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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "ui/gfx/screen.h" | |
6 | |
7 #include "base/logging.h" | |
8 #include "ui/gfx/native_widget_types.h" | |
9 #include "ui/gfx/monitor.h" | |
10 | |
11 namespace gfx { | |
12 | |
13 // gfx can't depend upon aura, otherwise we have circular dependencies. So, | |
14 // gfx::Screen is pluggable and Desktop plugs in the real implementation. | |
15 namespace { | |
16 ScreenImpl* instance_ = NULL; | |
Ben Goodger (Google)
2012/04/10 16:37:20
g_instance
oshima
2012/04/10 21:31:46
Done.
| |
17 | |
18 // TODO(erg): Figure out what to do about the Screen class. For now, I've | |
19 // added default values for when a Screen instance class isn't passed in, but | |
20 // this is the wrong thing. | |
21 const Monitor* GetDefaultMonitor() { | |
22 static SimpleMonitor* default_monitor = | |
23 new SimpleMonitor(gfx::Rect(0, 0, 800, 800)); | |
24 return default_monitor; | |
25 }; | |
26 | |
27 } | |
28 | |
29 // static | |
30 void Screen::SetInstance(ScreenImpl* screen) { | |
31 delete instance_; | |
32 instance_ = screen; | |
33 } | |
34 | |
35 // static | |
36 gfx::Point Screen::GetCursorScreenPoint() { | |
37 if (!instance_) | |
38 return gfx::Point(); | |
39 return instance_->GetCursorScreenPoint(); | |
40 } | |
41 | |
42 // static | |
43 gfx::NativeWindow Screen::GetWindowAtCursorScreenPoint() { | |
44 if (!instance_) | |
45 return NULL; | |
46 return instance_->GetWindowAtCursorScreenPoint(); | |
47 } | |
48 | |
49 // static | |
50 int Screen::GetNumMonitors() { | |
51 if (!instance_) | |
52 return 1; | |
53 return instance_->GetNumMonitors(); | |
54 } | |
55 | |
56 // static | |
57 const gfx::Monitor* Screen::GetMonitorNearestWindow(gfx::NativeWindow window) { | |
58 if (!instance_) | |
59 return GetDefaultMonitor(); | |
60 return instance_->GetMonitorNearestWindow(window); | |
61 } | |
62 | |
63 // static | |
64 const gfx::Monitor* Screen::GetMonitorNearestPoint(const gfx::Point& point) { | |
65 if (!instance_) | |
66 return GetDefaultMonitor(); | |
67 return instance_->GetMonitorNearestPoint(point); | |
68 } | |
69 | |
70 // static | |
71 const gfx::Monitor* Screen::GetPrimaryMonitor() { | |
72 if (!instance_) | |
73 return GetDefaultMonitor(); | |
74 return instance_->GetPrimaryMonitor(); | |
75 } | |
76 | |
77 // static | |
78 const gfx::Monitor* Screen::GetMonitorMatching(const gfx::Rect& match_rect) { | |
79 if (!instance_) | |
80 return GetDefaultMonitor(); | |
81 return instance_->GetMonitorNearestPoint(match_rect.CenterPoint()); | |
82 } | |
83 | |
84 } // namespace gfx | |
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