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Side by Side Diff: media/filters/audio_renderer_base.h

Issue 9826028: Rename AudioRendererBase and AudioRendererAlgorithmBase (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Unit tests were somehow unadded Created 8 years, 8 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 // Audio rendering unit utilizing an AudioRendererSink to output data.
6 //
7 // This class lives inside three threads during it's lifetime, namely:
8 // 1. Render thread.
9 // This object is created on the render thread.
10 // 2. Pipeline thread
11 // Initialize() is called here with the audio format.
12 // Play/Pause/Seek also happens here.
13 // 3. Audio thread created by the AudioRendererSink.
14 // Render() is called here where audio data is decoded into raw PCM data.
15 //
16 // AudioRendererBase talks to an AudioRendererAlgorithmBase that takes care of
17 // queueing audio data and stretching/shrinking audio data when playback rate !=
18 // 1.0 or 0.0.
19
20 #ifndef MEDIA_FILTERS_AUDIO_RENDERER_BASE_H_
21 #define MEDIA_FILTERS_AUDIO_RENDERER_BASE_H_
22
23 #include <deque>
24
25 #include "base/synchronization/lock.h"
26 #include "media/base/audio_decoder.h"
27 #include "media/base/audio_renderer_sink.h"
28 #include "media/base/buffers.h"
29 #include "media/base/filters.h"
30 #include "media/filters/audio_renderer_algorithm_base.h"
31
32 namespace media {
33
34 class MEDIA_EXPORT AudioRendererBase
35 : public AudioRenderer,
36 NON_EXPORTED_BASE(public media::AudioRendererSink::RenderCallback) {
37 public:
38 // Methods called on Render thread ------------------------------------------
39 // An AudioRendererSink is used as the destination for the rendered audio.
40 explicit AudioRendererBase(media::AudioRendererSink* sink);
41 virtual ~AudioRendererBase();
42
43 // Methods called on pipeline thread ----------------------------------------
44 // Filter implementation.
45 virtual void Play(const base::Closure& callback) OVERRIDE;
46 virtual void Pause(const base::Closure& callback) OVERRIDE;
47 virtual void Flush(const base::Closure& callback) OVERRIDE;
48 virtual void Stop(const base::Closure& callback) OVERRIDE;
49 virtual void SetPlaybackRate(float rate) OVERRIDE;
50 virtual void Seek(base::TimeDelta time, const PipelineStatusCB& cb) OVERRIDE;
51
52 // AudioRenderer implementation.
53 virtual void Initialize(const scoped_refptr<AudioDecoder>& decoder,
54 const PipelineStatusCB& init_cb,
55 const base::Closure& underflow_cb,
56 const TimeCB& time_cb) OVERRIDE;
57 virtual bool HasEnded() OVERRIDE;
58 virtual void ResumeAfterUnderflow(bool buffer_more_audio) OVERRIDE;
59 virtual void SetVolume(float volume) OVERRIDE;
60
61 private:
62 friend class AudioRendererBaseTest;
63 FRIEND_TEST_ALL_PREFIXES(AudioRendererBaseTest, EndOfStream);
64 FRIEND_TEST_ALL_PREFIXES(AudioRendererBaseTest, Underflow_EndOfStream);
65
66 // Callback from the audio decoder delivering decoded audio samples.
67 void DecodedAudioReady(scoped_refptr<Buffer> buffer);
68
69 // Fills the given buffer with audio data by delegating to its |algorithm_|.
70 // FillBuffer() also takes care of updating the clock. Returns the number of
71 // frames copied into |dest|, which may be less than or equal to
72 // |requested_frames|.
73 //
74 // If this method returns fewer frames than |requested_frames|, it could
75 // be a sign that the pipeline is stalled or unable to stream the data fast
76 // enough. In such scenarios, the callee should zero out unused portions
77 // of their buffer to playback silence.
78 //
79 // FillBuffer() updates the pipeline's playback timestamp. If FillBuffer() is
80 // not called at the same rate as audio samples are played, then the reported
81 // timestamp in the pipeline will be ahead of the actual audio playback. In
82 // this case |playback_delay| should be used to indicate when in the future
83 // should the filled buffer be played. If FillBuffer() is called as the audio
84 // hardware plays the buffer, then |playback_delay| should be zero.
85 //
86 // FillBuffer() calls SignalEndOfStream() when it reaches end of stream.
87 //
88 // Safe to call on any thread.
89 uint32 FillBuffer(uint8* dest,
90 uint32 requested_frames,
91 const base::TimeDelta& playback_delay);
92
93 // Called at the end of stream when all the hardware buffers become empty
94 // (i.e. when all the data written to the device has been played).
95 void SignalEndOfStream();
96
97 // Get the playback rate of |algorithm_|.
98 float GetPlaybackRate();
99
100 // Convert number of bytes to duration of time using information about the
101 // number of channels, sample rate and sample bits.
102 base::TimeDelta ConvertToDuration(int bytes);
103
104 // Estimate earliest time when current buffer can stop playing.
105 void UpdateEarliestEndTime(int bytes_filled,
106 base::TimeDelta request_delay,
107 base::Time time_now);
108
109 // Methods called on pipeline thread ----------------------------------------
110 void DoPlay();
111 void DoPause();
112 void DoSeek();
113
114 // media::AudioRendererSink::RenderCallback implementation.
115 virtual int Render(const std::vector<float*>& audio_data,
116 int number_of_frames,
117 int audio_delay_milliseconds) OVERRIDE;
118 virtual void OnRenderError() OVERRIDE;
119
120 // Helper method that schedules an asynchronous read from the decoder and
121 // increments |pending_reads_|.
122 //
123 // Safe to call from any thread.
124 void ScheduleRead_Locked();
125
126 // Returns true if the data in the buffer is all before
127 // |seek_timestamp_|. This can only return true while
128 // in the kSeeking state.
129 bool IsBeforeSeekTime(const scoped_refptr<Buffer>& buffer);
130
131 // Audio decoder.
132 scoped_refptr<AudioDecoder> decoder_;
133
134 // Algorithm for scaling audio.
135 scoped_ptr<AudioRendererAlgorithmBase> algorithm_;
136
137 base::Lock lock_;
138
139 // Simple state tracking variable.
140 enum State {
141 kUninitialized,
142 kPaused,
143 kSeeking,
144 kPlaying,
145 kStopped,
146 kUnderflow,
147 kRebuffering,
148 };
149 State state_;
150
151 // Keep track of our outstanding read to |decoder_|.
152 bool pending_read_;
153
154 // Keeps track of whether we received and rendered the end of stream buffer.
155 bool received_end_of_stream_;
156 bool rendered_end_of_stream_;
157
158 // The timestamp of the last frame (i.e. furthest in the future) buffered.
159 // TODO(ralphl): Update this value after seeking.
160 base::TimeDelta audio_time_buffered_;
161
162 // Filter callbacks.
163 base::Closure pause_cb_;
164 PipelineStatusCB seek_cb_;
165
166 base::Closure underflow_cb_;
167
168 TimeCB time_cb_;
169
170 base::TimeDelta seek_timestamp_;
171
172 uint32 bytes_per_frame_;
173
174 // Used to calculate audio delay given bytes.
175 uint32 bytes_per_second_;
176
177 // A flag that indicates this filter is called to stop.
178 bool stopped_;
179
180 // The sink (destination) for rendered audio.
181 scoped_refptr<media::AudioRendererSink> sink_;
182
183 // Set to true when OnInitialize() is called.
184 bool is_initialized_;
185
186 // We're supposed to know amount of audio data OS or hardware buffered, but
187 // that is not always so -- on my Linux box
188 // AudioBuffersState::hardware_delay_bytes never reaches 0.
189 //
190 // As a result we cannot use it to find when stream ends. If we just ignore
191 // buffered data we will notify host that stream ended before it is actually
192 // did so, I've seen it done ~140ms too early when playing ~150ms file.
193 //
194 // Instead of trying to invent OS-specific solution for each and every OS we
195 // are supporting, use simple workaround: every time we fill the buffer we
196 // remember when it should stop playing, and do not assume that buffer is
197 // empty till that time. Workaround is not bulletproof, as we don't exactly
198 // know when that particular data would start playing, but it is much better
199 // than nothing.
200 base::Time earliest_end_time_;
201
202 AudioParameters audio_parameters_;
203
204 AudioDecoder::ReadCB read_cb_;
205
206 DISALLOW_COPY_AND_ASSIGN(AudioRendererBase);
207 };
208
209 } // namespace media
210
211 #endif // MEDIA_FILTERS_AUDIO_RENDERER_BASE_H_
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