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Side by Side Diff: net/socket/client_socket_pool.h

Issue 9861032: Close idle connections / SPDY sessions when needed (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Address eroman's comments. Created 8 years, 8 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef NET_SOCKET_CLIENT_SOCKET_POOL_H_ 5 #ifndef NET_SOCKET_CLIENT_SOCKET_POOL_H_
6 #define NET_SOCKET_CLIENT_SOCKET_POOL_H_ 6 #define NET_SOCKET_CLIENT_SOCKET_POOL_H_
7 #pragma once 7 #pragma once
8 8
9 #include <deque> 9 #include <deque>
10 #include <string> 10 #include <string>
11 11
12 #include "base/basictypes.h" 12 #include "base/basictypes.h"
13 #include "base/debug/stack_trace.h"
13 #include "base/memory/ref_counted.h" 14 #include "base/memory/ref_counted.h"
14 #include "base/time.h" 15 #include "base/time.h"
15 #include "base/template_util.h" 16 #include "base/template_util.h"
16 #include "net/base/completion_callback.h" 17 #include "net/base/completion_callback.h"
17 #include "net/base/host_resolver.h" 18 #include "net/base/host_resolver.h"
18 #include "net/base/load_states.h" 19 #include "net/base/load_states.h"
19 #include "net/base/net_export.h" 20 #include "net/base/net_export.h"
20 #include "net/base/request_priority.h" 21 #include "net/base/request_priority.h"
21 22
22 namespace base { 23 namespace base {
23 class DictionaryValue; 24 class DictionaryValue;
24 } 25 }
25 26
26 namespace net { 27 namespace net {
27 28
28 class ClientSocketHandle; 29 class ClientSocketHandle;
29 class ClientSocketPoolHistograms; 30 class ClientSocketPoolHistograms;
30 class StreamSocket; 31 class StreamSocket;
31 32
33 // TODO(rch): Remove this once we track down the use-after-free
34 enum MagicValue {
eroman 2012/03/28 18:25:59 nit: Please put this inside the private section of
Ryan Hamilton 2012/03/28 18:35:28 Done.
35 ALIVE = 0xCA11AB1E,
36 DEAD = 0xDEADBEEF
37 };
38
39 // ClientSocketPools are layered. This defines an interface for lower level
40 // socket pools to communicate with higher layer pools.
41 class NET_EXPORT LayeredPool {
42 public:
43 LayeredPool();
44 virtual ~LayeredPool();
45
46 // Instructs the LayeredPool to close an idle connection. Return true if one
47 // was closed.
48 virtual bool CloseOneIdleConnection() = 0;
49
50 // TODO(rch): remove this once we track down the use-after-free
51 void CrashIfFreed();
52
53 private:
54 // TODO(rch): Remove this once we track down the use-after-free
55 MagicValue magic_value_;
56 base::debug::StackTrace stack_trace_;
57 };
58
32 // A ClientSocketPool is used to restrict the number of sockets open at a time. 59 // A ClientSocketPool is used to restrict the number of sockets open at a time.
33 // It also maintains a list of idle persistent sockets. 60 // It also maintains a list of idle persistent sockets.
34 // 61 //
35 class NET_EXPORT ClientSocketPool { 62 class NET_EXPORT ClientSocketPool {
36 public: 63 public:
37 // Requests a connected socket for a group_name. 64 // Requests a connected socket for a group_name.
38 // 65 //
39 // There are five possible results from calling this function: 66 // There are five possible results from calling this function:
40 // 1) RequestSocket returns OK and initializes |handle| with a reused socket. 67 // 1) RequestSocket returns OK and initializes |handle| with a reused socket.
41 // 2) RequestSocket returns OK with a newly connected socket. 68 // 2) RequestSocket returns OK with a newly connected socket.
(...skipping 61 matching lines...) Expand 10 before | Expand all | Expand 10 after
103 virtual void ReleaseSocket(const std::string& group_name, 130 virtual void ReleaseSocket(const std::string& group_name,
104 StreamSocket* socket, 131 StreamSocket* socket,
105 int id) = 0; 132 int id) = 0;
106 133
107 // This flushes all state from the ClientSocketPool. This means that all 134 // This flushes all state from the ClientSocketPool. This means that all
108 // idle and connecting sockets are discarded. Active sockets being 135 // idle and connecting sockets are discarded. Active sockets being
109 // held by ClientSocketPool clients will be discarded when released back to 136 // held by ClientSocketPool clients will be discarded when released back to
110 // the pool. Does not flush any pools wrapped by |this|. 137 // the pool. Does not flush any pools wrapped by |this|.
111 virtual void Flush() = 0; 138 virtual void Flush() = 0;
112 139
140 // Returns true if a there is currently a request blocked on the
141 // per-pool (not per-host) max socket limit.
142 virtual bool IsStalled() const = 0;
143
113 // Called to close any idle connections held by the connection manager. 144 // Called to close any idle connections held by the connection manager.
114 virtual void CloseIdleSockets() = 0; 145 virtual void CloseIdleSockets() = 0;
115 146
116 // The total number of idle sockets in the pool. 147 // The total number of idle sockets in the pool.
117 virtual int IdleSocketCount() const = 0; 148 virtual int IdleSocketCount() const = 0;
118 149
119 // The total number of idle sockets in a connection group. 150 // The total number of idle sockets in a connection group.
120 virtual int IdleSocketCountInGroup(const std::string& group_name) const = 0; 151 virtual int IdleSocketCountInGroup(const std::string& group_name) const = 0;
121 152
122 // Determine the LoadState of a connecting ClientSocketHandle. 153 // Determine the LoadState of a connecting ClientSocketHandle.
123 virtual LoadState GetLoadState(const std::string& group_name, 154 virtual LoadState GetLoadState(const std::string& group_name,
124 const ClientSocketHandle* handle) const = 0; 155 const ClientSocketHandle* handle) const = 0;
125 156
157 // Adds a LayeredPool on top of |this|.
158 virtual void AddLayeredPool(LayeredPool* layered_pool) = 0;
159
160 // Removes a LayeredPool from |this|.
161 virtual void RemoveLayeredPool(LayeredPool* layered_pool) = 0;
162
126 // Retrieves information on the current state of the pool as a 163 // Retrieves information on the current state of the pool as a
127 // DictionaryValue. Caller takes possession of the returned value. 164 // DictionaryValue. Caller takes possession of the returned value.
128 // If |include_nested_pools| is true, the states of any nested 165 // If |include_nested_pools| is true, the states of any nested
129 // ClientSocketPools will be included. 166 // ClientSocketPools will be included.
130 virtual base::DictionaryValue* GetInfoAsValue( 167 virtual base::DictionaryValue* GetInfoAsValue(
131 const std::string& name, 168 const std::string& name,
132 const std::string& type, 169 const std::string& type,
133 bool include_nested_pools) const = 0; 170 bool include_nested_pools) const = 0;
134 171
135 // Returns the maximum amount of time to wait before retrying a connect. 172 // Returns the maximum amount of time to wait before retrying a connect.
(...skipping 54 matching lines...) Expand 10 before | Expand all | Expand 10 after
190 const scoped_refptr<SocketParams>& params, 227 const scoped_refptr<SocketParams>& params,
191 int num_sockets, 228 int num_sockets,
192 const BoundNetLog& net_log) { 229 const BoundNetLog& net_log) {
193 CheckIsValidSocketParamsForPool<PoolType, SocketParams>(); 230 CheckIsValidSocketParamsForPool<PoolType, SocketParams>();
194 pool->RequestSockets(group_name, &params, num_sockets, net_log); 231 pool->RequestSockets(group_name, &params, num_sockets, net_log);
195 } 232 }
196 233
197 } // namespace net 234 } // namespace net
198 235
199 #endif // NET_SOCKET_CLIENT_SOCKET_POOL_H_ 236 #endif // NET_SOCKET_CLIENT_SOCKET_POOL_H_
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