| Index: src/gpu/GrClipMaskManager.cpp
|
| diff --git a/src/gpu/GrClipMaskManager.cpp b/src/gpu/GrClipMaskManager.cpp
|
| index 9d79a6dc89cda3249e1035562fdd2054e2b2dd34..f5235709ff6b91090bdd9aa19b6c86daeeac03b5 100644
|
| --- a/src/gpu/GrClipMaskManager.cpp
|
| +++ b/src/gpu/GrClipMaskManager.cpp
|
| @@ -306,7 +306,7 @@ bool GrClipMaskManager::setupClipping(GrPipelineBuilder* pipelineBuilder,
|
| }
|
|
|
| // If MSAA is enabled we can do everything in the stencil buffer.
|
| - if (0 == rt->numSamples() && requiresAA) {
|
| + if (0 == rt->numColorSamples() && requiresAA) {
|
| GrTexture* result = NULL;
|
|
|
| // The top-left of the mask corresponds to the top-left corner of the bounds.
|
|
|