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1 // Copyright 2006-2008 the V8 project authors. All rights reserved. | 1 // Copyright 2006-2008 the V8 project authors. All rights reserved. |
2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
4 // met: | 4 // met: |
5 // | 5 // |
6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | 22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | 23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
27 | 27 |
28 #ifndef V8_FRAMES_INL_H_ | 28 #ifndef V8_FRAMES_INL_H_ |
29 #define V8_FRAMES_INL_H_ | 29 #define V8_FRAMES_INL_H_ |
30 | 30 |
31 #include "frames.h" | 31 #include "frames.h" |
32 #ifdef V8_ARCH_ARM | 32 |
| 33 #if V8_TARGET_ARCH_IA32 |
| 34 #include "ia32/frames-ia32.h" |
| 35 #elif V8_TARGET_ARCH_X64 |
| 36 #include "x64/frames-x64.h" |
| 37 #elif V8_TARGET_ARCH_ARM |
33 #include "arm/frames-arm.h" | 38 #include "arm/frames-arm.h" |
34 #endif | 39 #endif |
35 | 40 |
36 #ifdef V8_ARCH_X64 | |
37 #include "x64/frames-x64.h" | |
38 #endif | |
39 | |
40 #ifdef V8_ARCH_IA32 | |
41 #include "ia32/frames-ia32.h" | |
42 #endif | |
43 | |
44 | |
45 namespace v8 { namespace internal { | 41 namespace v8 { namespace internal { |
46 | 42 |
47 | 43 |
48 inline Address StackHandler::address() const { | 44 inline Address StackHandler::address() const { |
49 // NOTE: There's an obvious problem with the address of the NULL | 45 // NOTE: There's an obvious problem with the address of the NULL |
50 // stack handler. Right now, it benefits us that the subtraction | 46 // stack handler. Right now, it benefits us that the subtraction |
51 // leads to a very high address (above everything else on the | 47 // leads to a very high address (above everything else on the |
52 // stack), but maybe we should stop relying on it? | 48 // stack), but maybe we should stop relying on it? |
53 const int displacement = StackHandlerConstants::kAddressDisplacement; | 49 const int displacement = StackHandlerConstants::kAddressDisplacement; |
54 Address address = reinterpret_cast<Address>(const_cast<StackHandler*>(this)); | 50 Address address = reinterpret_cast<Address>(const_cast<StackHandler*>(this)); |
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223 template<typename Iterator> | 219 template<typename Iterator> |
224 void JavaScriptFrameIteratorTemp<Iterator>::Reset() { | 220 void JavaScriptFrameIteratorTemp<Iterator>::Reset() { |
225 iterator_.Reset(); | 221 iterator_.Reset(); |
226 if (!done()) Advance(); | 222 if (!done()) Advance(); |
227 } | 223 } |
228 | 224 |
229 | 225 |
230 } } // namespace v8::internal | 226 } } // namespace v8::internal |
231 | 227 |
232 #endif // V8_FRAMES_INL_H_ | 228 #endif // V8_FRAMES_INL_H_ |
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