Index: src/gpu/GrContext.cpp |
diff --git a/src/gpu/GrContext.cpp b/src/gpu/GrContext.cpp |
index 78f29e73bc713d773ce27ce94164244316b83c25..3dac2a7cde1b69aa7d9c961f57bfe212fe32bda2 100755 |
--- a/src/gpu/GrContext.cpp |
+++ b/src/gpu/GrContext.cpp |
@@ -218,7 +218,8 @@ GrTextContext* GrContext::createTextContext(GrRenderTarget* renderTarget, |
const SkDeviceProperties& |
leakyProperties, |
bool enableDistanceFieldFonts) { |
- if (fGpu->caps()->pathRenderingSupport() && renderTarget->isMultisampled()) { |
+ if (fGpu->caps()->pathRenderingSupport() && |
+ renderTarget->isMultisampled(GrRenderTarget::kAnywhere_PipelineStage)) { |
Chris Dalton
2015/03/20 07:01:45
The nvpr requirement is for a mulitsample stencil
|
GrStencilBuffer* sb = renderTarget->renderTargetPriv().attachStencilBuffer(); |
if (sb) { |
return GrStencilAndCoverTextContext::Create(this, leakyProperties); |