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Unified Diff: src/gpu/gl/GrGLGpu.cpp

Issue 1001503002: Implement support for mixed sampled render targets (Closed) Base URL: https://skia.googlesource.com/skia.git@mix1
Patch Set: Rebase Created 5 years, 6 months ago
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Index: src/gpu/gl/GrGLGpu.cpp
diff --git a/src/gpu/gl/GrGLGpu.cpp b/src/gpu/gl/GrGLGpu.cpp
index 08e83ec197c59b03362d7a08a17d7005cdad2c1e..2e38b64d71e903833fc289ce3e1c68372145ed6a 100644
--- a/src/gpu/gl/GrGLGpu.cpp
+++ b/src/gpu/gl/GrGLGpu.cpp
@@ -373,6 +373,7 @@ void GrGLGpu::onResetContext(uint32_t resetBits) {
if (resetBits & kMSAAEnable_GrGLBackendState) {
fMSAAEnabled = kUnknown_TriState;
+ fCoverageModulationEnabled = kUnknown_TriState;
Chris Dalton 2015/06/09 17:39:51 At this point we can just call: glCoverageModula
}
fHWActiveTextureUnitIdx = -1; // invalid
@@ -504,6 +505,9 @@ GrRenderTarget* GrGLGpu::onWrapBackendRenderTarget(const GrBackendRenderTargetDe
idDesc.fRTFBOID = static_cast<GrGLuint>(wrapDesc.fRenderTargetHandle);
idDesc.fMSColorRenderbufferID = 0;
idDesc.fTexFBOID = GrGLRenderTarget::kUnresolvableFBOID;
+ idDesc.fSampleConfig = (wrapDesc.fFlags & kStencilMSAAOnly_GrBackendRenderTargetFlags) ?
Chris Dalton 2015/06/09 17:39:51 Here we ought to ignore the multisample stencil bu
+ GrRenderTarget::kStencil_SampleConfig :
+ GrRenderTarget::kUnified_SampleConfig;
idDesc.fLifeCycle = GrGpuResource::kWrapped_LifeCycle;
GrSurfaceDesc desc;
@@ -851,6 +855,7 @@ static bool renderbuffer_storage_msaa(const GrGLContext& ctx,
switch (ctx.caps()->msFBOType()) {
case GrGLCaps::kDesktop_ARB_MSFBOType:
case GrGLCaps::kDesktop_EXT_MSFBOType:
+ case GrGLCaps::kMixedSamples_MSFBOType:
case GrGLCaps::kES_3_0_MSFBOType:
GL_ALLOC_CALL(ctx.interface(),
RenderbufferStorageMultisample(GR_GL_RENDERBUFFER,
@@ -888,6 +893,9 @@ bool GrGLGpu::createRenderTargetObjects(const GrSurfaceDesc& desc,
idDesc->fRTFBOID = 0;
idDesc->fTexFBOID = 0;
idDesc->fLifeCycle = lifeCycle;
+ idDesc->fSampleConfig = GrGLCaps::kMixedSamples_MSFBOType ==
+ this->glCaps().msFBOType() ? GrRenderTarget::kStencil_SampleConfig :
+ GrRenderTarget::kUnified_SampleConfig;
GrGLenum status;
@@ -1170,7 +1178,7 @@ bool GrGLGpu::createStencilAttachmentForRenderTarget(GrRenderTarget* rt, int wid
SkASSERT(width >= rt->width());
SkASSERT(height >= rt->height());
- int samples = rt->numSamples();
+ int samples = rt->numStencilSamples();
GrGLStencilAttachment::IDDesc sbDesc;
int stencilFmtCnt = this->glCaps().stencilFormats().count();
@@ -2090,9 +2098,10 @@ void GrGLGpu::flushStencil(const GrStencilSettings& stencilSettings) {
}
void GrGLGpu::flushHWAAState(GrRenderTarget* rt, bool useHWAA) {
- SkASSERT(!useHWAA || rt->isMultisampled());
+ SkASSERT(!useHWAA || rt->isStencilBufferMultisampled());
- if (this->glCaps().multisampleDisableSupport()) {
+ if (this->glCaps().multisampleDisableSupport() ||
+ this->glCaps().shaderCaps()->mixedSamplesSupport()) {
Chris Dalton 2015/06/09 17:39:52 I would recommend rolling this into the multisampl
if (useHWAA) {
if (kYes_TriState != fMSAAEnabled) {
GL_CALL(Enable(GR_GL_MULTISAMPLE));
@@ -2105,6 +2114,19 @@ void GrGLGpu::flushHWAAState(GrRenderTarget* rt, bool useHWAA) {
}
}
}
+ if (this->glCaps().shaderCaps()->mixedSamplesSupport()) {
+ if (useHWAA && GrRenderTarget::kStencil_SampleConfig == rt->sampleConfig()) {
+ if (kYes_TriState != fCoverageModulationEnabled) {
+ GL_CALL(CoverageModulation(GR_GL_RGBA));
+ fCoverageModulationEnabled = kYes_TriState;
+ }
+ } else {
+ if (kNo_TriState != fCoverageModulationEnabled) {
+ GL_CALL(CoverageModulation(GR_GL_NONE));
+ fCoverageModulationEnabled = kNo_TriState;
+ }
+ }
+ }
}
void GrGLGpu::flushBlend(const GrXferProcessor::BlendInfo& blendInfo) {
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