| Index: ui/gfx/screen.h
|
| diff --git a/ui/gfx/screen.h b/ui/gfx/screen.h
|
| index a451130216815d063dbf266deef258f4339dbebb..8e5d273aa3efed65e4255cf1fcc530be3d12da9a 100644
|
| --- a/ui/gfx/screen.h
|
| +++ b/ui/gfx/screen.h
|
| @@ -7,82 +7,48 @@
|
| #pragma once
|
|
|
| #include "ui/gfx/native_widget_types.h"
|
| +#include "ui/gfx/monitor.h"
|
| #include "ui/gfx/point.h"
|
| -#include "ui/gfx/rect.h"
|
| -#include "ui/gfx/size.h"
|
|
|
| namespace gfx {
|
| +class Rect;
|
| +class ScreenImpl;
|
|
|
| // A utility class for getting various info about screen size, monitors,
|
| // cursor position, etc.
|
| -// TODO(erikkay) add more of those methods here
|
| class UI_EXPORT Screen {
|
| public:
|
| virtual ~Screen() {}
|
|
|
| -#if defined(USE_ASH)
|
| +#if defined(USE_AURA)
|
| // Sets the instance to use. This takes owernship of |screen|, deleting the
|
| // old instance. This is used on aura to avoid circular dependencies between
|
| // ui and aura.
|
| - static void SetInstance(Screen* screen);
|
| + static void SetInstance(ScreenImpl* screen);
|
| #endif
|
|
|
| // Returns the current absolute position of the mouse pointer.
|
| static gfx::Point GetCursorScreenPoint();
|
|
|
| - // Returns the work area of the monitor nearest the specified window.
|
| - static gfx::Rect GetMonitorWorkAreaNearestWindow(gfx::NativeView view);
|
| -
|
| - // Returns the bounds of the monitor nearest the specified window.
|
| - static gfx::Rect GetMonitorAreaNearestWindow(gfx::NativeView view);
|
| -
|
| - // Returns the work area of the monitor nearest the specified point.
|
| - static gfx::Rect GetMonitorWorkAreaNearestPoint(const gfx::Point& point);
|
| -
|
| - // Returns the monitor area (not the work area, but the complete bounds) of
|
| - // the monitor nearest the specified point.
|
| - static gfx::Rect GetMonitorAreaNearestPoint(const gfx::Point& point);
|
| -
|
| - // Returns the bounds of the work area of the primary monitor.
|
| - static gfx::Rect GetPrimaryMonitorWorkArea();
|
| -
|
| - // Returns the bounds of the primary monitor.
|
| - static gfx::Rect GetPrimaryMonitorBounds();
|
| -
|
| - // Returns the bounds of the work area of the monitor that most closely
|
| - // intersects the provided bounds.
|
| - static gfx::Rect GetMonitorWorkAreaMatching(
|
| - const gfx::Rect& match_rect);
|
| -
|
| // Returns the window under the cursor.
|
| static gfx::NativeWindow GetWindowAtCursorScreenPoint();
|
|
|
| - // Returns the dimensions of the primary monitor in pixels.
|
| - static gfx::Size GetPrimaryMonitorSize();
|
| -
|
| // Returns the number of monitors.
|
| // Mirrored displays are excluded; this method is intended to return the
|
| // number of distinct, usable displays.
|
| static int GetNumMonitors();
|
|
|
| - protected:
|
| - virtual gfx::Point GetCursorScreenPointImpl() = 0;
|
| - virtual gfx::Rect GetMonitorWorkAreaNearestWindowImpl(
|
| - gfx::NativeView view) = 0;
|
| - virtual gfx::Rect GetMonitorAreaNearestWindowImpl(
|
| - gfx::NativeView view) = 0;
|
| - virtual gfx::Rect GetMonitorWorkAreaNearestPointImpl(
|
| - const gfx::Point& point) = 0;
|
| - virtual gfx::Rect GetMonitorAreaNearestPointImpl(const gfx::Point& point) = 0;
|
| - virtual gfx::NativeWindow GetWindowAtCursorScreenPointImpl() = 0;
|
| - virtual gfx::Size GetPrimaryMonitorSizeImpl() = 0;
|
| - virtual int GetNumMonitorsImpl() = 0;
|
| + // Returns the monitor nearest the specified window.
|
| + static gfx::Monitor GetMonitorNearestWindow(gfx::NativeView view);
|
|
|
| -private:
|
| -#if defined(USE_AURA)
|
| - // The singleton screen instance. Only used on aura.
|
| - static Screen* instance_;
|
| -#endif
|
| + // Returns the the monitor nearest the specified point.
|
| + static gfx::Monitor GetMonitorNearestPoint(const gfx::Point& point);
|
| +
|
| + // Returns the bounds of the work area of the primary monitor.
|
| + static gfx::Monitor GetPrimaryMonitor();
|
| +
|
| + // Returns the monitor that most closely intersects the provided bounds.
|
| + static gfx::Monitor GetMonitorMatching(const gfx::Rect& match_rect);
|
| };
|
|
|
| } // namespace gfx
|
|
|