { | 20 namespace cc { |
18 | 21 |
| 22 class DrawPolygon; |
19 class ResourceProvider; | 23 class ResourceProvider; |
20 | 24 |
21 // This is the base class for code shared between the GL and software | 25 // This is the base class for code shared between the GL and software |
22 // renderer implementations. "Direct" refers to the fact that it does not | 26 // renderer implementations. "Direct" refers to the fact that it does not |
23 // delegate rendering to another compositor. | 27 // delegate rendering to another compositor. |
24 class CC_EXPORT DirectRenderer : public Renderer { | 28 class CC_EXPORT DirectRenderer : public Renderer { |
25 public: | 29 public: |
26 ~DirectRenderer() override; | 30 ~DirectRenderer() override; |
27 | 31 |
28 void DecideRenderPassAllocationsForFrame( | 32 void DecideRenderPassAllocationsForFrame( |
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49 | 53 |
50 gfx::Transform projection_matrix; | 54 gfx::Transform projection_matrix; |
51 gfx::Transform window_matrix; | 55 gfx::Transform window_matrix; |
52 | 56 |
53 bool disable_picture_quad_image_filtering; | 57 bool disable_picture_quad_image_filtering; |
54 | 58 |
55 OverlayCandidateList overlay_list; | 59 OverlayCandidateList overlay_list; |
56 }; | 60 }; |
57 | 61 |
58 void SetEnlargePassTextureAmountForTesting(const gfx::Vector2d& amount); | 62 void SetEnlargePassTextureAmountForTesting(const gfx::Vector2d& amount); |
| 63 void DoDrawPolygon(const DrawPolygon& poly, |
| 64 DrawingFrame* frame, |
| 65 const gfx::Rect& render_pass_scissor, |
| 66 bool using_scissor_as_optimization); |
59 | 67 |
60 protected: | 68 protected: |
61 DirectRenderer(RendererClient* client, | 69 DirectRenderer(RendererClient* client, |
62 const RendererSettings* settings, | 70 const RendererSettings* settings, |
63 OutputSurface* output_surface, | 71 OutputSurface* output_surface, |
64 ResourceProvider* resource_provider); | 72 ResourceProvider* resource_provider); |
65 | 73 |
66 static gfx::RectF QuadVertexRect(); | 74 static gfx::RectF QuadVertexRect(); |
67 static void QuadRectTransform(gfx::Transform* quad_rect_transform, | 75 static void QuadRectTransform(gfx::Transform* quad_rect_transform, |
68 const gfx::Transform& quad_transform, | 76 const gfx::Transform& quad_transform, |
69 const gfx::RectF& quad_rect); | 77 const gfx::RectF& quad_rect); |
70 void InitializeViewport(DrawingFrame* frame, | 78 void InitializeViewport(DrawingFrame* frame, |
71 const gfx::Rect& draw_rect, | 79 const gfx::Rect& draw_rect, |
72 const gfx::Rect& viewport_rect, | 80 const gfx::Rect& viewport_rect, |
73 const gfx::Size& surface_size); | 81 const gfx::Size& surface_size); |
74 gfx::Rect MoveFromDrawToWindowSpace(const DrawingFrame* frame, | 82 gfx::Rect MoveFromDrawToWindowSpace(const DrawingFrame* frame, |
75 const gfx::Rect& draw_rect) const; | 83 const gfx::Rect& draw_rect) const; |
76 | 84 |
77 bool NeedDeviceClip(const DrawingFrame* frame) const; | 85 bool NeedDeviceClip(const DrawingFrame* frame) const; |
78 gfx::Rect DeviceClipRectInWindowSpace(const DrawingFrame* frame) const; | 86 gfx::Rect DeviceClipRectInWindowSpace(const DrawingFrame* frame) const; |
79 static gfx::Rect ComputeScissorRectForRenderPass(const DrawingFrame* frame); | 87 static gfx::Rect ComputeScissorRectForRenderPass(const DrawingFrame* frame); |
80 void SetScissorStateForQuad(const DrawingFrame* frame, const DrawQuad& quad); | 88 void SetScissorStateForQuad(const DrawingFrame* frame, const DrawQuad& quad); |
| 89 bool ShouldSkipQuad(const DrawQuad& quad, |
| 90 const gfx::Rect& render_pass_scissor); |
81 void SetScissorStateForQuadWithRenderPassScissor( | 91 void SetScissorStateForQuadWithRenderPassScissor( |
82 const DrawingFrame* frame, | 92 const DrawingFrame* frame, |
83 const DrawQuad& quad, | 93 const DrawQuad& quad, |
84 const gfx::Rect& render_pass_scissor, | 94 const gfx::Rect& render_pass_scissor); |
85 bool* should_skip_quad); | |
86 void SetScissorTestRectInDrawSpace(const DrawingFrame* frame, | 95 void SetScissorTestRectInDrawSpace(const DrawingFrame* frame, |
87 const gfx::Rect& draw_space_rect); | 96 const gfx::Rect& draw_space_rect); |
88 | 97 |
89 static gfx::Size RenderPassTextureSize(const RenderPass* render_pass); | 98 static gfx::Size RenderPassTextureSize(const RenderPass* render_pass); |
90 | 99 |
| 100 void FlushPolygons(ScopedPtrDeque<DrawPolygon>* poly_list, |
| 101 DrawingFrame* frame, |
| 102 const gfx::Rect& render_pass_scissor, |
| 103 bool using_scissor_as_optimization); |
91 void DrawRenderPass(DrawingFrame* frame, const RenderPass* render_pass); | 104 void DrawRenderPass(DrawingFrame* frame, const RenderPass* render_pass); |
92 bool UseRenderPass(DrawingFrame* frame, const RenderPass* render_pass); | 105 bool UseRenderPass(DrawingFrame* frame, const RenderPass* render_pass); |
93 | 106 |
94 virtual void BindFramebufferToOutputSurface(DrawingFrame* frame) = 0; | 107 virtual void BindFramebufferToOutputSurface(DrawingFrame* frame) = 0; |
95 virtual bool BindFramebufferToTexture(DrawingFrame* frame, | 108 virtual bool BindFramebufferToTexture(DrawingFrame* frame, |
96 const ScopedResource* resource, | 109 const ScopedResource* resource, |
97 const gfx::Rect& target_rect) = 0; | 110 const gfx::Rect& target_rect) = 0; |
98 virtual void SetDrawViewport(const gfx::Rect& window_space_viewport) = 0; | 111 virtual void SetDrawViewport(const gfx::Rect& window_space_viewport) = 0; |
99 virtual void SetScissorTestRect(const gfx::Rect& scissor_rect) = 0; | 112 virtual void SetScissorTestRect(const gfx::Rect& scissor_rect) = 0; |
100 virtual void DiscardPixels(bool has_external_stencil_test, | 113 virtual void DiscardPixels(bool has_external_stencil_test, |
101 bool draw_rect_covers_full_surface) = 0; | 114 bool draw_rect_covers_full_surface) = 0; |
102 virtual void ClearFramebuffer(DrawingFrame* frame, | 115 virtual void ClearFramebuffer(DrawingFrame* frame, |
103 bool has_external_stencil_test) = 0; | 116 bool has_external_stencil_test) = 0; |
104 virtual void DoDrawQuad(DrawingFrame* frame, const DrawQuad* quad) = 0; | 117 // clip_region is a (possibly null) pointer to a quad in the same |
| 118 // space as the quad. When non-null only the area of the quad that overlaps |
| 119 // with clip_region will be drawn. |
| 120 virtual void DoDrawQuad(DrawingFrame* frame, |
| 121 const DrawQuad* quad, |
| 122 const gfx::QuadF* clip_region) = 0; |
105 virtual void BeginDrawingFrame(DrawingFrame* frame) = 0; | 123 virtual void BeginDrawingFrame(DrawingFrame* frame) = 0; |
106 virtual void FinishDrawingFrame(DrawingFrame* frame) = 0; | 124 virtual void FinishDrawingFrame(DrawingFrame* frame) = 0; |
107 virtual void FinishDrawingQuadList(); | 125 virtual void FinishDrawingQuadList(); |
108 virtual bool FlippedFramebuffer(const DrawingFrame* frame) const = 0; | 126 virtual bool FlippedFramebuffer(const DrawingFrame* frame) const = 0; |
109 virtual void EnsureScissorTestEnabled() = 0; | 127 virtual void EnsureScissorTestEnabled() = 0; |
110 virtual void EnsureScissorTestDisabled() = 0; | 128 virtual void EnsureScissorTestDisabled() = 0; |
111 virtual void DiscardBackbuffer() {} | 129 virtual void DiscardBackbuffer() {} |
112 virtual void EnsureBackbuffer() {} | 130 virtual void EnsureBackbuffer() {} |
113 | 131 |
114 virtual void CopyCurrentRenderPassToBitmap( | 132 virtual void CopyCurrentRenderPassToBitmap( |
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131 | 149 |
132 private: | 150 private: |
133 gfx::Vector2d enlarge_pass_texture_amount_; | 151 gfx::Vector2d enlarge_pass_texture_amount_; |
134 | 152 |
135 DISALLOW_COPY_AND_ASSIGN(DirectRenderer); | 153 DISALLOW_COPY_AND_ASSIGN(DirectRenderer); |
136 }; | 154 }; |
137 | 155 |
138 } // namespace cc | 156 } // namespace cc |
139 | 157 |
140 #endif // CC_OUTPUT_DIRECT_RENDERER_H_ | 158 #endif // CC_OUTPUT_DIRECT_RENDERER_H_ |
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