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Side by Side Diff: ash/wm/shelf_layout_manager_unittest.cc

Issue 9960042: Refactor screen/monitor so that gfx::Screen returns monitor object. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: . Created 8 years, 8 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ash/wm/shelf_layout_manager.h" 5 #include "ash/wm/shelf_layout_manager.h"
6 6
7 #include "ash/focus_cycler.h" 7 #include "ash/focus_cycler.h"
8 #include "ash/launcher/launcher.h" 8 #include "ash/launcher/launcher.h"
9 #include "ash/screen_ash.h" 9 #include "ash/screen_ash.h"
10 #include "ash/shell.h" 10 #include "ash/shell.h"
11 #include "ash/shell_delegate.h" 11 #include "ash/shell_delegate.h"
12 #include "ash/shell_window_ids.h" 12 #include "ash/shell_window_ids.h"
13 #include "ash/test/ash_test_base.h" 13 #include "ash/test/ash_test_base.h"
14 #include "ui/aura/client/aura_constants.h" 14 #include "ui/aura/client/aura_constants.h"
15 #include "ui/aura/env.h" 15 #include "ui/aura/env.h"
16 #include "ui/aura/monitor.h" 16 #include "ui/aura/monitor_aura.h"
17 #include "ui/aura/monitor_manager.h" 17 #include "ui/aura/monitor_manager.h"
18 #include "ui/aura/root_window.h" 18 #include "ui/aura/root_window.h"
19 #include "ui/aura/test/event_generator.h" 19 #include "ui/aura/test/event_generator.h"
20 #include "ui/aura/window.h" 20 #include "ui/aura/window.h"
21 #include "ui/base/animation/animation_container_element.h" 21 #include "ui/base/animation/animation_container_element.h"
22 #include "ui/gfx/compositor/layer_animator.h" 22 #include "ui/gfx/compositor/layer_animator.h"
23 #include "ui/gfx/compositor/layer.h" 23 #include "ui/gfx/compositor/layer.h"
24 #include "ui/gfx/screen.h" 24 #include "ui/gfx/screen.h"
25 #include "ui/views/widget/widget.h" 25 #include "ui/views/widget/widget.h"
26 26
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79 #define MAYBE_SetVisible SetVisible 79 #define MAYBE_SetVisible SetVisible
80 #endif 80 #endif
81 // Makes sure SetVisible updates work area and widget appropriately. 81 // Makes sure SetVisible updates work area and widget appropriately.
82 TEST_F(ShelfLayoutManagerTest, MAYBE_SetVisible) { 82 TEST_F(ShelfLayoutManagerTest, MAYBE_SetVisible) {
83 ShelfLayoutManager* shelf = GetShelfLayoutManager(); 83 ShelfLayoutManager* shelf = GetShelfLayoutManager();
84 // Force an initial layout. 84 // Force an initial layout.
85 shelf->LayoutShelf(); 85 shelf->LayoutShelf();
86 EXPECT_EQ(ShelfLayoutManager::VISIBLE, shelf->visibility_state()); 86 EXPECT_EQ(ShelfLayoutManager::VISIBLE, shelf->visibility_state());
87 const aura::MonitorManager* manager = 87 const aura::MonitorManager* manager =
88 aura::Env::GetInstance()->monitor_manager(); 88 aura::Env::GetInstance()->monitor_manager();
89 const aura::Monitor* monitor = 89 const aura::MonitorAura* monitor =
90 manager->GetMonitorNearestWindow(Shell::GetRootWindow()); 90 manager->GetMonitorNearestWindow(Shell::GetRootWindow());
91 ASSERT_TRUE(monitor); 91 ASSERT_TRUE(monitor);
92 // Bottom inset should be the max of widget heights. 92 // Bottom inset should be the max of widget heights.
93 EXPECT_EQ(shelf->shelf_height(), 93 EXPECT_EQ(shelf->shelf_height(),
94 monitor->work_area_insets().bottom()); 94 monitor->work_area_insets().bottom());
95 95
96 // Hide the shelf. 96 // Hide the shelf.
97 SetState(shelf, ShelfLayoutManager::HIDDEN); 97 SetState(shelf, ShelfLayoutManager::HIDDEN);
98 // Run the animation to completion. 98 // Run the animation to completion.
99 StepWidgetLayerAnimatorToEnd(shelf->launcher_widget()); 99 StepWidgetLayerAnimatorToEnd(shelf->launcher_widget());
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130 130
131 // Makes sure LayoutShelf invoked while animating cleans things up. 131 // Makes sure LayoutShelf invoked while animating cleans things up.
132 TEST_F(ShelfLayoutManagerTest, LayoutShelfWhileAnimating) { 132 TEST_F(ShelfLayoutManagerTest, LayoutShelfWhileAnimating) {
133 ShelfLayoutManager* shelf = GetShelfLayoutManager(); 133 ShelfLayoutManager* shelf = GetShelfLayoutManager();
134 // Force an initial layout. 134 // Force an initial layout.
135 shelf->LayoutShelf(); 135 shelf->LayoutShelf();
136 EXPECT_EQ(ShelfLayoutManager::VISIBLE, shelf->visibility_state()); 136 EXPECT_EQ(ShelfLayoutManager::VISIBLE, shelf->visibility_state());
137 137
138 const aura::MonitorManager* manager = 138 const aura::MonitorManager* manager =
139 aura::Env::GetInstance()->monitor_manager(); 139 aura::Env::GetInstance()->monitor_manager();
140 const aura::Monitor* monitor = 140 const aura::MonitorAura* monitor =
141 manager->GetMonitorNearestWindow(Shell::GetRootWindow()); 141 manager->GetMonitorNearestWindow(Shell::GetRootWindow());
142 142
143 // Hide the shelf. 143 // Hide the shelf.
144 SetState(shelf, ShelfLayoutManager::HIDDEN); 144 SetState(shelf, ShelfLayoutManager::HIDDEN);
145 shelf->LayoutShelf(); 145 shelf->LayoutShelf();
146 EXPECT_EQ(ShelfLayoutManager::HIDDEN, shelf->visibility_state()); 146 EXPECT_EQ(ShelfLayoutManager::HIDDEN, shelf->visibility_state());
147 EXPECT_EQ(0, monitor->work_area_insets().bottom()); 147 EXPECT_EQ(0, monitor->work_area_insets().bottom());
148 // Make sure the bounds of the two widgets changed. 148 // Make sure the bounds of the two widgets changed.
149 EXPECT_GE(shelf->launcher_widget()->GetNativeView()->bounds().y(), 149 EXPECT_GE(shelf->launcher_widget()->GetNativeView()->bounds().y(),
150 gfx::Screen::GetPrimaryMonitorBounds().bottom()); 150 gfx::Screen::GetPrimaryMonitorBounds().bottom());
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471 EXPECT_EQ(ShelfLayoutManager::HIDDEN, shelf->visibility_state()); 471 EXPECT_EQ(ShelfLayoutManager::HIDDEN, shelf->visibility_state());
472 472
473 // Toggle app list to hide. 473 // Toggle app list to hide.
474 shell->ToggleAppList(); 474 shell->ToggleAppList();
475 EXPECT_FALSE(shell->GetAppListTargetVisibility()); 475 EXPECT_FALSE(shell->GetAppListTargetVisibility());
476 EXPECT_EQ(ShelfLayoutManager::HIDDEN, shelf->visibility_state()); 476 EXPECT_EQ(ShelfLayoutManager::HIDDEN, shelf->visibility_state());
477 } 477 }
478 478
479 } // namespace internal 479 } // namespace internal
480 } // namespace ash 480 } // namespace ash
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