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Side by Side Diff: ui/gfx/screen.h

Issue 9960042: Refactor screen/monitor so that gfx::Screen returns monitor object. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: . Created 8 years, 8 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_GFX_SCREEN_H_ 5 #ifndef UI_GFX_SCREEN_H_
6 #define UI_GFX_SCREEN_H_ 6 #define UI_GFX_SCREEN_H_
7 #pragma once 7 #pragma once
8 8
9 #include "ui/gfx/native_widget_types.h" 9 #include "ui/gfx/native_widget_types.h"
10 #include "ui/gfx/point.h" 10 #include "ui/gfx/point.h"
11 #include "ui/gfx/rect.h" 11 #include "ui/gfx/rect.h"
12 #include "ui/gfx/size.h"
13 12
14 namespace gfx { 13 namespace gfx {
15 14
15 class Monitor;
16 class ScreenImpl;
17
16 // A utility class for getting various info about screen size, monitors, 18 // A utility class for getting various info about screen size, monitors,
17 // cursor position, etc. 19 // cursor position, etc.
18 // TODO(erikkay) add more of those methods here
19 class UI_EXPORT Screen { 20 class UI_EXPORT Screen {
20 public: 21 public:
21 virtual ~Screen() {} 22 virtual ~Screen() {}
22 23
23 #if defined(USE_ASH) 24 #if defined(USE_AURA)
24 // Sets the instance to use. This takes owernship of |screen|, deleting the 25 // Sets the instance to use. This takes owernship of |screen|, deleting the
25 // old instance. This is used on aura to avoid circular dependencies between 26 // old instance. This is used on aura to avoid circular dependencies between
26 // ui and aura. 27 // ui and aura.
27 static void SetInstance(Screen* screen); 28 static void SetInstance(ScreenImpl* screen);
28 #endif 29 #endif
29 30
30 // Returns the current absolute position of the mouse pointer. 31 // Returns the current absolute position of the mouse pointer.
31 static gfx::Point GetCursorScreenPoint(); 32 static gfx::Point GetCursorScreenPoint();
32 33
33 // Returns the work area of the monitor nearest the specified window.
34 static gfx::Rect GetMonitorWorkAreaNearestWindow(gfx::NativeView view);
35
36 // Returns the bounds of the monitor nearest the specified window.
37 static gfx::Rect GetMonitorAreaNearestWindow(gfx::NativeView view);
38
39 // Returns the work area of the monitor nearest the specified point.
40 static gfx::Rect GetMonitorWorkAreaNearestPoint(const gfx::Point& point);
41
42 // Returns the monitor area (not the work area, but the complete bounds) of
43 // the monitor nearest the specified point.
44 static gfx::Rect GetMonitorAreaNearestPoint(const gfx::Point& point);
45
46 // Returns the bounds of the work area of the primary monitor.
47 static gfx::Rect GetPrimaryMonitorWorkArea();
48
49 // Returns the bounds of the primary monitor.
50 static gfx::Rect GetPrimaryMonitorBounds();
51
52 // Returns the bounds of the work area of the monitor that most closely
53 // intersects the provided bounds.
54 static gfx::Rect GetMonitorWorkAreaMatching(
55 const gfx::Rect& match_rect);
56
57 // Returns the window under the cursor. 34 // Returns the window under the cursor.
58 static gfx::NativeWindow GetWindowAtCursorScreenPoint(); 35 static gfx::NativeWindow GetWindowAtCursorScreenPoint();
59 36
60 // Returns the dimensions of the primary monitor in pixels.
61 static gfx::Size GetPrimaryMonitorSize();
62
63 // Returns the number of monitors. 37 // Returns the number of monitors.
64 // Mirrored displays are excluded; this method is intended to return the 38 // Mirrored displays are excluded; this method is intended to return the
65 // number of distinct, usable displays. 39 // number of distinct, usable displays.
66 static int GetNumMonitors(); 40 static int GetNumMonitors();
67 41
68 protected: 42 // Returns the monitor nearest the specified window in the |monitor_out|
69 virtual gfx::Point GetCursorScreenPointImpl() = 0; 43 // parameter.
70 virtual gfx::Rect GetMonitorWorkAreaNearestWindowImpl( 44 static void GetMonitorNearestWindow(gfx::NativeView view,
71 gfx::NativeView view) = 0; 45 gfx::Monitor* monitor_out);
72 virtual gfx::Rect GetMonitorAreaNearestWindowImpl(
73 gfx::NativeView view) = 0;
74 virtual gfx::Rect GetMonitorWorkAreaNearestPointImpl(
75 const gfx::Point& point) = 0;
76 virtual gfx::Rect GetMonitorAreaNearestPointImpl(const gfx::Point& point) = 0;
77 virtual gfx::NativeWindow GetWindowAtCursorScreenPointImpl() = 0;
78 virtual gfx::Size GetPrimaryMonitorSizeImpl() = 0;
79 virtual int GetNumMonitorsImpl() = 0;
80 46
81 private: 47 // Returns the the monitor nearest the specified point in the |monitor_out|
82 #if defined(USE_AURA) 48 // parameter.
83 // The singleton screen instance. Only used on aura. 49 static void GetMonitorNearestPoint(const gfx::Point& point,
84 static Screen* instance_; 50 gfx::Monitor* monitor_out);
Ben Goodger (Google) 2012/04/13 19:57:19 Now that I've seen all the call sites, I think thi
oshima 2012/04/13 21:18:41 Ok, will do that.
85 #endif 51
52 // Returns the bounds of the work area of the primary monitor in the
53 // |monitor_out| parameter.
54 static void GetPrimaryMonitor(gfx::Monitor* monitor_out);
55
56 // Returns the monitor that most closely intersects the provided bounds
57 // in the |monitor_out| parameter.
58 static void GetMonitorMatching(const gfx::Rect& match_rect,
59 gfx::Monitor* monitor_out);
60
61 // Utility functions to get Monitor bounds/WorkArea bounds.
62 static gfx::Rect GetMonitorAreaNearestWindow(gfx::NativeView view);
63 static gfx::Rect GetMonitorWorkAreaNearestWindow(gfx::NativeView view);
64 static gfx::Rect GetMonitorAreaNearestPoint(const gfx::Point& point);
65 static gfx::Rect GetMonitorWorkAreaNearestPoint(const gfx::Point& point);
66 static gfx::Rect GetPrimaryMonitorBounds();
67 static gfx::Rect GetPrimaryMonitorWorkArea();
86 }; 68 };
87 69
88 } // namespace gfx 70 } // namespace gfx
89 71
90 #endif // VIEWS_SCREEN_H_ 72 #endif // VIEWS_SCREEN_H_
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