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| 1 // Copyright 2006-2008 the V8 project authors. All rights reserved. | 1 // Copyright 2006-2008 the V8 project authors. All rights reserved. |
| 2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
| 3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
| 4 // met: | 4 // met: |
| 5 // | 5 // |
| 6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
| 7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
| 8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
| 9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
| 10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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| 22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | 22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| 23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | 23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| 24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 27 | 27 |
| 28 #ifndef V8_FRAMES_INL_H_ | 28 #ifndef V8_FRAMES_INL_H_ |
| 29 #define V8_FRAMES_INL_H_ | 29 #define V8_FRAMES_INL_H_ |
| 30 | 30 |
| 31 #include "frames.h" | 31 #include "frames.h" |
| 32 #ifdef V8_ARCH_ARM | 32 |
| 33 #if V8_TARGET_ARCH_IA32 |
| 34 #include "ia32/frames-ia32.h" |
| 35 #elif V8_TARGET_ARCH_X64 |
| 36 #include "x64/frames-x64.h" |
| 37 #elif V8_TARGET_ARCH_ARM |
| 33 #include "arm/frames-arm.h" | 38 #include "arm/frames-arm.h" |
| 34 #endif | 39 #endif |
| 35 | 40 |
| 36 #ifdef V8_ARCH_X64 | |
| 37 #include "x64/frames-x64.h" | |
| 38 #endif | |
| 39 | |
| 40 #ifdef V8_ARCH_IA32 | |
| 41 #include "ia32/frames-ia32.h" | |
| 42 #endif | |
| 43 | |
| 44 | |
| 45 namespace v8 { namespace internal { | 41 namespace v8 { namespace internal { |
| 46 | 42 |
| 47 | 43 |
| 48 inline Address StackHandler::address() const { | 44 inline Address StackHandler::address() const { |
| 49 // NOTE: There's an obvious problem with the address of the NULL | 45 // NOTE: There's an obvious problem with the address of the NULL |
| 50 // stack handler. Right now, it benefits us that the subtraction | 46 // stack handler. Right now, it benefits us that the subtraction |
| 51 // leads to a very high address (above everything else on the | 47 // leads to a very high address (above everything else on the |
| 52 // stack), but maybe we should stop relying on it? | 48 // stack), but maybe we should stop relying on it? |
| 53 const int displacement = StackHandlerConstants::kAddressDisplacement; | 49 const int displacement = StackHandlerConstants::kAddressDisplacement; |
| 54 Address address = reinterpret_cast<Address>(const_cast<StackHandler*>(this)); | 50 Address address = reinterpret_cast<Address>(const_cast<StackHandler*>(this)); |
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| 223 template<typename Iterator> | 219 template<typename Iterator> |
| 224 void JavaScriptFrameIteratorTemp<Iterator>::Reset() { | 220 void JavaScriptFrameIteratorTemp<Iterator>::Reset() { |
| 225 iterator_.Reset(); | 221 iterator_.Reset(); |
| 226 if (!done()) Advance(); | 222 if (!done()) Advance(); |
| 227 } | 223 } |
| 228 | 224 |
| 229 | 225 |
| 230 } } // namespace v8::internal | 226 } } // namespace v8::internal |
| 231 | 227 |
| 232 #endif // V8_FRAMES_INL_H_ | 228 #endif // V8_FRAMES_INL_H_ |
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