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1 // Copyright 2006-2008 the V8 project authors. All rights reserved. | 1 // Copyright 2006-2008 the V8 project authors. All rights reserved. |
2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
4 // met: | 4 // met: |
5 // | 5 // |
6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | 22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | 23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
27 | 27 |
28 #ifndef V8_FRAMES_INL_H_ | 28 #ifndef V8_FRAMES_INL_H_ |
29 #define V8_FRAMES_INL_H_ | 29 #define V8_FRAMES_INL_H_ |
30 | 30 |
31 #include "frames.h" | 31 #include "frames.h" |
32 #ifdef ARM | 32 #ifdef V8_ARCH_ARM |
33 #include "arm/frames-arm.h" | 33 #include "arm/frames-arm.h" |
34 #else | 34 #endif |
35 | |
36 #ifdef V8_ARCH_X64 | |
37 #include "ia64/frames-ia64.h" | |
Mads Ager (chromium)
2009/04/29 12:27:24
ia64 / x64 confusion.
Lasse Reichstein
2009/04/29 13:05:41
Yes, my bad.
| |
38 #endif | |
39 | |
40 #ifdef V8_ARCH_IA32 | |
35 #include "ia32/frames-ia32.h" | 41 #include "ia32/frames-ia32.h" |
36 #endif | 42 #endif |
37 | 43 |
38 | 44 |
39 namespace v8 { namespace internal { | 45 namespace v8 { namespace internal { |
40 | 46 |
41 | 47 |
42 inline Address StackHandler::address() const { | 48 inline Address StackHandler::address() const { |
43 // NOTE: There's an obvious problem with the address of the NULL | 49 // NOTE: There's an obvious problem with the address of the NULL |
44 // stack handler. Right now, it benefits us that the subtraction | 50 // stack handler. Right now, it benefits us that the subtraction |
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217 template<typename Iterator> | 223 template<typename Iterator> |
218 void JavaScriptFrameIteratorTemp<Iterator>::Reset() { | 224 void JavaScriptFrameIteratorTemp<Iterator>::Reset() { |
219 iterator_.Reset(); | 225 iterator_.Reset(); |
220 if (!done()) Advance(); | 226 if (!done()) Advance(); |
221 } | 227 } |
222 | 228 |
223 | 229 |
224 } } // namespace v8::internal | 230 } } // namespace v8::internal |
225 | 231 |
226 #endif // V8_FRAMES_INL_H_ | 232 #endif // V8_FRAMES_INL_H_ |
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