Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(307)

Unified Diff: src/gpu/gl/GrGLGpu.cpp

Issue 1001503002: Implement support for mixed sampled render targets (Closed) Base URL: https://skia.googlesource.com/skia.git@mix1
Patch Set: Cap check Created 5 years, 6 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View side-by-side diff with in-line comments
Download patch
Index: src/gpu/gl/GrGLGpu.cpp
diff --git a/src/gpu/gl/GrGLGpu.cpp b/src/gpu/gl/GrGLGpu.cpp
index 08e83ec197c59b03362d7a08a17d7005cdad2c1e..45d15e31161fccaf8513413a5a788b2b808ee9f8 100644
--- a/src/gpu/gl/GrGLGpu.cpp
+++ b/src/gpu/gl/GrGLGpu.cpp
@@ -373,6 +373,13 @@ void GrGLGpu::onResetContext(uint32_t resetBits) {
if (resetBits & kMSAAEnable_GrGLBackendState) {
fMSAAEnabled = kUnknown_TriState;
+
+ // In mixed samples mode coverage modulation allows the coverage to be converted to
+ // "opacity", which can then be blended into the color buffer to accomplish antialiasing.
+ // Enable coverage modulation suitable for premultiplied alpha colors.
Chris Dalton 2015/06/11 23:34:38 // This state has no effect when not rendering to
+ if (this->glCaps().shaderCaps()->mixedSamplesSupport()) {
+ GL_CALL(CoverageModulation(GR_GL_RGBA));
+ }
}
fHWActiveTextureUnitIdx = -1; // invalid
@@ -851,6 +858,7 @@ static bool renderbuffer_storage_msaa(const GrGLContext& ctx,
switch (ctx.caps()->msFBOType()) {
case GrGLCaps::kDesktop_ARB_MSFBOType:
case GrGLCaps::kDesktop_EXT_MSFBOType:
+ case GrGLCaps::kMixedSamples_MSFBOType:
case GrGLCaps::kES_3_0_MSFBOType:
GL_ALLOC_CALL(ctx.interface(),
RenderbufferStorageMultisample(GR_GL_RENDERBUFFER,
@@ -888,6 +896,9 @@ bool GrGLGpu::createRenderTargetObjects(const GrSurfaceDesc& desc,
idDesc->fRTFBOID = 0;
idDesc->fTexFBOID = 0;
idDesc->fLifeCycle = lifeCycle;
+ idDesc->fSampleConfig = (GrGLCaps::kMixedSamples_MSFBOType == this->glCaps().msFBOType() &&
+ desc.fSampleCnt > 0) ? GrRenderTarget::kStencil_SampleConfig :
+ GrRenderTarget::kUnified_SampleConfig;
GrGLenum status;
@@ -1170,7 +1181,7 @@ bool GrGLGpu::createStencilAttachmentForRenderTarget(GrRenderTarget* rt, int wid
SkASSERT(width >= rt->width());
SkASSERT(height >= rt->height());
- int samples = rt->numSamples();
+ int samples = rt->numStencilSamples();
GrGLStencilAttachment::IDDesc sbDesc;
int stencilFmtCnt = this->glCaps().stencilFormats().count();
@@ -1607,6 +1618,11 @@ void GrGLGpu::discard(GrRenderTarget* renderTarget) {
SkFAIL("Should never get here.");
break;
case GrGLCaps::kInvalidate_InvalidateFBType:
+ if (kNVIDIA_GrGLDriver == this->glContext().driver() &&
+ this->glCaps().shaderCaps()->mixedSamplesSupport()) {
vbuzinov 2015/06/11 12:30:57 The nature of glInvalidateFramebuffer bug seems to
bsalomon 2015/06/11 13:33:14 Can we just disable support for framebuffer invali
+ // Workaround NVIDIA bug related to glInvalidateFramebuffer and mixed samples.
+ break;
+ }
if (0 == glRT->renderFBOID()) {
// When rendering to the default framebuffer the legal values for attachments
// are GL_COLOR, GL_DEPTH, GL_STENCIL, ... rather than the various FBO attachment
@@ -2090,7 +2106,7 @@ void GrGLGpu::flushStencil(const GrStencilSettings& stencilSettings) {
}
void GrGLGpu::flushHWAAState(GrRenderTarget* rt, bool useHWAA) {
- SkASSERT(!useHWAA || rt->isMultisampled());
+ SkASSERT(!useHWAA || rt->isStencilBufferMultisampled());
if (this->glCaps().multisampleDisableSupport()) {
if (useHWAA) {

Powered by Google App Engine
This is Rietveld 408576698