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Unified Diff: src/gpu/gl/GrGLGpu.cpp

Issue 1001503002: Implement support for mixed sampled render targets (Closed) Base URL: https://skia.googlesource.com/skia.git@mix1
Patch Set: Created 5 years, 9 months ago
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Index: src/gpu/gl/GrGLGpu.cpp
diff --git a/src/gpu/gl/GrGLGpu.cpp b/src/gpu/gl/GrGLGpu.cpp
index b7901400fbd68c132c4b448e20874b9bb64ba291..f819117377397bb9e7d4e9d960cddcc5110f216e 100644
--- a/src/gpu/gl/GrGLGpu.cpp
+++ b/src/gpu/gl/GrGLGpu.cpp
@@ -350,6 +350,9 @@ void GrGLGpu::onResetContext(uint32_t resetBits) {
if (this->caps()->pathRenderingSupport()) {
this->glPathRendering()->resetContext();
}
+ if (this->glCaps().fbMixedSamplesSupport()) {
+ GL_CALL(CoverageModulation(GR_GL_RGBA));
Chris Dalton 2015/03/12 07:43:35 Let's verify there isn't a performance penalty to
Chris Dalton 2015/03/12 08:04:52 One more thing: The coverage modulation we use ma
vbuzinov 2015/03/13 13:37:22 1-Done. 2-Not done
+ }
}
// we assume these values
@@ -447,6 +450,7 @@ GrRenderTarget* GrGLGpu::onWrapBackendRenderTarget(const GrBackendRenderTargetDe
GrGLuint fboID = static_cast<GrGLuint>(wrapDesc.fRenderTargetHandle);
idDesc.fRenderFBO.reset(SkNEW_ARGS(GrGLFBO, (fboID)));
idDesc.fMSColorRenderbufferID = 0;
+ idDesc.fSampleConfig = wrapDesc.fSampleConfig;
idDesc.fLifeCycle = GrGpuResource::kWrapped_LifeCycle;
GrSurfaceDesc desc;
@@ -794,6 +798,7 @@ static bool renderbuffer_storage_msaa(GrGLContext& ctx,
switch (ctx.caps()->msFBOType()) {
case GrGLCaps::kDesktop_ARB_MSFBOType:
case GrGLCaps::kDesktop_EXT_MSFBOType:
+ case GrGLCaps::kStencil_MSFBOType:
case GrGLCaps::kES_3_0_MSFBOType:
GL_ALLOC_CALL(ctx.interface(),
RenderbufferStorageMultisample(GR_GL_RENDERBUFFER,
@@ -828,6 +833,9 @@ bool GrGLGpu::createRenderTargetObjects(const GrSurfaceDesc& desc, bool budgeted
idDesc->fMSColorRenderbufferID = 0;
idDesc->fLifeCycle = budgeted ? GrGpuResource::kCached_LifeCycle :
GrGpuResource::kUncached_LifeCycle;
+ idDesc->fSampleConfig = GrGLCaps::kStencil_MSFBOType ==
+ this->glCaps().msFBOType() ? kStencil_GrSampleConfig :
+ kUnified_GrSampleConfig;
GrGLenum status;
@@ -1147,7 +1155,7 @@ bool GrGLGpu::createStencilBufferForRenderTarget(GrRenderTarget* rt, int width,
SkASSERT(width >= rt->width());
SkASSERT(height >= rt->height());
- int samples = rt->numSamples();
+ int samples = rt->numSamples(kStencil_GrSampleConfig);
GrGLStencilBuffer::IDDesc sbDesc;
int stencilFmtCnt = this->glCaps().stencilFormats().count();
@@ -2101,7 +2109,7 @@ void GrGLGpu::flushHWAAState(GrRenderTarget* rt, bool useHWAA, bool isLineDraw)
// Replace RT_HAS_MSAA with this definition once this driver bug is no longer a relevant concern
#define RT_HAS_MSAA rt->isMultisampled()
#else
- #define RT_HAS_MSAA (rt->isMultisampled() || isLineDraw)
+ #define RT_HAS_MSAA (rt->isMultisampled(kStencil_GrSampleConfig) || isLineDraw)
Chris Dalton 2015/03/12 07:43:35 This feels awkward to check the stencil. Ideally t
#endif
if (kGL_GrGLStandard == this->glStandard()) {

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