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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 | 8 |
9 #include "GrGLGpu.h" | 9 #include "GrGLGpu.h" |
10 #include "GrGLStencilAttachment.h" | 10 #include "GrGLStencilAttachment.h" |
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366 // On some devices this may have a perf hit. Also multiple render t argets are disabled | 366 // On some devices this may have a perf hit. Also multiple render t argets are disabled |
367 GL_CALL(Enable(GR_GL_FETCH_PER_SAMPLE_ARM)); | 367 GL_CALL(Enable(GR_GL_FETCH_PER_SAMPLE_ARM)); |
368 } | 368 } |
369 fHWWriteToColor = kUnknown_TriState; | 369 fHWWriteToColor = kUnknown_TriState; |
370 // we only ever use lines in hairline mode | 370 // we only ever use lines in hairline mode |
371 GL_CALL(LineWidth(1)); | 371 GL_CALL(LineWidth(1)); |
372 } | 372 } |
373 | 373 |
374 if (resetBits & kMSAAEnable_GrGLBackendState) { | 374 if (resetBits & kMSAAEnable_GrGLBackendState) { |
375 fMSAAEnabled = kUnknown_TriState; | 375 fMSAAEnabled = kUnknown_TriState; |
376 GL_CALL(CoverageModulation(GR_GL_RGBA)); | |
Chris Dalton
2015/06/10 19:52:39
We need to wrap this in a check for mixedSamplesSu
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376 } | 377 } |
377 | 378 |
378 fHWActiveTextureUnitIdx = -1; // invalid | 379 fHWActiveTextureUnitIdx = -1; // invalid |
379 | 380 |
380 if (resetBits & kTextureBinding_GrGLBackendState) { | 381 if (resetBits & kTextureBinding_GrGLBackendState) { |
381 for (int s = 0; s < fHWBoundTextureUniqueIDs.count(); ++s) { | 382 for (int s = 0; s < fHWBoundTextureUniqueIDs.count(); ++s) { |
382 fHWBoundTextureUniqueIDs[s] = SK_InvalidUniqueID; | 383 fHWBoundTextureUniqueIDs[s] = SK_InvalidUniqueID; |
383 } | 384 } |
384 } | 385 } |
385 | 386 |
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497 } | 498 } |
498 | 499 |
499 return texture; | 500 return texture; |
500 } | 501 } |
501 | 502 |
502 GrRenderTarget* GrGLGpu::onWrapBackendRenderTarget(const GrBackendRenderTargetDe sc& wrapDesc) { | 503 GrRenderTarget* GrGLGpu::onWrapBackendRenderTarget(const GrBackendRenderTargetDe sc& wrapDesc) { |
503 GrGLRenderTarget::IDDesc idDesc; | 504 GrGLRenderTarget::IDDesc idDesc; |
504 idDesc.fRTFBOID = static_cast<GrGLuint>(wrapDesc.fRenderTargetHandle); | 505 idDesc.fRTFBOID = static_cast<GrGLuint>(wrapDesc.fRenderTargetHandle); |
505 idDesc.fMSColorRenderbufferID = 0; | 506 idDesc.fMSColorRenderbufferID = 0; |
506 idDesc.fTexFBOID = GrGLRenderTarget::kUnresolvableFBOID; | 507 idDesc.fTexFBOID = GrGLRenderTarget::kUnresolvableFBOID; |
508 idDesc.fSampleConfig = ((wrapDesc.fFlags & kStencilMSAAOnly_GrBackendRenderT argetFlags) && | |
509 this->caps()->shaderCaps()->mixedSamplesSupport()) ? | |
510 GrRenderTarget::kStencil_SampleConfig : | |
511 GrRenderTarget::kUnified_SampleConfig; | |
Chris Dalton
2015/06/10 19:52:39
If we block the mixed samples due to it not being
Chris Dalton
2015/06/10 20:55:56
Looks like we're taking out kStencilMSAAOnly_GrBac
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512 | |
507 idDesc.fLifeCycle = GrGpuResource::kWrapped_LifeCycle; | 513 idDesc.fLifeCycle = GrGpuResource::kWrapped_LifeCycle; |
508 | 514 |
509 GrSurfaceDesc desc; | 515 GrSurfaceDesc desc; |
510 desc.fConfig = wrapDesc.fConfig; | 516 desc.fConfig = wrapDesc.fConfig; |
511 desc.fFlags = kCheckAllocation_GrSurfaceFlag; | 517 desc.fFlags = kCheckAllocation_GrSurfaceFlag; |
512 desc.fWidth = wrapDesc.fWidth; | 518 desc.fWidth = wrapDesc.fWidth; |
513 desc.fHeight = wrapDesc.fHeight; | 519 desc.fHeight = wrapDesc.fHeight; |
514 desc.fSampleCnt = SkTMin(wrapDesc.fSampleCnt, this->caps()->maxSampleCount() ); | 520 desc.fSampleCnt = SkTMin(wrapDesc.fSampleCnt, this->caps()->maxSampleCount() ); |
515 desc.fOrigin = resolve_origin(wrapDesc.fOrigin, true); | 521 desc.fOrigin = resolve_origin(wrapDesc.fOrigin, true); |
516 | 522 |
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844 | 850 |
845 static bool renderbuffer_storage_msaa(const GrGLContext& ctx, | 851 static bool renderbuffer_storage_msaa(const GrGLContext& ctx, |
846 int sampleCount, | 852 int sampleCount, |
847 GrGLenum format, | 853 GrGLenum format, |
848 int width, int height) { | 854 int width, int height) { |
849 CLEAR_ERROR_BEFORE_ALLOC(ctx.interface()); | 855 CLEAR_ERROR_BEFORE_ALLOC(ctx.interface()); |
850 SkASSERT(GrGLCaps::kNone_MSFBOType != ctx.caps()->msFBOType()); | 856 SkASSERT(GrGLCaps::kNone_MSFBOType != ctx.caps()->msFBOType()); |
851 switch (ctx.caps()->msFBOType()) { | 857 switch (ctx.caps()->msFBOType()) { |
852 case GrGLCaps::kDesktop_ARB_MSFBOType: | 858 case GrGLCaps::kDesktop_ARB_MSFBOType: |
853 case GrGLCaps::kDesktop_EXT_MSFBOType: | 859 case GrGLCaps::kDesktop_EXT_MSFBOType: |
860 case GrGLCaps::kMixedSamples_MSFBOType: | |
854 case GrGLCaps::kES_3_0_MSFBOType: | 861 case GrGLCaps::kES_3_0_MSFBOType: |
855 GL_ALLOC_CALL(ctx.interface(), | 862 GL_ALLOC_CALL(ctx.interface(), |
856 RenderbufferStorageMultisample(GR_GL_RENDERBUFFER, | 863 RenderbufferStorageMultisample(GR_GL_RENDERBUFFER, |
857 sampleCount, | 864 sampleCount, |
858 format, | 865 format, |
859 width, height)); | 866 width, height)); |
860 break; | 867 break; |
861 case GrGLCaps::kES_Apple_MSFBOType: | 868 case GrGLCaps::kES_Apple_MSFBOType: |
862 GL_ALLOC_CALL(ctx.interface(), | 869 GL_ALLOC_CALL(ctx.interface(), |
863 RenderbufferStorageMultisampleES2APPLE(GR_GL_RENDERB UFFER, | 870 RenderbufferStorageMultisampleES2APPLE(GR_GL_RENDERB UFFER, |
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881 } | 888 } |
882 | 889 |
883 bool GrGLGpu::createRenderTargetObjects(const GrSurfaceDesc& desc, | 890 bool GrGLGpu::createRenderTargetObjects(const GrSurfaceDesc& desc, |
884 GrGpuResource::LifeCycle lifeCycle, | 891 GrGpuResource::LifeCycle lifeCycle, |
885 GrGLuint texID, | 892 GrGLuint texID, |
886 GrGLRenderTarget::IDDesc* idDesc) { | 893 GrGLRenderTarget::IDDesc* idDesc) { |
887 idDesc->fMSColorRenderbufferID = 0; | 894 idDesc->fMSColorRenderbufferID = 0; |
888 idDesc->fRTFBOID = 0; | 895 idDesc->fRTFBOID = 0; |
889 idDesc->fTexFBOID = 0; | 896 idDesc->fTexFBOID = 0; |
890 idDesc->fLifeCycle = lifeCycle; | 897 idDesc->fLifeCycle = lifeCycle; |
898 idDesc->fSampleConfig = GrGLCaps::kMixedSamples_MSFBOType == | |
899 this->glCaps().msFBOType() ? GrRenderTarget::kStenci l_SampleConfig : | |
900 GrRenderTarget::kUnifie d_SampleConfig; | |
891 | 901 |
892 GrGLenum status; | 902 GrGLenum status; |
893 | 903 |
894 GrGLenum msColorFormat = 0; // suppress warning | 904 GrGLenum msColorFormat = 0; // suppress warning |
895 | 905 |
896 if (desc.fSampleCnt > 0 && GrGLCaps::kNone_MSFBOType == this->glCaps().msFBO Type()) { | 906 if (desc.fSampleCnt > 0 && GrGLCaps::kNone_MSFBOType == this->glCaps().msFBO Type()) { |
897 goto FAILED; | 907 goto FAILED; |
898 } | 908 } |
899 | 909 |
900 GL_CALL(GenFramebuffers(1, &idDesc->fTexFBOID)); | 910 GL_CALL(GenFramebuffers(1, &idDesc->fTexFBOID)); |
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1163 } | 1173 } |
1164 } | 1174 } |
1165 | 1175 |
1166 bool GrGLGpu::createStencilAttachmentForRenderTarget(GrRenderTarget* rt, int wid th, int height) { | 1176 bool GrGLGpu::createStencilAttachmentForRenderTarget(GrRenderTarget* rt, int wid th, int height) { |
1167 // All internally created RTs are also textures. We don't create | 1177 // All internally created RTs are also textures. We don't create |
1168 // SBs for a client's standalone RT (that is a RT that isn't also a texture) . | 1178 // SBs for a client's standalone RT (that is a RT that isn't also a texture) . |
1169 SkASSERT(rt->asTexture()); | 1179 SkASSERT(rt->asTexture()); |
1170 SkASSERT(width >= rt->width()); | 1180 SkASSERT(width >= rt->width()); |
1171 SkASSERT(height >= rt->height()); | 1181 SkASSERT(height >= rt->height()); |
1172 | 1182 |
1173 int samples = rt->numSamples(); | 1183 int samples = rt->numStencilSamples(); |
1174 GrGLStencilAttachment::IDDesc sbDesc; | 1184 GrGLStencilAttachment::IDDesc sbDesc; |
1175 | 1185 |
1176 int stencilFmtCnt = this->glCaps().stencilFormats().count(); | 1186 int stencilFmtCnt = this->glCaps().stencilFormats().count(); |
1177 for (int i = 0; i < stencilFmtCnt; ++i) { | 1187 for (int i = 0; i < stencilFmtCnt; ++i) { |
1178 if (!sbDesc.fRenderbufferID) { | 1188 if (!sbDesc.fRenderbufferID) { |
1179 GL_CALL(GenRenderbuffers(1, &sbDesc.fRenderbufferID)); | 1189 GL_CALL(GenRenderbuffers(1, &sbDesc.fRenderbufferID)); |
1180 } | 1190 } |
1181 if (!sbDesc.fRenderbufferID) { | 1191 if (!sbDesc.fRenderbufferID) { |
1182 return false; | 1192 return false; |
1183 } | 1193 } |
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1599 GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(renderTarget); | 1609 GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(renderTarget); |
1600 if (renderTarget->getUniqueID() != fHWBoundRenderTargetUniqueID) { | 1610 if (renderTarget->getUniqueID() != fHWBoundRenderTargetUniqueID) { |
1601 fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID; | 1611 fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID; |
1602 fStats.incRenderTargetBinds(); | 1612 fStats.incRenderTargetBinds(); |
1603 GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, glRT->renderFBOID())); | 1613 GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, glRT->renderFBOID())); |
1604 } | 1614 } |
1605 switch (this->glCaps().invalidateFBType()) { | 1615 switch (this->glCaps().invalidateFBType()) { |
1606 case GrGLCaps::kNone_InvalidateFBType: | 1616 case GrGLCaps::kNone_InvalidateFBType: |
1607 SkFAIL("Should never get here."); | 1617 SkFAIL("Should never get here."); |
1608 break; | 1618 break; |
1609 case GrGLCaps::kInvalidate_InvalidateFBType: | 1619 case GrGLCaps::kInvalidate_InvalidateFBType: |
Chris Dalton
2015/06/11 00:02:29
Don't forget the workaround.
if (renderTarget->
| |
1610 if (0 == glRT->renderFBOID()) { | 1620 if (0 == glRT->renderFBOID()) { |
1611 // When rendering to the default framebuffer the legal values f or attachments | 1621 // When rendering to the default framebuffer the legal values f or attachments |
1612 // are GL_COLOR, GL_DEPTH, GL_STENCIL, ... rather than the vari ous FBO attachment | 1622 // are GL_COLOR, GL_DEPTH, GL_STENCIL, ... rather than the vari ous FBO attachment |
1613 // types. | 1623 // types. |
1614 static const GrGLenum attachments[] = { GR_GL_COLOR }; | 1624 static const GrGLenum attachments[] = { GR_GL_COLOR }; |
1615 GL_CALL(InvalidateFramebuffer(GR_GL_FRAMEBUFFER, SK_ARRAY_COUNT( attachments), | 1625 GL_CALL(InvalidateFramebuffer(GR_GL_FRAMEBUFFER, SK_ARRAY_COUNT( attachments), |
1616 attachments)); | 1626 attachments)); |
1617 } else { | 1627 } else { |
1618 static const GrGLenum attachments[] = { GR_GL_COLOR_ATTACHMENT0 }; | 1628 static const GrGLenum attachments[] = { GR_GL_COLOR_ATTACHMENT0 }; |
1619 GL_CALL(InvalidateFramebuffer(GR_GL_FRAMEBUFFER, SK_ARRAY_COUNT( attachments), | 1629 GL_CALL(InvalidateFramebuffer(GR_GL_FRAMEBUFFER, SK_ARRAY_COUNT( attachments), |
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2083 stencilSettings, | 2093 stencilSettings, |
2084 GR_GL_FRONT_AND_BACK, | 2094 GR_GL_FRONT_AND_BACK, |
2085 GrStencilSettings::kFront_Face); | 2095 GrStencilSettings::kFront_Face); |
2086 } | 2096 } |
2087 } | 2097 } |
2088 fHWStencilSettings = stencilSettings; | 2098 fHWStencilSettings = stencilSettings; |
2089 } | 2099 } |
2090 } | 2100 } |
2091 | 2101 |
2092 void GrGLGpu::flushHWAAState(GrRenderTarget* rt, bool useHWAA) { | 2102 void GrGLGpu::flushHWAAState(GrRenderTarget* rt, bool useHWAA) { |
2093 SkASSERT(!useHWAA || rt->isMultisampled()); | 2103 SkASSERT(!useHWAA || rt->isStencilBufferMultisampled()); |
2094 | 2104 |
2095 if (this->glCaps().multisampleDisableSupport()) { | 2105 if (this->glCaps().multisampleDisableSupport()) { |
2096 if (useHWAA) { | 2106 if (useHWAA) { |
2097 if (kYes_TriState != fMSAAEnabled) { | 2107 if (kYes_TriState != fMSAAEnabled) { |
2098 GL_CALL(Enable(GR_GL_MULTISAMPLE)); | 2108 GL_CALL(Enable(GR_GL_MULTISAMPLE)); |
2099 fMSAAEnabled = kYes_TriState; | 2109 fMSAAEnabled = kYes_TriState; |
2100 } | 2110 } |
2101 } else { | 2111 } else { |
2102 if (kNo_TriState != fMSAAEnabled) { | 2112 if (kNo_TriState != fMSAAEnabled) { |
2103 GL_CALL(Disable(GR_GL_MULTISAMPLE)); | 2113 GL_CALL(Disable(GR_GL_MULTISAMPLE)); |
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3067 this->setVertexArrayID(gpu, 0); | 3077 this->setVertexArrayID(gpu, 0); |
3068 } | 3078 } |
3069 int attrCount = gpu->glCaps().maxVertexAttributes(); | 3079 int attrCount = gpu->glCaps().maxVertexAttributes(); |
3070 if (fDefaultVertexArrayAttribState.count() != attrCount) { | 3080 if (fDefaultVertexArrayAttribState.count() != attrCount) { |
3071 fDefaultVertexArrayAttribState.resize(attrCount); | 3081 fDefaultVertexArrayAttribState.resize(attrCount); |
3072 } | 3082 } |
3073 attribState = &fDefaultVertexArrayAttribState; | 3083 attribState = &fDefaultVertexArrayAttribState; |
3074 } | 3084 } |
3075 return attribState; | 3085 return attribState; |
3076 } | 3086 } |
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