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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #include "ui/gfx/screen.h" |
| 6 |
| 7 #include "base/logging.h" |
| 8 #include "ui/gfx/monitor.h" |
| 9 #include "ui/gfx/native_widget_types.h" |
| 10 #include "ui/gfx/screen_impl.h" |
| 11 |
| 12 namespace gfx { |
| 13 |
| 14 // gfx can't depend upon aura, otherwise we have circular dependencies. So, |
| 15 // gfx::Screen is pluggable and Desktop plugs in the real implementation. |
| 16 namespace { |
| 17 ScreenImpl* g_instance_ = NULL; |
| 18 |
| 19 // TODO(erg): Figure out what to do about the Screen class. For now, I've |
| 20 // added default values for when a Screen instance class isn't passed in, but |
| 21 // this is the wrong thing. |
| 22 const Monitor* GetDefaultMonitor() { |
| 23 static SimpleMonitor* default_monitor = |
| 24 new SimpleMonitor(gfx::Rect(0, 0, 800, 800)); |
| 25 return default_monitor; |
| 26 }; |
| 27 |
| 28 } |
| 29 |
| 30 // static |
| 31 void Screen::SetInstance(ScreenImpl* screen) { |
| 32 delete g_instance_; |
| 33 g_instance_ = screen; |
| 34 } |
| 35 |
| 36 // static |
| 37 gfx::Point Screen::GetCursorScreenPoint() { |
| 38 if (!g_instance_) |
| 39 return gfx::Point(); |
| 40 return g_instance_->GetCursorScreenPoint(); |
| 41 } |
| 42 |
| 43 // static |
| 44 gfx::NativeWindow Screen::GetWindowAtCursorScreenPoint() { |
| 45 if (!g_instance_) |
| 46 return NULL; |
| 47 return g_instance_->GetWindowAtCursorScreenPoint(); |
| 48 } |
| 49 |
| 50 // static |
| 51 int Screen::GetNumMonitors() { |
| 52 if (!g_instance_) |
| 53 return 1; |
| 54 return g_instance_->GetNumMonitors(); |
| 55 } |
| 56 |
| 57 // static |
| 58 const gfx::Monitor* Screen::GetMonitorNearestWindow(gfx::NativeWindow window) { |
| 59 if (!g_instance_) |
| 60 return GetDefaultMonitor(); |
| 61 return g_instance_->GetMonitorNearestWindow(window); |
| 62 } |
| 63 |
| 64 // static |
| 65 const gfx::Monitor* Screen::GetMonitorNearestPoint(const gfx::Point& point) { |
| 66 if (!g_instance_) |
| 67 return GetDefaultMonitor(); |
| 68 return g_instance_->GetMonitorNearestPoint(point); |
| 69 } |
| 70 |
| 71 // static |
| 72 const gfx::Monitor* Screen::GetPrimaryMonitor() { |
| 73 if (!g_instance_) |
| 74 return GetDefaultMonitor(); |
| 75 return g_instance_->GetPrimaryMonitor(); |
| 76 } |
| 77 |
| 78 // static |
| 79 const gfx::Monitor* Screen::GetMonitorMatching(const gfx::Rect& match_rect) { |
| 80 if (!g_instance_) |
| 81 return GetDefaultMonitor(); |
| 82 return g_instance_->GetMonitorNearestPoint(match_rect.CenterPoint()); |
| 83 } |
| 84 |
| 85 } // namespace gfx |
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