Chromium Code Reviews| Index: content/common/gpu/media/vaapi_video_decode_accelerator.cc |
| diff --git a/content/common/gpu/media/vaapi_video_decode_accelerator.cc b/content/common/gpu/media/vaapi_video_decode_accelerator.cc |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..027ae749b897f0461e72e67379e422bfc3726a6c |
| --- /dev/null |
| +++ b/content/common/gpu/media/vaapi_video_decode_accelerator.cc |
| @@ -0,0 +1,560 @@ |
| +// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#include "vaapi_video_decode_accelerator.h" |
|
brettw
2012/05/07 20:34:10
Full path.
Pawel Osciak
2012/05/07 20:49:56
Done.
|
| + |
| +#include "base/bind.h" |
| +#include "base/command_line.h" |
| +#include "base/debug/trace_event.h" |
| +#include "base/logging.h" |
| +#include "base/stl_util.h" |
| +#include "base/string_util.h" |
| +#include "base/synchronization/waitable_event.h" |
| +#include "gpu/command_buffer/service/gpu_switches.h" |
| +#include "content/public/common/content_switches.h" |
| +#include "content/common/gpu/gpu_channel.h" |
| +#include "media/video/picture.h" |
| +#include "third_party/libva/va/va.h" |
| +#include "ui/gfx/gl/gl_bindings.h" |
| + |
| +#define RETURN_AND_NOTIFY_ON_FAILURE(result, log, error_code, ret) \ |
| + do { \ |
| + if (!(result)) { \ |
| + DVLOG(1) << log; \ |
| + Destroy(); \ |
| + NotifyError(error_code); \ |
| + return ret; \ |
| + } \ |
| + } while (0) |
| + |
| +using content::VaapiH264Decoder; |
| + |
| +void VaapiVideoDecodeAccelerator::NotifyError(Error error) { |
| + if (message_loop_ != MessageLoop::current()) { |
| + message_loop_->PostTask(FROM_HERE, base::Bind( |
| + &VaapiVideoDecodeAccelerator::NotifyError, this, error)); |
| + return; |
| + } |
| + |
| + DVLOG(1) << "Notifying of error " << error; |
| + |
| + if (client_) |
| + client_->NotifyError(error); |
| + client_ = NULL; |
| +} |
| + |
| +VaapiVideoDecodeAccelerator::VaapiVideoDecodeAccelerator(Client* client) |
| + : state_(kUninitialized), |
| + input_ready_(&lock_), |
| + output_ready_(&lock_), |
| + message_loop_(MessageLoop::current()), |
| + client_(client), |
| + decoder_thread_("VaapiDecoderThread") { |
| + DCHECK(client_); |
| +} |
| + |
| +VaapiVideoDecodeAccelerator::~VaapiVideoDecodeAccelerator() { |
| + DCHECK_EQ(message_loop_, MessageLoop::current()); |
| +} |
| + |
| +bool VaapiVideoDecodeAccelerator::Initialize( |
| + media::VideoCodecProfile profile) { |
| + DCHECK_EQ(message_loop_, MessageLoop::current()); |
| + |
| + base::AutoLock auto_lock(lock_); |
| + DCHECK_EQ(state_, kUninitialized); |
| + DVLOG(2) << "Initializing VAVDA, profile: " << profile; |
| + |
| + // TODO(posciak): try moving the flag check up to higher layers, possibly |
| + // out of the GPU process. |
| + bool res = CommandLine::ForCurrentProcess()->HasSwitch( |
| + switches::kEnableVaapi); |
| + RETURN_AND_NOTIFY_ON_FAILURE(res, "Vaapi HW acceleration disabled", |
| + PLATFORM_FAILURE, false); |
| + |
| + res = decoder_.Initialize( |
| + profile, x_display_, glx_context_, |
| + base::Bind(&VaapiVideoDecodeAccelerator::OutputPicCallback, this)); |
| + RETURN_AND_NOTIFY_ON_FAILURE(res, "Failed initializing decoder", |
| + PLATFORM_FAILURE, false); |
| + |
| + res = decoder_thread_.Start(); |
| + RETURN_AND_NOTIFY_ON_FAILURE(res, "Failed starting decoder thread", |
| + PLATFORM_FAILURE, false); |
| + |
| + state_ = kInitialized; |
| + |
| + message_loop_->PostTask(FROM_HERE, base::Bind( |
| + &VaapiVideoDecodeAccelerator::NotifyInitializeDone, this)); |
| + return true; |
| +} |
| + |
| +void VaapiVideoDecodeAccelerator::NotifyInitializeDone() { |
| + DCHECK_EQ(message_loop_, MessageLoop::current()); |
| + client_->NotifyInitializeDone(); |
| +} |
| + |
| +// TODO(posciak, fischman): try to move these to constructor parameters, |
| +// but while removing SetEglState from OVDA as well for symmetry. |
| +void VaapiVideoDecodeAccelerator::SetGlxState(Display* x_display, |
| + GLXContext glx_context) { |
| + DCHECK_EQ(message_loop_, MessageLoop::current()); |
| + x_display_ = x_display; |
| + glx_context_ = glx_context; |
| +} |
| + |
| +void VaapiVideoDecodeAccelerator::NotifyInputBufferRead(int input_buffer_id) { |
| + DCHECK_EQ(message_loop_, MessageLoop::current()); |
| + |
| + DVLOG(4) << "Notifying end of input buffer " << input_buffer_id; |
| + if (client_) |
| + client_->NotifyEndOfBitstreamBuffer(input_buffer_id); |
| +} |
| + |
| +void VaapiVideoDecodeAccelerator::SyncAndNotifyPictureReady(int32 input_id, |
| + int32 output_id) { |
| + DCHECK_EQ(message_loop_, MessageLoop::current()); |
| + |
| + // Sync the contents of the texture. |
| + RETURN_AND_NOTIFY_ON_FAILURE(decoder_.PutPicToTexture(output_id), |
| + "Failed putting picture to texture", |
| + PLATFORM_FAILURE, ); |
| + |
| + // And notify the client a picture is ready to be displayed. |
| + media::Picture picture(output_id, input_id); |
| + DVLOG(4) << "Notifying output picture id " << output_id |
| + << " for input "<< input_id << " is ready"; |
| + if (client_) |
| + client_->PictureReady(picture); |
| +} |
| + |
| +void VaapiVideoDecodeAccelerator::MapAndQueueNewInputBuffer( |
| + const media::BitstreamBuffer& bitstream_buffer) { |
| + DCHECK_EQ(message_loop_, MessageLoop::current()); |
| + |
| + DVLOG(4) << "Mapping new input buffer id: " << bitstream_buffer.id() |
| + << " size: " << (int)bitstream_buffer.size(); |
| + |
| + scoped_ptr<base::SharedMemory> shm( |
| + new base::SharedMemory(bitstream_buffer.handle(), true)); |
| + RETURN_AND_NOTIFY_ON_FAILURE(shm->Map(bitstream_buffer.size()), |
| + "Failed to map input buffer", UNREADABLE_INPUT,); |
| + |
| + // Set up a new input buffer and queue it for later. |
| + linked_ptr<InputBuffer> input_buffer(new InputBuffer()); |
| + input_buffer->shm.reset(shm.release()); |
| + input_buffer->id = bitstream_buffer.id(); |
| + input_buffer->size = bitstream_buffer.size(); |
| + |
| + base::AutoLock auto_lock(lock_); |
| + input_buffers_.push(input_buffer); |
| + input_ready_.Signal(); |
| +} |
| + |
| +void VaapiVideoDecodeAccelerator::InitialDecodeTask() { |
| + DCHECK_EQ(decoder_thread_.message_loop(), MessageLoop::current()); |
| + |
| + // Try to initialize or resume playback after reset. |
| + for (;;) { |
| + if (!GetInputBuffer()) |
| + return; |
| + DCHECK(curr_input_buffer_.get()); |
| + |
| + VaapiH264Decoder::DecResult res = decoder_.DecodeInitial( |
| + curr_input_buffer_->id); |
| + switch (res) { |
| + case VaapiH264Decoder::kReadyToDecode: |
| + message_loop_->PostTask(FROM_HERE, base::Bind( |
| + &VaapiVideoDecodeAccelerator::ReadyToDecode, this, |
| + decoder_.GetRequiredNumOfPictures(), |
| + gfx::Size(decoder_.pic_width(), decoder_.pic_height()))); |
| + return; |
| + |
| + case VaapiH264Decoder::kNeedMoreStreamData: |
| + ReturnCurrInputBuffer(); |
| + break; |
| + |
| + case VaapiH264Decoder::kDecodeError: |
| + RETURN_AND_NOTIFY_ON_FAILURE(false, "Error in decoding", |
| + PLATFORM_FAILURE, ); |
| + |
| + default: |
| + RETURN_AND_NOTIFY_ON_FAILURE(false, |
| + "Unexpected result from decoder: " << res, |
| + PLATFORM_FAILURE, ); |
| + } |
| + } |
| +} |
| + |
| +bool VaapiVideoDecodeAccelerator::GetInputBuffer() { |
| + DCHECK_EQ(decoder_thread_.message_loop(), MessageLoop::current()); |
| + |
| + base::AutoLock auto_lock(lock_); |
| + |
| + if (curr_input_buffer_.get()) |
| + return true; |
| + |
| + // Will only wait if it is expected that in current state new buffers will |
| + // be queued from the client via Decode(). The state can change during wait. |
| + while (input_buffers_.empty() && |
| + (state_ == kDecoding || state_ == kInitialized || state_ == kIdle)) { |
| + input_ready_.Wait(); |
| + } |
| + |
| + // We could have got woken up in a different state or never got to sleep |
| + // due to current state; check for that. |
| + switch (state_) { |
| + case kFlushing: |
| + // Here we are only interested in finishing up decoding buffers that are |
| + // already queued up. Otherwise will stop decoding. |
| + if (input_buffers_.empty()) |
| + return false; |
| + // else fallthrough |
| + case kDecoding: |
| + case kInitialized: |
| + case kIdle: |
| + DCHECK(!input_buffers_.empty()); |
| + |
| + curr_input_buffer_ = input_buffers_.front(); |
| + input_buffers_.pop(); |
| + |
| + DVLOG(4) << "New current bitstream buffer, id: " |
| + << curr_input_buffer_->id |
| + << " size: " << curr_input_buffer_->size; |
| + |
| + decoder_.SetStream( |
| + static_cast<uint8*>(curr_input_buffer_->shm->memory()), |
| + curr_input_buffer_->size); |
| + return true; |
| + |
| + default: |
| + // We got woken up due to being destroyed/reset, ignore any already |
| + // queued inputs. |
| + return false; |
| + } |
| +} |
| + |
| +void VaapiVideoDecodeAccelerator::ReturnCurrInputBuffer() { |
| + DCHECK_EQ(decoder_thread_.message_loop(), MessageLoop::current()); |
| + |
| + base::AutoLock auto_lock(lock_); |
| + DCHECK(curr_input_buffer_.get()); |
| + int32 id = curr_input_buffer_->id; |
| + curr_input_buffer_.reset(); |
| + message_loop_->PostTask(FROM_HERE, base::Bind( |
| + &VaapiVideoDecodeAccelerator::NotifyInputBufferRead, this, id)); |
| +} |
| + |
| +bool VaapiVideoDecodeAccelerator::GetOutputBuffers() { |
| + DCHECK_EQ(decoder_thread_.message_loop(), MessageLoop::current()); |
| + |
| + base::AutoLock auto_lock(lock_); |
| + |
| + while (output_buffers_.empty() && |
| + (state_ == kDecoding || state_ == kFlushing)) { |
| + output_ready_.Wait(); |
| + } |
| + |
| + if (state_ != kDecoding && state_ != kFlushing) |
| + return false; |
| + |
| + while (!output_buffers_.empty()) { |
| + decoder_.ReusePictureBuffer(output_buffers_.front()); |
| + output_buffers_.pop(); |
| + } |
| + |
| + return true; |
| +} |
| + |
| +void VaapiVideoDecodeAccelerator::DecodeTask() { |
| + DCHECK_EQ(decoder_thread_.message_loop(), MessageLoop::current()); |
| + |
| + // Main decode task. |
| + DVLOG(4) << "Decode task"; |
| + |
| + // Try to decode what stream data is (still) in the decoder until we run out |
| + // of it. |
| + for (;;) { |
| + if (!GetInputBuffer()) |
| + // Early exit requested. |
| + return; |
| + DCHECK(curr_input_buffer_.get()); |
| + |
| + VaapiH264Decoder::DecResult res = |
| + decoder_.DecodeOneFrame(curr_input_buffer_->id); |
| + switch (res) { |
| + case VaapiH264Decoder::kNeedMoreStreamData: |
| + ReturnCurrInputBuffer(); |
| + break; |
| + |
| + case VaapiH264Decoder::kDecodedFrame: |
| + // May still have more stream data, continue decoding. |
| + break; |
| + |
| + case VaapiH264Decoder::kNoOutputAvailable: |
| + // No more output buffers in the decoder, try getting more or go to |
| + // sleep waiting for them. |
| + if (!GetOutputBuffers()) |
| + return; |
| + break; |
| + |
| + case VaapiH264Decoder::kDecodeError: |
| + RETURN_AND_NOTIFY_ON_FAILURE(false, "Error decoding stream", |
| + PLATFORM_FAILURE, ); |
| + return; |
| + |
| + default: |
| + RETURN_AND_NOTIFY_ON_FAILURE( |
| + false, "Unexpected result from the decoder: " << res, |
| + PLATFORM_FAILURE, ); |
| + return; |
| + } |
| + } |
| +} |
| + |
| +void VaapiVideoDecodeAccelerator::ReadyToDecode(int num_pics, |
| + const gfx::Size& size) { |
| + DCHECK_EQ(message_loop_, MessageLoop::current()); |
| + |
| + base::AutoLock auto_lock(lock_); |
| + switch (state_) { |
| + case kInitialized: |
| + DVLOG(1) << "Requesting " << num_pics << " pictures of size: " |
| + << size.width() << "x" << size.height(); |
| + if (client_) |
| + client_->ProvidePictureBuffers(num_pics, size); |
| + state_ = kPicturesRequested; |
| + break; |
| + case kIdle: |
| + state_ = kDecoding; |
| + decoder_thread_.message_loop()->PostTask(FROM_HERE, |
| + base::Bind(&VaapiVideoDecodeAccelerator::DecodeTask, this)); |
| + break; |
| + default: |
| + NOTREACHED() << "Invalid state"; |
| + } |
| +} |
| + |
| +void VaapiVideoDecodeAccelerator::Decode( |
| + const media::BitstreamBuffer& bitstream_buffer) { |
| + DCHECK_EQ(message_loop_, MessageLoop::current()); |
| + |
| + TRACE_EVENT1("Video Decoder", "VAVDA::Decode", "Buffer id", |
| + bitstream_buffer.id()); |
| + |
| + // We got a new input buffer from the client, map it and queue for later use. |
| + MapAndQueueNewInputBuffer(bitstream_buffer); |
| + |
| + base::AutoLock auto_lock(lock_); |
| + switch (state_) { |
| + case kInitialized: |
| + // Initial decode to get the required size of output buffers. |
| + decoder_thread_.message_loop()->PostTask(FROM_HERE, |
| + base::Bind(&VaapiVideoDecodeAccelerator::InitialDecodeTask, this)); |
| + break; |
| + |
| + case kPicturesRequested: |
| + // Waiting for pictures, return. |
| + break; |
| + |
| + case kDecoding: |
| + break; |
| + |
| + case kIdle: |
| + // Need to get decoder into suitable stream location to resume. |
| + decoder_thread_.message_loop()->PostTask(FROM_HERE, |
| + base::Bind(&VaapiVideoDecodeAccelerator::InitialDecodeTask, this)); |
| + break; |
| + |
| + default: |
| + DVLOG(1) << "Decode request from client in invalid state: " << state_; |
| + return; |
| + } |
| +} |
| + |
| +void VaapiVideoDecodeAccelerator::AssignPictureBuffers( |
| + const std::vector<media::PictureBuffer>& buffers) { |
| + DCHECK_EQ(message_loop_, MessageLoop::current()); |
| + |
| + base::AutoLock auto_lock(lock_); |
| + DCHECK_EQ(state_, kPicturesRequested); |
| + |
| + for (size_t i = 0; i < buffers.size(); ++i) { |
| + DVLOG(2) << "Assigning picture id " << buffers[i].id() |
| + << " to texture id " << buffers[i].texture_id(); |
| + |
| + bool res = decoder_.AssignPictureBuffer(buffers[i].id(), |
| + buffers[i].texture_id()); |
| + RETURN_AND_NOTIFY_ON_FAILURE( |
| + res, "Failed assigning picture buffer id: " << buffers[i].id() << |
| + ", texture id: " << buffers[i].texture_id(), PLATFORM_FAILURE, ); |
| + } |
| + |
| + state_ = kDecoding; |
| + decoder_thread_.message_loop()->PostTask(FROM_HERE, |
| + base::Bind(&VaapiVideoDecodeAccelerator::DecodeTask, this)); |
| +} |
| + |
| +void VaapiVideoDecodeAccelerator::ReusePictureBuffer(int32 picture_buffer_id) { |
| + DCHECK_EQ(message_loop_, MessageLoop::current()); |
| + TRACE_EVENT1("Video Decoder", "VAVDA::ReusePictureBuffer", "Picture id", |
| + picture_buffer_id); |
| + |
| + base::AutoLock auto_lock(lock_); |
| + output_buffers_.push(picture_buffer_id); |
| + output_ready_.Signal(); |
| +} |
| + |
| +void VaapiVideoDecodeAccelerator::FlushTask() { |
| + DCHECK_EQ(decoder_thread_.message_loop(), MessageLoop::current()); |
| + DVLOG(1) << "Flush task"; |
| + |
| + // First flush all the pictures that haven't been outputted, notifying the |
| + // client to output them. |
| + bool res = decoder_.Flush(); |
| + RETURN_AND_NOTIFY_ON_FAILURE(res, "Failed flushing the decoder.", |
| + PLATFORM_FAILURE, ); |
| + |
| + // Put the decoder in idle state, ready to resume. |
| + decoder_.Reset(); |
| + |
| + message_loop_->PostTask(FROM_HERE, |
| + base::Bind(&VaapiVideoDecodeAccelerator::FinishFlush, this)); |
| +} |
| + |
| +void VaapiVideoDecodeAccelerator::Flush() { |
| + DCHECK_EQ(message_loop_, MessageLoop::current()); |
| + DVLOG(1) << "Got flush request"; |
| + |
| + base::AutoLock auto_lock(lock_); |
| + state_ = kFlushing; |
| + // Queue a flush task after all existing decoding tasks to clean up. |
| + decoder_thread_.message_loop()->PostTask(FROM_HERE, |
| + base::Bind(&VaapiVideoDecodeAccelerator::FlushTask, this)); |
| + |
| + input_ready_.Signal(); |
| + output_ready_.Signal(); |
| +} |
| + |
| +void VaapiVideoDecodeAccelerator::FinishFlush() { |
| + DCHECK_EQ(message_loop_, MessageLoop::current()); |
| + |
| + base::AutoLock auto_lock(lock_); |
| + if (state_ != kFlushing) { |
| + DCHECK_EQ(state_, kDestroying); |
| + return; // We could've gotten destroyed already. |
| + } |
| + |
| + state_ = kIdle; |
| + |
| + if (client_) |
| + client_->NotifyFlushDone(); |
| + |
| + DVLOG(1) << "Flush finished"; |
| +} |
| + |
| +void VaapiVideoDecodeAccelerator::ResetTask() { |
| + DCHECK_EQ(decoder_thread_.message_loop(), MessageLoop::current()); |
| + |
| + // All the decoding tasks from before the reset request from client are done |
| + // by now, as this task was scheduled after them and client is expected not |
| + // to call Decode() after Reset() and before NotifyResetDone. |
| + decoder_.Reset(); |
| + |
| + // Return current input buffer, if present. |
| + if (curr_input_buffer_.get()) |
| + ReturnCurrInputBuffer(); |
| + |
| + // And let client know that we are done with reset. |
| + message_loop_->PostTask(FROM_HERE, base::Bind( |
| + &VaapiVideoDecodeAccelerator::FinishReset, this)); |
| +} |
| + |
| +void VaapiVideoDecodeAccelerator::Reset() { |
| + DCHECK_EQ(message_loop_, MessageLoop::current()); |
| + DVLOG(1) << "Got reset request"; |
| + |
| + // This will make any new decode tasks exit early. |
| + base::AutoLock auto_lock(lock_); |
| + state_ = kResetting; |
| + |
| + decoder_thread_.message_loop()->PostTask(FROM_HERE, |
| + base::Bind(&VaapiVideoDecodeAccelerator::ResetTask, this)); |
| + |
| + input_ready_.Signal(); |
| + output_ready_.Signal(); |
| +} |
| + |
| +void VaapiVideoDecodeAccelerator::FinishReset() { |
| + DCHECK_EQ(message_loop_, MessageLoop::current()); |
| + |
| + base::AutoLock auto_lock(lock_); |
| + if (state_ != kResetting) { |
| + DCHECK_EQ(state_, kDestroying); |
| + return; // We could've gotten destroyed already. |
| + } |
| + |
| + // Drop all remaining input buffers, if present. |
| + while (!input_buffers_.empty()) |
| + input_buffers_.pop(); |
| + |
| + state_ = kIdle; |
| + |
| + if (client_) |
| + client_->NotifyResetDone(); |
| + |
| + DVLOG(1) << "Reset finished"; |
| +} |
| + |
| +void VaapiVideoDecodeAccelerator::DestroyTask() { |
| + DCHECK_EQ(decoder_thread_.message_loop(), MessageLoop::current()); |
| + |
| + DVLOG(1) << "DestroyTask"; |
| + base::AutoLock auto_lock(lock_); |
| + decoder_.Destroy(); |
| + |
| + message_loop_->PostTask(FROM_HERE, base::Bind( |
| + &VaapiVideoDecodeAccelerator::FinishDestroy, this)); |
| +} |
| + |
| +void VaapiVideoDecodeAccelerator::Destroy() { |
| + if (message_loop_ != MessageLoop::current()) { |
| + message_loop_->PostTask(FROM_HERE, base::Bind( |
| + &VaapiVideoDecodeAccelerator::Destroy, this)); |
| + return; |
| + } |
| + |
| + if (state_ == kUninitialized || state_ == kDestroying) |
| + return; |
| + |
| + DVLOG(1) << "Destroying VAVDA"; |
| + base::AutoLock auto_lock(lock_); |
| + state_ = kDestroying; |
| + decoder_thread_.message_loop()->PostTask(FROM_HERE, |
| + base::Bind(&VaapiVideoDecodeAccelerator::DestroyTask, this)); |
| + client_ = NULL; |
| + |
| + input_ready_.Signal(); |
| + output_ready_.Signal(); |
| +} |
| + |
| +void VaapiVideoDecodeAccelerator::FinishDestroy() { |
| + base::AutoLock auto_lock(lock_); |
| + state_ = kUninitialized; |
| +} |
| + |
| +void VaapiVideoDecodeAccelerator::OutputPicCallback(int32 input_id, |
| + int32 output_id) { |
| + TRACE_EVENT2("Video Decoder", "VAVDA::OutputPicCallback", |
| + "Input id", input_id, "Picture id", output_id); |
| + DVLOG(4) << "Outputting picture, input id: " << input_id |
| + << " output id: " << output_id; |
| + |
| + // Forward the request to the main thread. |
| + DCHECK_EQ(decoder_thread_.message_loop(), MessageLoop::current()); |
| + message_loop_->PostTask(FROM_HERE, |
| + base::Bind(&VaapiVideoDecodeAccelerator::SyncAndNotifyPictureReady, |
| + this, input_id, output_id)); |
| +} |
| + |