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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "chrome/browser/ui/views/ash/window_positioner.h" | 5 #include "chrome/browser/ui/views/ash/window_positioner.h" |
| 6 | 6 |
| 7 #include "ash/shell.h" | 7 #include "ash/shell.h" |
| 8 #include "ash/wm/window_cycle_controller.h" | 8 #include "ash/wm/window_cycle_controller.h" |
| 9 #include "ash/wm/window_resizer.h" | 9 #include "ash/wm/window_resizer.h" |
| 10 #include "ash/wm/window_util.h" | 10 #include "ash/wm/window_util.h" |
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| 41 // was not yet initialized. | 41 // was not yet initialized. |
| 42 last_popup_position_x_ = popup_position_offset_from_screen_corner_x; | 42 last_popup_position_x_ = popup_position_offset_from_screen_corner_x; |
| 43 last_popup_position_y_ = popup_position_offset_from_screen_corner_y; | 43 last_popup_position_y_ = popup_position_offset_from_screen_corner_y; |
| 44 } | 44 } |
| 45 pop_position_offset_increment_x = grid; | 45 pop_position_offset_increment_x = grid; |
| 46 pop_position_offset_increment_y = grid; | 46 pop_position_offset_increment_y = grid; |
| 47 // We handle the Multi monitor support by retrieving the active window's | 47 // We handle the Multi monitor support by retrieving the active window's |
| 48 // work area. | 48 // work area. |
| 49 aura::Window* window = ash::wm::GetActiveWindow(); | 49 aura::Window* window = ash::wm::GetActiveWindow(); |
| 50 const gfx::Rect work_area = window && window->IsVisible() ? | 50 const gfx::Rect work_area = window && window->IsVisible() ? |
| 51 gfx::Screen::GetMonitorWorkAreaNearestWindow(window) : | 51 gfx::Screen::GetMonitorNearestWindow(window).work_area() : |
| 52 gfx::Screen::GetPrimaryMonitorWorkArea(); | 52 gfx::Screen::GetPrimaryMonitor().work_area(); |
| 53 // Only try to reposition the popup when it is not spanning the entire | 53 // Only try to reposition the popup when it is not spanning the entire |
| 54 // screen. | 54 // screen. |
| 55 if ((old_pos.width() + popup_position_offset_from_screen_corner_x >= | 55 if ((old_pos.width() + popup_position_offset_from_screen_corner_x >= |
| 56 work_area.width()) || | 56 work_area.width()) || |
| 57 (old_pos.height() + popup_position_offset_from_screen_corner_y >= | 57 (old_pos.height() + popup_position_offset_from_screen_corner_y >= |
| 58 work_area.height())) | 58 work_area.height())) |
| 59 return AlignPopupPosition(old_pos, work_area, grid); | 59 return AlignPopupPosition(old_pos, work_area, grid); |
| 60 const gfx::Rect result = SmartPopupPosition(old_pos, work_area, grid); | 60 const gfx::Rect result = SmartPopupPosition(old_pos, work_area, grid); |
| 61 if (!result.IsEmpty()) | 61 if (!result.IsEmpty()) |
| 62 return AlignPopupPosition(result, work_area, grid); | 62 return AlignPopupPosition(result, work_area, grid); |
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| 181 int h = pos.height(); | 181 int h = pos.height(); |
| 182 | 182 |
| 183 // If the alignment was pushing the window out of the screen, we ignore the | 183 // If the alignment was pushing the window out of the screen, we ignore the |
| 184 // alignment for that call. | 184 // alignment for that call. |
| 185 if (abs(pos.right() - work_area.right()) < grid) | 185 if (abs(pos.right() - work_area.right()) < grid) |
| 186 x = work_area.right() - w; | 186 x = work_area.right() - w; |
| 187 if (abs(pos.bottom() - work_area.bottom()) < grid) | 187 if (abs(pos.bottom() - work_area.bottom()) < grid) |
| 188 y = work_area.bottom() - h; | 188 y = work_area.bottom() - h; |
| 189 return gfx::Rect(x, y, w, h); | 189 return gfx::Rect(x, y, w, h); |
| 190 } | 190 } |
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