Index: webkit/dom_storage/session_storage_database.cc |
diff --git a/webkit/dom_storage/session_storage_database.cc b/webkit/dom_storage/session_storage_database.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..4aadcc64bb64aa6c1300bfdd7954476803ab0292 |
--- /dev/null |
+++ b/webkit/dom_storage/session_storage_database.cc |
@@ -0,0 +1,448 @@ |
+// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "webkit/dom_storage/session_storage_database.h" |
+ |
+#include "base/file_util.h" |
+#include "base/stringprintf.h" |
+#include "base/string_number_conversions.h" |
+#include "base/utf_string_conversions.h" |
+#include "third_party/leveldatabase/src/include/leveldb/db.h" |
+#include "third_party/leveldatabase/src/include/leveldb/iterator.h" |
+#include "third_party/leveldatabase/src/include/leveldb/status.h" |
+#include "third_party/leveldatabase/src/include/leveldb/options.h" |
+#include "third_party/leveldatabase/src/include/leveldb/write_batch.h" |
+ |
+// Layout of the database: |
+// | key | value | |
+// --------------------------------------------------- |
+// | area-1 (1 = namespace id) | dummy | start of area-1-* keys |
+// | area-1-origin1 | 1 (mapid) | |
+// | area-1-origin2 | 2 | |
+// | area-2 | dummy | |
+// | area-2-origin1 | 1 | shallow copy |
+// | area-3 | | |
+// | area-3-origin1 | 3 | deep copy |
+// | map-1 | 2 (refcount) | start of map-1-* keys |
+// | map-1-a | b | a = b in map 1 |
+// | ... | | |
+// | next-map-id | 4 | |
michaeln
2012/04/12 01:48:46
Do we need to ensure that session namespace_ids in
marja
2012/04/19 10:20:50
Done. In the latest patch, I made it so that Sessi
michaeln
2012/04/22 21:43:34
Sounds like a plausible approach.
|
+ |
+namespace { |
+ |
+// Helper functions for creating the keys needed for the schema. |
+std::string AreaStartKey(const std::string& namespace_id) { |
michaeln
2012/04/12 01:48:46
Maybe NamespaceStartKey() for clarity?
marja
2012/04/19 10:20:50
Done.
|
+ return base::StringPrintf("area-%s", namespace_id.c_str()); |
+} |
+ |
+std::string AreaStartKey(int64 namespace_id) { |
michaeln
2012/04/12 01:48:46
ditto
marja
2012/04/19 10:20:50
Done.
|
+ return AreaStartKey(base::Int64ToString(namespace_id)); |
+} |
+ |
+std::string AreaKey(const std::string& namespace_id, |
+ const std::string& origin) { |
+ return base::StringPrintf("area-%s-%s", namespace_id.c_str(), origin.c_str()); |
+} |
+ |
+std::string AreaKey(int64 namespace_id, const GURL& origin) { |
+ return AreaKey(base::Int64ToString(namespace_id), origin.spec()); |
+} |
+ |
+std::string MapStartKey(const std::string& map_id) { |
michaeln
2012/04/12 01:48:46
Maybe MapRefcountKey for clarity?
marja
2012/04/19 10:20:50
Done.
|
+ return base::StringPrintf("map-%s", map_id.c_str()); |
+} |
+ |
+std::string MapKey(const std::string& map_id, const std::string& key) { |
+ return base::StringPrintf("map-%s-%s", map_id.c_str(), key.c_str()); |
+} |
+ |
+std::string NextMapIdKey() { |
+ return "next-map-id"; |
+} |
+ |
+} // namespace |
+ |
+namespace dom_storage { |
+ |
+SessionStorageDatabase::SessionStorageDatabase(const FilePath& file_path) |
+ : DomStorageDatabase(file_path) { } |
+ |
+SessionStorageDatabase::~SessionStorageDatabase() { } |
+ |
+void SessionStorageDatabase::ReadAllValues(int64 namespace_id, |
+ const GURL& origin, |
+ ValuesMap* result) { |
+ // We don't create a database if it doesn't exist. In that case, there is |
+ // nothing to be added to the result. |
+ if (!LazyOpen(false)) |
+ return; |
+ // Check if there is map for namespace_id-origin. |
+ std::string area_key = AreaKey(namespace_id, origin); |
+ std::string map_id; |
+ leveldb::Status s = db_->Get(leveldb::ReadOptions(), area_key, &map_id); |
michaeln
2012/04/12 01:48:46
How should we handle genuine leveldb errors in thi
marja
2012/04/19 10:20:50
Yes, I'll add proper error handling when I'm more
|
+ if (!s.ok() || map_id.empty()) |
+ return; |
+ ReadValuesInMap(map_id, result); |
+} |
+ |
+bool SessionStorageDatabase::CommitChanges(int64 namespace_id, |
+ const GURL& origin, |
+ bool clear_all_first, |
+ const ValuesMap& changes) { |
+ if (!LazyOpen(!changes.empty())) { |
+ // If we're being asked to commit changes that will result in an |
+ // empty database, we return true if the database file doesn't exist. |
+ return clear_all_first && changes.empty() && |
+ !file_util::PathExists(file_path_); |
+ } |
+ leveldb::WriteBatch batch; |
+ // Ensure that the key area-N (see the schema above) exists. |
+ batch.Put(AreaStartKey(namespace_id), ""); |
+ |
+ std::string area_key = AreaKey(namespace_id, origin); |
+ std::string map_id; |
+ leveldb::Status s; |
+ s = db_->Get(leveldb::ReadOptions(), area_key, &map_id); |
+ DCHECK(s.ok() || s.IsNotFound()); |
+ if (s.IsNotFound()) { |
michaeln
2012/04/12 01:48:46
style nit: dont need {}'s for one-liners
marja
2012/04/19 10:20:50
Done.
|
+ CreateNewMap(area_key, &batch, &map_id); |
+ } else if (clear_all_first) { |
+ DeleteValuesInMap(map_id, &batch); |
+ } |
+ |
+ WriteValuesToMap(map_id, changes, &batch); |
+ |
+ s = db_->Write(leveldb::WriteOptions(), &batch); |
+ DCHECK(s.ok()); |
+ return true; |
+} |
+ |
+bool SessionStorageDatabase::ShallowCopy(int64 namespace_id, |
+ const GURL& origin, |
+ int64 new_namespace_id) { |
+ // When doing a shallow copy, an existing map is associated with |origin| in |
+ // |namespace_id| and its ref count is increased. |
michaeln
2012/04/12 01:48:46
When we a Clone() a session namespace, we're going
marja
2012/04/19 10:20:50
Done. For this, I needed an uglyish hack for commi
|
+ |
+ // Example, data before shallow copy: |
+ // | area-1 (1 = namespace id) | dummy | |
+ // | area-1-origin1 | 1 (mapid) | |
+ // | map-1 | 1 (refcount) | |
+ // | map-1-a | b | a = b in map 1 |
+ |
+ // Example, data after shallow copy: |
+ // | area-1 (1 = namespace id) | dummy | |
+ // | area-1-origin1 | 1 (mapid) | |
+ // | area-2 | dummy | |
+ // | area-2-origin1 | 1 (mapid) | references the same map |
+ // | map-1 | 2 (inc. refcount) | |
+ // | map-1-a | b | a = b in map 1 |
+ |
+ if (!LazyOpen(true)) { |
+ return false; |
+ } |
+ leveldb::Status s; |
+ std::string old_area_key = AreaKey(namespace_id, origin); |
+ std::string new_area_key = AreaKey(new_namespace_id, origin); |
+ leveldb::WriteBatch batch; |
+ batch.Put(AreaStartKey(new_namespace_id), ""); |
+ std::string map_id; |
+ s = db_->Get(leveldb::ReadOptions(), old_area_key, &map_id); |
+ DCHECK(s.ok()); |
+ batch.Put(new_area_key, map_id); |
+ // Increase the ref count for the map. |
+ std::string map_key = MapStartKey(map_id); |
+ std::string old_ref_count_string; |
+ s = db_->Get(leveldb::ReadOptions(), map_key, &old_ref_count_string); |
+ DCHECK(s.ok()); |
+ int64 old_ref_count; |
+ bool conversion_ok = |
+ base::StringToInt64(old_ref_count_string, &old_ref_count); |
+ DCHECK(conversion_ok); |
+ batch.Put(map_key, base::Int64ToString(++old_ref_count)); |
+ s = db_->Write(leveldb::WriteOptions(), &batch); |
+ DCHECK(s.ok()); |
+ return true; |
+} |
+ |
+bool SessionStorageDatabase::DeepCopy(int64 namespace_id, |
+ const GURL& origin) { |
+ // When doing a shallow copy, an existing map is associated with |origin| in |
+ // |namespace_id| and its ref count is increased. |
+ |
+ // Example, data before shallow copy: |
+ // | area-1 (1 = namespace id) | dummy | |
+ // | area-1-origin1 | 1 (mapid) | |
+ // | area-2 | dummy | |
+ // | area-2-origin1 | 1 (mapid) | references the same map |
+ // | map-1 | 2 (refcount) | |
+ // | map-1-a | b | a = b in map 1 |
+ |
+ // Example, data before shallow copy: |
+ // | area-1 (1 = namespace id) | dummy | |
+ // | area-1-origin1 | 1 (mapid) | |
+ // | area-2 | dummy | |
+ // | area-2-origin1 | 2 (mapid) | references the new map |
+ // | map-1 | 1 (dec. refcount) | |
+ // | map-1-a | b | a = b in map 1 |
+ // | map-2 | 1 (refcount) | |
+ // | map-2-a | b | a = b in map 2 |
+ |
+ if (!LazyOpen(true)) { |
+ return false; |
+ } |
+ |
+ leveldb::Status s; |
+ std::string area_key = AreaKey(namespace_id, origin); |
+ leveldb::WriteBatch batch; |
+ std::string old_map_id; |
+ s = db_->Get(leveldb::ReadOptions(), area_key, &old_map_id); |
+ DCHECK(s.ok()); |
+ std::string new_map_id; |
+ CreateNewMap(area_key, &batch, &new_map_id); |
+ |
+ DecreaseRefCount(old_map_id, &batch); |
+ |
+ // Copy the values in the map. |
+ ValuesMap values; |
+ ReadValuesInMap(old_map_id, &values); |
+ WriteValuesToMap(new_map_id, values, &batch); |
+ |
+ s = db_->Write(leveldb::WriteOptions(), &batch); |
+ DCHECK(s.ok()); |
+ return true; |
+} |
+ |
+void SessionStorageDatabase::DeleteOrigin(int64 namespace_id, |
+ const GURL& origin) { |
+ if (!LazyOpen(false)) { |
+ // No need to create the database if it doesn't exist. |
+ return; |
+ } |
+ leveldb::WriteBatch batch; |
+ DeleteOrigin(base::Int64ToString(namespace_id), origin.spec(), &batch); |
+ leveldb::Status s = db_->Write(leveldb::WriteOptions(), &batch); |
+ DCHECK(s.ok()); |
+} |
+ |
+void SessionStorageDatabase::DeleteNamespace(int64 namespace_id) { |
+ if (!LazyOpen(false)) { |
+ // No need to create the database if it doesn't exist. |
+ return; |
+ } |
+ leveldb::WriteBatch batch; |
+ DeleteNamespace(base::Int64ToString(namespace_id), &batch); |
+ leveldb::Status s = db_->Write(leveldb::WriteOptions(), &batch); |
+ DCHECK(s.ok()); |
+} |
+ |
+void SessionStorageDatabase::DeleteLeftoverData() { |
michaeln
2012/04/12 01:48:46
As coded, this method appears to delete everything
marja
2012/04/19 10:20:50
I was planning to do the "protect some origins fro
|
+ if (!LazyOpen(false)) { |
+ // No need to create the database if it doesn't exist. |
+ return; |
+ } |
+ leveldb::WriteBatch batch; |
+ scoped_ptr<leveldb::Iterator> it(db_->NewIterator(leveldb::ReadOptions())); |
+ for (it->SeekToFirst(); it->Valid(); it->Next()) { |
+ // If is of the form "area-<namespaceid>", delete the corresponding |
+ // namespace. |
+ std::string key = it->key().ToString(); |
+ if (key.find("area-") != 0) { |
+ // Itereated past the namespaces. |
+ break; |
+ } |
+ size_t second_dash = key.find('-', 5); |
+ if (second_dash == std::string::npos) { |
+ std::string namespace_id = key.substr(5); |
+ DeleteNamespace(namespace_id, &batch); |
+ } |
+ } |
+ leveldb::Status s = db_->Write(leveldb::WriteOptions(), &batch); |
+ DCHECK(s.ok()); |
+} |
+ |
+bool SessionStorageDatabase::LazyOpen(bool create_if_needed) { |
+ if (failed_to_open_) { |
+ // Don't try to open a database that we know has failed |
+ // already. |
+ return false; |
+ } |
+ |
+ if (IsOpen()) |
+ return true; |
+ |
+ bool directory_exists = file_util::PathExists(file_path_); |
+ |
+ if (!directory_exists && !create_if_needed) { |
+ // If the directory doesn't exist already and we haven't been asked to |
+ // create a file on disk, then we don't bother opening the database. This |
+ // means we wait until we absolutely need to put something onto disk before |
+ // we do so. |
+ return false; |
+ } |
+ |
+ leveldb::Options options; |
+ // The directory exists but a valid leveldb database might not exist inside it |
+ // (e.g., a subset of the needed fiels might be missing). Handle this |
+ // situation gracefully by creating the database now. |
michaeln
2012/04/12 01:48:46
tzik recently added logic to handle this sort of s
marja
2012/04/19 10:20:50
Do you mean the recovery options in FileSystemDire
|
+ options.create_if_missing = true; |
+ leveldb::Status s; |
+ leveldb::DB* db; |
+#if defined(OS_WIN) |
+ s = leveldb::DB::Open(options, WideToUTF8(file_path_.value()), &db); |
+#elif defined(OS_POSIX) |
+ s = leveldb::DB::Open(options, file_path_.value(), &db); |
+#endif |
+ if (!s.ok()) { |
+ LOG(WARNING) << "Failed to open leveldb in " << file_path_.value() |
+ << ", error: " << s.ToString(); |
+ DCHECK(db == NULL); |
+ failed_to_open_ = true; |
+ return false; |
+ } |
+ |
+ db_.reset(db); |
+ return true; |
+} |
+ |
+bool SessionStorageDatabase::IsOpen() const { |
+ return db_.get(); |
+} |
+ |
+void SessionStorageDatabase::ReadValuesInMap(const std::string& map_id, |
+ ValuesMap* result) { |
+ scoped_ptr<leveldb::Iterator> it(db_->NewIterator(leveldb::ReadOptions())); |
+ std::string map_start_key = MapStartKey(map_id); |
+ // Skip the dummy entry, then start iterating the keys in the map. |
+ for (it->Seek(map_start_key), it->Next(); it->Valid(); it->Next()) { |
michaeln
2012/04/12 01:48:46
is it valid to call Next() on an invalid iterator,
marja
2012/04/19 10:20:50
Done. (It's not ok to call Next() on an invalid it
|
+ // Key is of the form "map-<mapid>-<key>". |
+ std::string key = it->key().ToString(); |
+ size_t second_dash = key.find('-', 4); |
+ if (second_dash == std::string::npos || |
+ key.substr(4, second_dash - 4) != map_id) { |
+ // Iterated beyond the keys in this map. |
+ break; |
+ } |
+ string16 key16 = UTF8ToUTF16(key.substr(second_dash + 1)); |
+ // Convert the raw data stored in std::string (it->value()) to raw data |
+ // stored in string16. |
+ // FIXME(marja): Add tests. |
+ string16 value; |
+ size_t len = it->value().size() / sizeof(char16); |
+ value.resize(len); |
+ value.assign(reinterpret_cast<const char16*>(it->value().data()), len); |
+ (*result)[key16] = NullableString16(value, false); |
+ } |
+} |
+ |
+bool SessionStorageDatabase::CreateNewMap(const std::string& area_key, |
+ leveldb::WriteBatch* batch, |
+ std::string* map_id) { |
+ // Create a new map. |
+ std::string next_map_id_key = NextMapIdKey(); |
+ leveldb::Status s = db_->Get(leveldb::ReadOptions(), next_map_id_key, map_id); |
+ DCHECK(s.ok() || s.IsNotFound()); |
+ int64 next_map_id = 0; |
+ if (s.IsNotFound()) { |
+ *map_id = "0"; |
+ } else { |
+ bool conversion_ok = base::StringToInt64(*map_id, &next_map_id); |
+ DCHECK(conversion_ok); |
+ // FIXME(marja): What to do if the database is corrupt? |
+ } |
+ batch->Put(next_map_id_key, base::Int64ToString(++next_map_id)); |
+ batch->Put(area_key, *map_id); |
+ batch->Put(MapStartKey(*map_id), base::Int64ToString(1)); |
+ return true; |
+} |
+ |
+void SessionStorageDatabase::WriteValuesToMap(const std::string& map_id, |
+ const ValuesMap& values, |
+ leveldb::WriteBatch* batch) { |
+ for(ValuesMap::const_iterator it = values.begin(); it != values.end(); ++it) { |
+ NullableString16 value = it->second; |
+ std::string key = MapKey(map_id, UTF16ToUTF8(it->first)); |
+ if (value.is_null()) { |
+ batch->Delete(key); |
+ } else { |
+ // Convert the raw data stored in string16 to raw data stored in |
+ // std::string. |
+ // FIXME(marja): Add tests. |
+ const char* data = reinterpret_cast<const char*>(value.string().data()); |
+ size_t size = value.string().size() * 2; |
+ batch->Put(key, std::string(data, size)); |
+ } |
+ } |
+} |
+ |
+void SessionStorageDatabase::DecreaseRefCount(const std::string& map_id, |
+ leveldb::WriteBatch* batch) { |
+ // Decrease the ref count for the map. |
+ std::string map_key = MapStartKey(map_id); |
+ std::string ref_count_string; |
+ leveldb::Status s = |
+ db_->Get(leveldb::ReadOptions(), map_key, &ref_count_string); |
+ DCHECK(s.ok()); |
+ int64 ref_count; |
+ bool conversion_ok = base::StringToInt64(ref_count_string, &ref_count); |
+ DCHECK(conversion_ok); |
+ if (--ref_count > 0) { |
+ batch->Put(map_key, base::Int64ToString(ref_count)); |
+ } else { |
+ // Clear all keys in the map. |
+ DeleteValuesInMap(map_id, batch); |
michaeln
2012/04/12 01:48:46
This method name is a little decieving since it al
marja
2012/04/19 10:20:50
Done. DeleteValuesInMap -> ClearMap.
|
+ batch->Delete(map_key); |
+ } |
+} |
+ |
+void SessionStorageDatabase::DeleteValuesInMap(const std::string& map_id, |
+ leveldb::WriteBatch* batch) { |
+ ValuesMap values; |
+ ReadValuesInMap(map_id, &values); |
michaeln
2012/04/12 01:48:46
Might be nice to read the keys only since that's a
marja
2012/04/19 10:20:50
Done. (Only reading the keys, not the RangeDelete.
|
+ for (ValuesMap::const_iterator it = values.begin(); it != values.end(); ++it) |
+ batch->Delete(MapKey(map_id, UTF16ToUTF8(it->first))); |
+} |
+ |
+void SessionStorageDatabase::DeleteOrigin(const std::string& namespace_id, |
+ const std::string& origin, |
+ leveldb::WriteBatch* batch) { |
+ std::string area_key = AreaKey(namespace_id, origin); |
+ std::string map_id; |
+ leveldb::Status s = db_->Get(leveldb::ReadOptions(), area_key, &map_id); |
+ DCHECK(s.ok() || s.IsNotFound()); |
+ if (s.IsNotFound()) |
+ return; // Nothing to delete. |
+ DecreaseRefCount(map_id, batch); |
+ batch->Delete(area_key); |
+} |
+ |
+void SessionStorageDatabase::DeleteNamespace(const std::string& namespace_id, |
+ leveldb::WriteBatch* batch) { |
+ std::string area_start_key = AreaStartKey(namespace_id); |
+ // Skip the dummy entry, then start iterating the origins in the area. |
michaeln
2012/04/12 01:48:46
The "origins in the area" is a confusing comment s
marja
2012/04/19 10:20:50
Done. (Fixed the comment, AreaStartKey is now Name
|
+ scoped_ptr<leveldb::Iterator> it(db_->NewIterator(leveldb::ReadOptions())); |
+ for (it->Seek(area_start_key), it->Next(); it->Valid(); it->Next()) { |
+ // Key is of the form "area-<namespaceid>-<origin>". |
+ std::string key = it->key().ToString(); |
+ size_t second_dash = key.find('-', 5); |
+ if (second_dash == std::string::npos || |
+ key.substr(5, second_dash - 5) != namespace_id) { |
+ // Iterated beyond the keys in this map. |
+ break; |
+ } |
+ std::string origin = key.substr(second_dash + 1); |
+ DeleteOrigin(namespace_id, origin, batch); |
+ } |
+ batch->Delete(area_start_key); |
+} |
+ |
+// FIXME(marja): Remove this (or dump more intelligently). |
+void SessionStorageDatabase::DumpData() const { |
+ scoped_ptr<leveldb::Iterator> it(db_->NewIterator(leveldb::ReadOptions())); |
+ LOG(WARNING) << "Dumping session storage"; |
+ for (it->SeekToFirst(); it->Valid(); it->Next()) |
+ LOG(WARNING) << it->key().ToString() << ": " << it->value().ToString(); |
+ LOG(WARNING) << "Dumping session storage complete"; |
+} |
+ |
+} // namespace dom_storage |