Index: chrome/test/data/prerender/prerender_html5_common.js |
diff --git a/chrome/test/data/prerender/prerender_html5_common.js b/chrome/test/data/prerender/prerender_html5_common.js |
index 09d196b4744c3b9fb631a7009b318c0912807461..7779c5a48693d663e841f4f7dbbd05f02cb2b7ca 100644 |
--- a/chrome/test/data/prerender/prerender_html5_common.js |
+++ b/chrome/test/data/prerender/prerender_html5_common.js |
@@ -20,7 +20,6 @@ function assert(bool) { |
var canPlaySeen = false; |
var playingSeen = false; |
var canPlayThroughSeen = false; |
-var stalledSeen = false; |
var loadStartSeen = false; |
var hasError = false; |
@@ -49,16 +48,16 @@ function mediaEventHandler(e) { |
loadStartSeen = true; |
break; |
case 'stalled': |
- assert(loadStartSeen); |
- stalledSeen = true; |
+ // We should never see a stalled event during the display portion of the |
+ // test. |
+ assert(false); |
scherkus (not reviewing)
2012/03/28 00:24:34
shishir: can you take a look at this?
Shishir
2012/03/28 18:41:33
From the webkit code (third_party/WebKit/Source/We
scherkus (not reviewing)
2012/03/30 21:40:45
This CL apparently fixes that behaviour, which I w
|
break; |
} |
- var stallDone = !testNetworkEvents || stalledSeen; |
var progressDone = (willPlay && canPlayThroughSeen && playingSeen) || |
(!willPlay && canPlayThroughSeen && !playingSeen); |
- if (stallDone && progressDone) |
+ if (progressDone) |
document.title = 'PASS'; |
} |