Index: media/audio/null_audio_sink.cc |
diff --git a/media/audio/null_audio_sink.cc b/media/audio/null_audio_sink.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..064624682f9d40abc9d67574d4838022df90e270 |
--- /dev/null |
+++ b/media/audio/null_audio_sink.cc |
@@ -0,0 +1,110 @@ |
+// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "media/audio/null_audio_sink.h" |
+ |
+#include "base/bind.h" |
+#include "base/threading/platform_thread.h" |
+ |
+namespace media { |
+ |
+NullAudioSink::NullAudioSink() |
+ : initialized_(false), |
+ playback_rate_(0.0), |
+ playing_(false), |
+ callback_(NULL), |
+ thread_("AudioThread") { |
scherkus (not reviewing)
2012/03/23 15:24:52
nit: NullAudioThread, perhaps?
vrk (LEFT CHROMIUM)
2012/04/02 21:17:54
Done.
|
+} |
+ |
+NullAudioSink::~NullAudioSink() { |
+ DCHECK(!thread_.IsRunning()); |
+ for (size_t i = 0; i < audio_data_.size(); ++i) |
+ delete [] audio_data_[i]; |
+} |
+ |
+ |
+void NullAudioSink::Start() { |
+ if (!thread_.Start()) |
+ return; |
+ |
+ thread_.message_loop()->PostTask(FROM_HERE, base::Bind( |
+ &NullAudioSink::FillBufferTask, this)); |
+} |
+ |
+void NullAudioSink::Stop() { |
+ SetPlaying(false); |
+ thread_.Stop(); |
+} |
+ |
+void NullAudioSink::Play() { |
+ SetPlaying(true); |
+} |
+ |
+void NullAudioSink::Pause(bool /* flush */) { |
+ SetPlaying(false); |
+} |
+ |
+void NullAudioSink::SetPlaybackRate(float rate) { |
+ base::AutoLock auto_lock(lock_); |
+ playback_rate_ = rate; |
+} |
+ |
+bool NullAudioSink::SetVolume(double volume) { |
+ // Audio is always muted. |
+ return volume == 0.0; |
+} |
+ |
+void NullAudioSink::GetVolume(double* volume) { |
+ // Audio is always muted. |
+ *volume = 0.0; |
+} |
+ |
+void NullAudioSink::SetPlaying(bool is_playing) { |
+ base::AutoLock auto_lock(lock_); |
+ playing_ = is_playing; |
+} |
+ |
+void NullAudioSink::Initialize(const AudioParameters& params, |
+ RenderCallback* callback) { |
+ DCHECK(!initialized_); |
+ params_ = params; |
+ |
+ audio_data_.reserve(params.channels()); |
+ for (int i = 0; i < params.channels(); ++i) { |
+ float* channel_data = new float[params.frames_per_buffer()]; |
+ audio_data_.push_back(channel_data); |
+ } |
+ |
+ callback_ = callback; |
+ initialized_ = true; |
+} |
+ |
+void NullAudioSink::FillBufferTask() { |
+ base::AutoLock auto_lock(lock_); |
+ |
+ base::TimeDelta delay; |
+ // Only consume buffers when actually playing. |
+ if (playing_) { |
+ DCHECK_GT(playback_rate_, 0.0f); |
+ int requested_frames = params_.frames_per_buffer(); |
+ int frames_received = callback_->Render(audio_data_, requested_frames, 0); |
+ int frames_per_millisecond = |
+ params_.sample_rate() / base::Time::kMillisecondsPerSecond; |
+ |
+ // Calculate our sleep duration, taking playback rate into consideration. |
+ delay = base::TimeDelta::FromMilliseconds( |
+ frames_received / (frames_per_millisecond * playback_rate_)); |
+ } else { |
+ // If paused, sleep for 10 milliseconds before polling again. |
+ delay = base::TimeDelta::FromMilliseconds(10); |
+ } |
+ |
+ // Sleep for at least one millisecond so we don't spin the CPU. |
+ MessageLoop::current()->PostDelayedTask( |
+ FROM_HERE, |
+ base::Bind(&NullAudioSink::FillBufferTask, this), |
+ std::max(delay, base::TimeDelta::FromMilliseconds(1))); |
+} |
+ |
+} // namespace media |