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Side by Side Diff: src/v8threads.h

Issue 995006: Explicitly declare temporary cooked frames state (Closed)
Patch Set: merge, codereview Created 10 years, 9 months ago
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1 // Copyright 2008 the V8 project authors. All rights reserved. 1 // Copyright 2008 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
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72 // In the following two lists there is always at least one object on the list. 72 // In the following two lists there is always at least one object on the list.
73 // The first object is a flying anchor that is only there to simplify linking 73 // The first object is a flying anchor that is only there to simplify linking
74 // and unlinking. 74 // and unlinking.
75 // Head of linked list of free states. 75 // Head of linked list of free states.
76 static ThreadState* free_anchor_; 76 static ThreadState* free_anchor_;
77 // Head of linked list of states in use. 77 // Head of linked list of states in use.
78 static ThreadState* in_use_anchor_; 78 static ThreadState* in_use_anchor_;
79 }; 79 };
80 80
81 81
82 // Defined in top.h
83 class ThreadLocalTop;
84
85
86 class ThreadVisitor {
87 public:
88 // ThreadLocalTop may be only available during this call.
89 virtual void VisitThread(ThreadLocalTop* top) = 0;
90
91 protected:
92 virtual ~ThreadVisitor() {}
93 };
94
95
82 class ThreadManager : public AllStatic { 96 class ThreadManager : public AllStatic {
83 public: 97 public:
84 static void Lock(); 98 static void Lock();
85 static void Unlock(); 99 static void Unlock();
86 100
87 static void ArchiveThread(); 101 static void ArchiveThread();
88 static bool RestoreThread(); 102 static bool RestoreThread();
89 static void FreeThreadResources(); 103 static void FreeThreadResources();
90 static bool IsArchived(); 104 static bool IsArchived();
91 105
92 static void Iterate(ObjectVisitor* v); 106 static void Iterate(ObjectVisitor* v);
107 static void IterateThreads(ThreadVisitor* v);
93 static void MarkCompactPrologue(bool is_compacting); 108 static void MarkCompactPrologue(bool is_compacting);
94 static void MarkCompactEpilogue(bool is_compacting); 109 static void MarkCompactEpilogue(bool is_compacting);
95 static bool IsLockedByCurrentThread() { return mutex_owner_.IsSelf(); } 110 static bool IsLockedByCurrentThread() { return mutex_owner_.IsSelf(); }
96 111
97 static int CurrentId(); 112 static int CurrentId();
98 static void AssignId(); 113 static void AssignId();
99 static bool HasId(); 114 static bool HasId();
100 115
101 static void TerminateExecution(int thread_id); 116 static void TerminateExecution(int thread_id);
102 117
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135 150
136 bool keep_going_; 151 bool keep_going_;
137 int sleep_ms_; 152 int sleep_ms_;
138 153
139 static ContextSwitcher* singleton_; 154 static ContextSwitcher* singleton_;
140 }; 155 };
141 156
142 } } // namespace v8::internal 157 } } // namespace v8::internal
143 158
144 #endif // V8_V8THREADS_H_ 159 #endif // V8_V8THREADS_H_
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