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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrClipMaskManager.h" | 8 #include "GrClipMaskManager.h" |
9 #include "GrAAConvexPathRenderer.h" | 9 #include "GrAAConvexPathRenderer.h" |
10 #include "GrAAHairLinePathRenderer.h" | 10 #include "GrAAHairLinePathRenderer.h" |
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299 if (NULL == devBounds || | 299 if (NULL == devBounds || |
300 !SkRect::Make(scissorSpaceIBounds).contains(*devBounds)) { | 300 !SkRect::Make(scissorSpaceIBounds).contains(*devBounds)) { |
301 scissorState->set(scissorSpaceIBounds); | 301 scissorState->set(scissorSpaceIBounds); |
302 } | 302 } |
303 this->setPipelineBuilderStencil(pipelineBuilder, ars); | 303 this->setPipelineBuilderStencil(pipelineBuilder, ars); |
304 return true; | 304 return true; |
305 } | 305 } |
306 } | 306 } |
307 | 307 |
308 // If MSAA is enabled we can do everything in the stencil buffer. | 308 // If MSAA is enabled we can do everything in the stencil buffer. |
309 if (0 == rt->numSamples() && requiresAA) { | 309 if (0 == rt->numColorSamples() && requiresAA) { |
310 GrTexture* result = NULL; | 310 GrTexture* result = NULL; |
311 | 311 |
312 // The top-left of the mask corresponds to the top-left corner of the bo
unds. | 312 // The top-left of the mask corresponds to the top-left corner of the bo
unds. |
313 SkVector clipToMaskOffset = { | 313 SkVector clipToMaskOffset = { |
314 SkIntToScalar(-clipSpaceIBounds.fLeft), | 314 SkIntToScalar(-clipSpaceIBounds.fLeft), |
315 SkIntToScalar(-clipSpaceIBounds.fTop) | 315 SkIntToScalar(-clipSpaceIBounds.fTop) |
316 }; | 316 }; |
317 | 317 |
318 if (this->useSWOnlyPath(pipelineBuilder, clipToMaskOffset, elements)) { | 318 if (this->useSWOnlyPath(pipelineBuilder, clipToMaskOffset, elements)) { |
319 // The clip geometry is complex enough that it will be more efficien
t to create it | 319 // The clip geometry is complex enough that it will be more efficien
t to create it |
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1119 fAACache.purgeResources(); | 1119 fAACache.purgeResources(); |
1120 } | 1120 } |
1121 | 1121 |
1122 void GrClipMaskManager::adjustPathStencilParams(const GrStencilAttachment* stenc
ilAttachment, | 1122 void GrClipMaskManager::adjustPathStencilParams(const GrStencilAttachment* stenc
ilAttachment, |
1123 GrStencilSettings* settings) { | 1123 GrStencilSettings* settings) { |
1124 if (stencilAttachment) { | 1124 if (stencilAttachment) { |
1125 int stencilBits = stencilAttachment->bits(); | 1125 int stencilBits = stencilAttachment->bits(); |
1126 this->adjustStencilParams(settings, fClipMode, stencilBits); | 1126 this->adjustStencilParams(settings, fClipMode, stencilBits); |
1127 } | 1127 } |
1128 } | 1128 } |
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