| Index: ui/aura/monitor.h
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| diff --git a/ui/aura/monitor.h b/ui/aura/monitor.h
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| deleted file mode 100644
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| index f62a7810f9f99c58b6bd850f3de9a3212da1d23f..0000000000000000000000000000000000000000
|
| --- a/ui/aura/monitor.h
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| +++ /dev/null
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| @@ -1,72 +0,0 @@
|
| -// Copyright (c) 2012 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#ifndef UI_AURA_MONITOR_H_
|
| -#define UI_AURA_MONITOR_H_
|
| -#pragma once
|
| -
|
| -#include "base/basictypes.h"
|
| -#include "ui/aura/aura_export.h"
|
| -#include "ui/gfx/insets.h"
|
| -#include "ui/gfx/rect.h"
|
| -
|
| -namespace aura {
|
| -
|
| -// Note: The screen and monitor currently uses pixels coordinate
|
| -// system. ENABLE_DIP macro (which is enabled with enable_dip=1 gyp
|
| -// flag) will make this inconsistent with views' coordinate system
|
| -// because views will use DIP coordinate system, which uses
|
| -// (1.0/device_scale_factor) scale of the pixel coordinate system.
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| -// TODO(oshima): Change aura/screen to DIP coordinate system and
|
| -// update this comment.
|
| -class AURA_EXPORT Monitor {
|
| - public:
|
| - Monitor();
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| - ~Monitor();
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| -
|
| - // Sets/gets monitor's bounds in |gfx::screen|'s coordinates,
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| - // which is relative to the primary screen's origin.
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| - void set_bounds(const gfx::Rect& bounds) { bounds_ = bounds;}
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| - const gfx::Rect& bounds() const { return bounds_; };
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| -
|
| - // Sets/gets monitor's size.
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| - void set_size(const gfx::Size& size) { bounds_.set_size(size); }
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| - const gfx::Size& size() const { return bounds_.size(); }
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| -
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| - // Sets/gets monitor's workarea insets.
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| - void set_work_area_insets(const gfx::Insets& insets) {
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| - work_area_insets_ = insets;
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| - }
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| - const gfx::Insets& work_area_insets() const { return work_area_insets_; }
|
| -
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| - // Output device's pixel scale factor. This specifies how much the
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| - // UI should be scaled when the actual output has more pixels than
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| - // standard monitors (which is around 100~120dpi.) For aura, this
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| - // value is either 1.0 or 2.0, but may return different values on
|
| - // other platforms.
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| - float GetDeviceScaleFactor() const {
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| - return device_scale_factor_;
|
| - }
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| -
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| - void set_device_scale_factor(float scale) {
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| - device_scale_factor_ = scale;
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| - }
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| -
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| - // Returns the monitor's work area.
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| - gfx::Rect GetWorkAreaBounds() const;
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| -
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| - private:
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| - // Insets for the work area.
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| - gfx::Insets work_area_insets_;
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| -
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| - gfx::Rect bounds_;
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| -
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| - float device_scale_factor_;
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| -
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| - DISALLOW_COPY_AND_ASSIGN(Monitor);
|
| -};
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| -
|
| -} // namespace aura
|
| -
|
| -#endif // UI_AURA_MONITOR_H_
|
|
|