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| 1 /* | 1 /* |
| 2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 | 8 |
| 9 #include "GrGLGpu.h" | 9 #include "GrGLGpu.h" |
| 10 #include "GrGLStencilAttachment.h" | 10 #include "GrGLStencilAttachment.h" |
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| 366 // On some devices this may have a perf hit. Also multiple render t
argets are disabled | 366 // On some devices this may have a perf hit. Also multiple render t
argets are disabled |
| 367 GL_CALL(Enable(GR_GL_FETCH_PER_SAMPLE_ARM)); | 367 GL_CALL(Enable(GR_GL_FETCH_PER_SAMPLE_ARM)); |
| 368 } | 368 } |
| 369 fHWWriteToColor = kUnknown_TriState; | 369 fHWWriteToColor = kUnknown_TriState; |
| 370 // we only ever use lines in hairline mode | 370 // we only ever use lines in hairline mode |
| 371 GL_CALL(LineWidth(1)); | 371 GL_CALL(LineWidth(1)); |
| 372 } | 372 } |
| 373 | 373 |
| 374 if (resetBits & kMSAAEnable_GrGLBackendState) { | 374 if (resetBits & kMSAAEnable_GrGLBackendState) { |
| 375 fMSAAEnabled = kUnknown_TriState; | 375 fMSAAEnabled = kUnknown_TriState; |
| 376 |
| 377 // In mixed samples mode coverage modulation allows the coverage to be c
onverted to |
| 378 // "opacity", which can then be blended into the color buffer to accompl
ish antialiasing. |
| 379 // Enable coverage modulation suitable for premultiplied alpha colors. |
| 380 // This state has no effect when not rendering to a mixed sampled target
. |
| 381 if (this->glCaps().shaderCaps()->mixedSamplesSupport()) { |
| 382 GL_CALL(CoverageModulation(GR_GL_RGBA)); |
| 383 } |
| 376 } | 384 } |
| 377 | 385 |
| 378 fHWActiveTextureUnitIdx = -1; // invalid | 386 fHWActiveTextureUnitIdx = -1; // invalid |
| 379 | 387 |
| 380 if (resetBits & kTextureBinding_GrGLBackendState) { | 388 if (resetBits & kTextureBinding_GrGLBackendState) { |
| 381 for (int s = 0; s < fHWBoundTextureUniqueIDs.count(); ++s) { | 389 for (int s = 0; s < fHWBoundTextureUniqueIDs.count(); ++s) { |
| 382 fHWBoundTextureUniqueIDs[s] = SK_InvalidUniqueID; | 390 fHWBoundTextureUniqueIDs[s] = SK_InvalidUniqueID; |
| 383 } | 391 } |
| 384 } | 392 } |
| 385 | 393 |
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| 844 | 852 |
| 845 static bool renderbuffer_storage_msaa(const GrGLContext& ctx, | 853 static bool renderbuffer_storage_msaa(const GrGLContext& ctx, |
| 846 int sampleCount, | 854 int sampleCount, |
| 847 GrGLenum format, | 855 GrGLenum format, |
| 848 int width, int height) { | 856 int width, int height) { |
| 849 CLEAR_ERROR_BEFORE_ALLOC(ctx.interface()); | 857 CLEAR_ERROR_BEFORE_ALLOC(ctx.interface()); |
| 850 SkASSERT(GrGLCaps::kNone_MSFBOType != ctx.caps()->msFBOType()); | 858 SkASSERT(GrGLCaps::kNone_MSFBOType != ctx.caps()->msFBOType()); |
| 851 switch (ctx.caps()->msFBOType()) { | 859 switch (ctx.caps()->msFBOType()) { |
| 852 case GrGLCaps::kDesktop_ARB_MSFBOType: | 860 case GrGLCaps::kDesktop_ARB_MSFBOType: |
| 853 case GrGLCaps::kDesktop_EXT_MSFBOType: | 861 case GrGLCaps::kDesktop_EXT_MSFBOType: |
| 862 case GrGLCaps::kMixedSamples_MSFBOType: |
| 854 case GrGLCaps::kES_3_0_MSFBOType: | 863 case GrGLCaps::kES_3_0_MSFBOType: |
| 855 GL_ALLOC_CALL(ctx.interface(), | 864 GL_ALLOC_CALL(ctx.interface(), |
| 856 RenderbufferStorageMultisample(GR_GL_RENDERBUFFER, | 865 RenderbufferStorageMultisample(GR_GL_RENDERBUFFER, |
| 857 sampleCount, | 866 sampleCount, |
| 858 format, | 867 format, |
| 859 width, height)); | 868 width, height)); |
| 860 break; | 869 break; |
| 861 case GrGLCaps::kES_Apple_MSFBOType: | 870 case GrGLCaps::kES_Apple_MSFBOType: |
| 862 GL_ALLOC_CALL(ctx.interface(), | 871 GL_ALLOC_CALL(ctx.interface(), |
| 863 RenderbufferStorageMultisampleES2APPLE(GR_GL_RENDERB
UFFER, | 872 RenderbufferStorageMultisampleES2APPLE(GR_GL_RENDERB
UFFER, |
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| 881 } | 890 } |
| 882 | 891 |
| 883 bool GrGLGpu::createRenderTargetObjects(const GrSurfaceDesc& desc, | 892 bool GrGLGpu::createRenderTargetObjects(const GrSurfaceDesc& desc, |
| 884 GrGpuResource::LifeCycle lifeCycle, | 893 GrGpuResource::LifeCycle lifeCycle, |
| 885 GrGLuint texID, | 894 GrGLuint texID, |
| 886 GrGLRenderTarget::IDDesc* idDesc) { | 895 GrGLRenderTarget::IDDesc* idDesc) { |
| 887 idDesc->fMSColorRenderbufferID = 0; | 896 idDesc->fMSColorRenderbufferID = 0; |
| 888 idDesc->fRTFBOID = 0; | 897 idDesc->fRTFBOID = 0; |
| 889 idDesc->fTexFBOID = 0; | 898 idDesc->fTexFBOID = 0; |
| 890 idDesc->fLifeCycle = lifeCycle; | 899 idDesc->fLifeCycle = lifeCycle; |
| 900 idDesc->fSampleConfig = (GrGLCaps::kMixedSamples_MSFBOType == this->glCaps()
.msFBOType() && |
| 901 desc.fSampleCnt > 0) ? GrRenderTarget::kStencil_Samp
leConfig : |
| 902 GrRenderTarget::kUnified_Samp
leConfig; |
| 891 | 903 |
| 892 GrGLenum status; | 904 GrGLenum status; |
| 893 | 905 |
| 894 GrGLenum msColorFormat = 0; // suppress warning | 906 GrGLenum msColorFormat = 0; // suppress warning |
| 895 | 907 |
| 896 if (desc.fSampleCnt > 0 && GrGLCaps::kNone_MSFBOType == this->glCaps().msFBO
Type()) { | 908 if (desc.fSampleCnt > 0 && GrGLCaps::kNone_MSFBOType == this->glCaps().msFBO
Type()) { |
| 897 goto FAILED; | 909 goto FAILED; |
| 898 } | 910 } |
| 899 | 911 |
| 900 GL_CALL(GenFramebuffers(1, &idDesc->fTexFBOID)); | 912 GL_CALL(GenFramebuffers(1, &idDesc->fTexFBOID)); |
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| 1163 } | 1175 } |
| 1164 } | 1176 } |
| 1165 | 1177 |
| 1166 bool GrGLGpu::createStencilAttachmentForRenderTarget(GrRenderTarget* rt, int wid
th, int height) { | 1178 bool GrGLGpu::createStencilAttachmentForRenderTarget(GrRenderTarget* rt, int wid
th, int height) { |
| 1167 // All internally created RTs are also textures. We don't create | 1179 // All internally created RTs are also textures. We don't create |
| 1168 // SBs for a client's standalone RT (that is a RT that isn't also a texture)
. | 1180 // SBs for a client's standalone RT (that is a RT that isn't also a texture)
. |
| 1169 SkASSERT(rt->asTexture()); | 1181 SkASSERT(rt->asTexture()); |
| 1170 SkASSERT(width >= rt->width()); | 1182 SkASSERT(width >= rt->width()); |
| 1171 SkASSERT(height >= rt->height()); | 1183 SkASSERT(height >= rt->height()); |
| 1172 | 1184 |
| 1173 int samples = rt->numSamples(); | 1185 int samples = rt->numStencilSamples(); |
| 1174 GrGLStencilAttachment::IDDesc sbDesc; | 1186 GrGLStencilAttachment::IDDesc sbDesc; |
| 1175 | 1187 |
| 1176 int stencilFmtCnt = this->glCaps().stencilFormats().count(); | 1188 int stencilFmtCnt = this->glCaps().stencilFormats().count(); |
| 1177 for (int i = 0; i < stencilFmtCnt; ++i) { | 1189 for (int i = 0; i < stencilFmtCnt; ++i) { |
| 1178 if (!sbDesc.fRenderbufferID) { | 1190 if (!sbDesc.fRenderbufferID) { |
| 1179 GL_CALL(GenRenderbuffers(1, &sbDesc.fRenderbufferID)); | 1191 GL_CALL(GenRenderbuffers(1, &sbDesc.fRenderbufferID)); |
| 1180 } | 1192 } |
| 1181 if (!sbDesc.fRenderbufferID) { | 1193 if (!sbDesc.fRenderbufferID) { |
| 1182 return false; | 1194 return false; |
| 1183 } | 1195 } |
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| 2083 stencilSettings, | 2095 stencilSettings, |
| 2084 GR_GL_FRONT_AND_BACK, | 2096 GR_GL_FRONT_AND_BACK, |
| 2085 GrStencilSettings::kFront_Face); | 2097 GrStencilSettings::kFront_Face); |
| 2086 } | 2098 } |
| 2087 } | 2099 } |
| 2088 fHWStencilSettings = stencilSettings; | 2100 fHWStencilSettings = stencilSettings; |
| 2089 } | 2101 } |
| 2090 } | 2102 } |
| 2091 | 2103 |
| 2092 void GrGLGpu::flushHWAAState(GrRenderTarget* rt, bool useHWAA) { | 2104 void GrGLGpu::flushHWAAState(GrRenderTarget* rt, bool useHWAA) { |
| 2093 SkASSERT(!useHWAA || rt->isMultisampled()); | 2105 SkASSERT(!useHWAA || rt->isStencilBufferMultisampled()); |
| 2094 | 2106 |
| 2095 if (this->glCaps().multisampleDisableSupport()) { | 2107 if (this->glCaps().multisampleDisableSupport()) { |
| 2096 if (useHWAA) { | 2108 if (useHWAA) { |
| 2097 if (kYes_TriState != fMSAAEnabled) { | 2109 if (kYes_TriState != fMSAAEnabled) { |
| 2098 GL_CALL(Enable(GR_GL_MULTISAMPLE)); | 2110 GL_CALL(Enable(GR_GL_MULTISAMPLE)); |
| 2099 fMSAAEnabled = kYes_TriState; | 2111 fMSAAEnabled = kYes_TriState; |
| 2100 } | 2112 } |
| 2101 } else { | 2113 } else { |
| 2102 if (kNo_TriState != fMSAAEnabled) { | 2114 if (kNo_TriState != fMSAAEnabled) { |
| 2103 GL_CALL(Disable(GR_GL_MULTISAMPLE)); | 2115 GL_CALL(Disable(GR_GL_MULTISAMPLE)); |
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| 3067 this->setVertexArrayID(gpu, 0); | 3079 this->setVertexArrayID(gpu, 0); |
| 3068 } | 3080 } |
| 3069 int attrCount = gpu->glCaps().maxVertexAttributes(); | 3081 int attrCount = gpu->glCaps().maxVertexAttributes(); |
| 3070 if (fDefaultVertexArrayAttribState.count() != attrCount) { | 3082 if (fDefaultVertexArrayAttribState.count() != attrCount) { |
| 3071 fDefaultVertexArrayAttribState.resize(attrCount); | 3083 fDefaultVertexArrayAttribState.resize(attrCount); |
| 3072 } | 3084 } |
| 3073 attribState = &fDefaultVertexArrayAttribState; | 3085 attribState = &fDefaultVertexArrayAttribState; |
| 3074 } | 3086 } |
| 3075 return attribState; | 3087 return attribState; |
| 3076 } | 3088 } |
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