Index: src/core/SkCanvas.cpp |
diff --git a/src/core/SkCanvas.cpp b/src/core/SkCanvas.cpp |
index 11dc739f4c4dc6aa0509f8ba404a56fa246817e4..a31ded05864a9b436532e6320f09e8efc413cd7d 100644 |
--- a/src/core/SkCanvas.cpp |
+++ b/src/core/SkCanvas.cpp |
@@ -299,7 +299,7 @@ |
SkPaint tmp; |
tmp.setImageFilter(fOrigPaint.getImageFilter()); |
(void)canvas->internalSaveLayer(bounds, &tmp, SkCanvas::kARGB_ClipLayer_SaveFlag, |
- SkCanvas::kFullLayer_SaveLayerStrategy); |
+ true, SkCanvas::kFullLayer_SaveLayerStrategy); |
// we'll clear the imageFilter for the actual draws in next(), so |
// it will only be applied during the restore(). |
fDoClearImageFilter = true; |
@@ -880,7 +880,7 @@ |
} |
SaveLayerStrategy strategy = this->willSaveLayer(bounds, paint, kARGB_ClipLayer_SaveFlag); |
fSaveCount += 1; |
- this->internalSaveLayer(bounds, paint, kARGB_ClipLayer_SaveFlag, strategy); |
+ this->internalSaveLayer(bounds, paint, kARGB_ClipLayer_SaveFlag, false, strategy); |
return this->getSaveCount() - 1; |
} |
@@ -890,12 +890,12 @@ |
} |
SaveLayerStrategy strategy = this->willSaveLayer(bounds, paint, flags); |
fSaveCount += 1; |
- this->internalSaveLayer(bounds, paint, flags, strategy); |
+ this->internalSaveLayer(bounds, paint, flags, false, strategy); |
return this->getSaveCount() - 1; |
} |
void SkCanvas::internalSaveLayer(const SkRect* bounds, const SkPaint* paint, SaveFlags flags, |
- SaveLayerStrategy strategy) { |
+ bool justForImageFilter, SaveLayerStrategy strategy) { |
#ifndef SK_SUPPORT_LEGACY_CLIPTOLAYERFLAG |
flags |= kClipToLayer_SaveFlag; |
#endif |
@@ -917,13 +917,21 @@ |
return; |
} |
+ // Kill the imagefilter if our device doesn't allow it |
+ SkLazyPaint lazyP; |
+ if (paint && paint->getImageFilter()) { |
+ if (!this->getTopDevice()->allowImageFilter(paint->getImageFilter())) { |
+ if (justForImageFilter) { |
+ // early exit if the layer was just for the imageFilter |
+ return; |
+ } |
+ SkPaint* p = lazyP.set(*paint); |
+ p->setImageFilter(NULL); |
+ paint = p; |
+ } |
+ } |
+ |
bool isOpaque = !SkToBool(flags & kHasAlphaLayer_SaveFlag); |
- if (isOpaque && paint) { |
- // TODO: perhaps add a query to filters so we might preserve opaqueness... |
- if (paint->getImageFilter() || paint->getColorFilter()) { |
- isOpaque = false; |
- } |
- } |
SkImageInfo info = SkImageInfo::MakeN32(ir.width(), ir.height(), |
isOpaque ? kOpaque_SkAlphaType : kPremul_SkAlphaType); |
@@ -933,17 +941,12 @@ |
return; |
} |
- SkBaseDevice::TileUsage usage = SkBaseDevice::kNever_TileUsage; |
-#if 1 |
- // this seems needed for current GMs, but makes us draw slower on the GPU |
- // Related to https://code.google.com/p/skia/issues/detail?id=3519 ? |
- // |
+ SkBaseDevice::Usage usage = SkBaseDevice::kSaveLayer_Usage; |
if (paint && paint->getImageFilter()) { |
- usage = SkBaseDevice::kPossible_TileUsage; |
- } |
-#endif |
- device = device->onCreateDevice(SkBaseDevice::CreateInfo(info, usage, fProps.pixelGeometry()), |
- paint); |
+ usage = SkBaseDevice::kImageFilter_Usage; |
+ } |
+ device = device->onCreateCompatibleDevice(SkBaseDevice::CreateInfo(info, usage, |
+ fProps.pixelGeometry())); |
if (NULL == device) { |
SkErrorInternals::SetError( kInternalError_SkError, |
"Unable to create device for layer."); |