| Index: ui/gfx/monitor.h
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| diff --git a/ui/gfx/monitor.h b/ui/gfx/monitor.h
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| new file mode 100644
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| index 0000000000000000000000000000000000000000..3110acd31e97bc8c62b30aaf5d321c19f231c0ef
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| --- /dev/null
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| +++ b/ui/gfx/monitor.h
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| @@ -0,0 +1,76 @@
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| +// Copyright (c) 2012 The Chromium Authors. All rights reserved.
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| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
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| +
|
| +#ifndef UI_GFX_MONITOR_H_
|
| +#define UI_GFX_MONITOR_H_
|
| +#pragma once
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| +
|
| +#include "base/basictypes.h"
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| +#include "base/compiler_specific.h"
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| +#include "ui/base/ui_export.h"
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| +#include "ui/gfx/rect.h"
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| +
|
| +namespace gfx {
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| +
|
| +// Note: The screen and monitor currently uses pixel coordinate
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| +// system. ENABLE_DIP macro (which is enabled with enable_dip=1 gyp
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| +// flag) will make this inconsistent with views' coordinate system
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| +// because views will use DIP coordinate system, which uses
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| +// (1.0/device_scale_factor) scale of the pixel coordinate system.
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| +// TODO(oshima): Change aura/screen to DIP coordinate system and
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| +// update this comment.
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| +class UI_EXPORT Monitor {
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| + public:
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| + // Creates a monitor with invalid id(-1) as default.
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| + Monitor();
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| + explicit Monitor(int id);
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| + Monitor(int id, const Rect& bounds);
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| + ~Monitor();
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| +
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| + // Sets/Gets unique identifier associated with the monitor.
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| + int id() const { return id_; }
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| + void set_id(int id) { id_ = id; }
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| +
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| + // Gets/Sets the monitor's bounds in gfx::Screen's coordinates.
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| + // -1 means invalid monitor and it doesn't not exit.
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| + const Rect& bounds() const { return bounds_; }
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| + void set_bounds(const Rect& bounds) { bounds_ = bounds; }
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| +
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| + // Gets/Sets the monitor's work area in gfx::Screen's coordinates.
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| + const Rect& work_area() const { return work_area_; }
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| + void set_work_area(const Rect& work_area) { work_area_ = work_area; }
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| +
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| + // Output device's pixel scale factor. This specifies how much the
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| + // UI should be scaled when the actual output has more pixels than
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| + // standard monitors (which is around 100~120dpi.) The potential return
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| + // values depend on each platforms.
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| + float device_scale_factor() const { return device_scale_factor_; }
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| + void set_device_scale_factor(float scale) { device_scale_factor_ = scale; }
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| +
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| + // Utility functions that just return the size of monitor and
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| + // work area.
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| + const Size& size() const { return bounds_.size(); }
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| + const Size& work_area_size() const { return work_area_.size(); }
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| +
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| + // Sets the monitor bounds and updates the work are using the same insets
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| + // between old bounds and work area.
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| + void SetBoundsAndUpdateWorkArea(const gfx::Rect& bounds);
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| +
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| + // Sets the monitor size and updates the work are using the same insets
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| + // between old bounds and work area.
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| + void SetSizeAndUpdateWorkArea(const gfx::Size& size);
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| +
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| + // Computes and updates the monitor's work are using insets and the bounds.
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| + void UpdateWorkAreaWithInsets(const gfx::Insets& work_area_insets);
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| +
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| + private:
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| + int id_;
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| + Rect bounds_;
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| + Rect work_area_;
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| + float device_scale_factor_;
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| +};
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| +
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| +} // namespace gfx
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| +
|
| +#endif // UI_GFX_MONITOR_H_
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|
|