Index: media/audio/null_audio_sink.h |
diff --git a/media/audio/null_audio_sink.h b/media/audio/null_audio_sink.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..c380dcad30afd3c26ade5ad73ef34f474d8c69a4 |
--- /dev/null |
+++ b/media/audio/null_audio_sink.h |
@@ -0,0 +1,64 @@ |
+// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef MEDIA_FILTERS_NULL_AUDIO_RENDERER_H_ |
+#define MEDIA_FILTERS_NULL_AUDIO_RENDERER_H_ |
+ |
+// NullAudioSink effectively uses an extra thread to "throw away" the |
+// audio data at a rate resembling normal playback speed. It's just like |
+// decoding to /dev/null! |
+// |
+// NullAudioSink can also be used in situations where the client has no |
+// audio device or we haven't written an audio implementation for a particular |
+// platform yet. |
+ |
+#include <vector> |
+ |
+#include "base/threading/thread.h" |
+#include "media/base/audio_renderer_sink.h" |
+ |
+namespace media { |
+ |
+class MEDIA_EXPORT NullAudioSink : public AudioRendererSink { |
+ public: |
+ NullAudioSink(); |
+ virtual ~NullAudioSink(); |
+ |
+ // AudioRendererSink implementation. |
+ virtual void Initialize(const AudioParameters& params, |
+ RenderCallback* callback) OVERRIDE; |
+ virtual void Start() OVERRIDE; |
+ virtual void Stop() OVERRIDE; |
+ virtual void Pause(bool flush) OVERRIDE; |
+ virtual void Play() OVERRIDE; |
+ virtual void SetPlaybackRate(float rate) OVERRIDE; |
+ virtual bool SetVolume(double volume) OVERRIDE; |
+ virtual void GetVolume(double* volume) OVERRIDE; |
+ |
+ private: |
+ // Audio thread task that periodically calls FillBuffer() to consume |
+ // audio data. |
+ void FillBufferTask(); |
+ |
+ void SetPlaying(bool is_playing); |
+ |
+ // A buffer passed to FillBuffer to advance playback. |
+ std::vector<float*> audio_data_; |
+ |
+ AudioParameters params_; |
+ bool initialized_; |
+ float playback_rate_; |
+ bool playing_; |
+ RenderCallback* callback_; |
+ |
+ // Separate thread used to throw away data. |
+ base::Thread thread_; |
+ base::Lock lock_; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(NullAudioSink); |
+}; |
+ |
+} // namespace media |
+ |
+#endif // MEDIA_FILTERS_NULL_AUDIO_RENDERER_H_ |