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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 // | |
| 5 // This file contains an implementation of VideoDecoderAccelerator | |
| 6 // that utilizes hardware video decoder present on Intel CPUs. | |
| 7 | |
| 8 #ifndef CONTENT_COMMON_GPU_MEDIA_VAAPI_VIDEO_DECODE_ACCELERATOR_H_ | |
| 9 #define CONTENT_COMMON_GPU_MEDIA_VAAPI_VIDEO_DECODE_ACCELERATOR_H_ | |
| 10 | |
| 11 #include "vaapi_h264_decoder.h" | |
|
brettw
2012/05/07 20:34:10
Full path.
Pawel Osciak
2012/05/07 20:49:56
Done.
| |
| 12 | |
| 13 #include <queue> | |
| 14 #include <utility> | |
| 15 #include <vector> | |
| 16 | |
| 17 #include <GL/glx.h> | |
|
brettw
2012/05/07 20:34:10
C++ ones first.
Pawel Osciak
2012/05/07 20:49:56
Done.
| |
| 18 | |
| 19 #include "base/logging.h" | |
| 20 #include "base/memory/ref_counted.h" | |
| 21 #include "base/message_loop.h" | |
| 22 #include "base/shared_memory.h" | |
| 23 #include "base/synchronization/condition_variable.h" | |
| 24 #include "base/synchronization/lock.h" | |
| 25 #include "base/threading/non_thread_safe.h" | |
| 26 #include "base/threading/thread.h" | |
| 27 #include "media/base/bitstream_buffer.h" | |
| 28 #include "media/video/picture.h" | |
| 29 #include "media/video/video_decode_accelerator.h" | |
| 30 | |
| 31 // Class to provide video decode acceleration for Intel systems with hardware | |
| 32 // support for it, and on which libva is available. | |
| 33 // Decoding tasks are performed in a separate decoding thread. | |
| 34 class VaapiVideoDecodeAccelerator : public media::VideoDecodeAccelerator { | |
| 35 public: | |
|
brettw
2012/05/07 20:34:10
No blank after this.
Pawel Osciak
2012/05/07 20:49:56
Done.
| |
| 36 | |
| 37 VaapiVideoDecodeAccelerator(Client* client); | |
| 38 | |
| 39 // media::VideoDecodeAccelerator implementation. | |
| 40 virtual bool Initialize(media::VideoCodecProfile profile) OVERRIDE; | |
| 41 virtual void Decode(const media::BitstreamBuffer& bitstream_buffer) OVERRIDE; | |
| 42 virtual void AssignPictureBuffers( | |
| 43 const std::vector<media::PictureBuffer>& buffers) OVERRIDE; | |
| 44 virtual void ReusePictureBuffer(int32 picture_buffer_id) OVERRIDE; | |
| 45 virtual void Flush() OVERRIDE; | |
| 46 virtual void Reset() OVERRIDE; | |
| 47 virtual void Destroy() OVERRIDE; | |
| 48 | |
| 49 // Used by user of this class to pass X/GLX state. | |
| 50 void SetGlxState(Display* x_display, GLXContext glx_context); | |
| 51 | |
| 52 private: | |
| 53 virtual ~VaapiVideoDecodeAccelerator(); | |
| 54 | |
| 55 void NotifyInitializeDone(); | |
| 56 | |
| 57 // Notify the client that the input buffer has been consumed. | |
| 58 void NotifyInputBufferRead(int input_buffer_id); | |
| 59 | |
| 60 // Ensure data has been synced with the output texture and notify | |
| 61 // the client it is ready for displaying. | |
| 62 void SyncAndNotifyPictureReady(int32 input_id, int32 output_id); | |
| 63 | |
| 64 // Posted by the decoder thread to notify VAVDA that the decoder has | |
| 65 // initially parsed the stream and is ready to decode. If the pictures have | |
| 66 // not yet been requested, it will request the client to provide |num_pics| | |
| 67 // textures of given |size| and wait for them, otherwise will post | |
| 68 // a DecodeTask directly. | |
| 69 void ReadyToDecode(int num_pics, const gfx::Size& size); | |
| 70 | |
| 71 // Notify the client that an error has occurred and decoding cannot continue. | |
| 72 void NotifyError(Error error); | |
| 73 | |
| 74 // Map the received input buffer into this process' address space and | |
| 75 // queue it for decode. | |
| 76 void MapAndQueueNewInputBuffer( | |
| 77 const media::BitstreamBuffer& bitstream_buffer); | |
| 78 | |
| 79 // Get a new input buffer from the queue and set it up in decoder. This will | |
| 80 // sleep if no input buffers are available. Return true if a new buffer has | |
| 81 // been set up, false if an early exit has been requested (due to initiated | |
| 82 // reset/flush/destroy). | |
| 83 bool GetInputBuffer(); | |
| 84 | |
| 85 // Signal the client that the current buffer has been read and can be | |
| 86 // returned. Will also release the mapping. | |
| 87 void ReturnCurrInputBuffer(); | |
| 88 | |
| 89 // Get and set up one or more output buffers in the decoder. This will sleep | |
| 90 // if no buffers are available. Return true if buffers have been set up or | |
| 91 // false if an early exit has been requested (due to initiated | |
| 92 // reset/flush/destroy). | |
| 93 bool GetOutputBuffers(); | |
| 94 | |
| 95 // Initial decode task: get the decoder to the point in the stream from which | |
| 96 // it can start/continue decoding. Does not require output buffers and does | |
| 97 // not produce output frames. Called either when starting with a new stream | |
| 98 // or when playback is to be resumed following a seek. | |
| 99 void InitialDecodeTask(); | |
| 100 | |
| 101 // Decoding task. Will continue decoding given input buffers and sleep | |
| 102 // waiting for input/output as needed. Will exit if a reset/flush/destroy | |
| 103 // is requested. | |
| 104 void DecodeTask(); | |
| 105 | |
| 106 // Scheduled after receiving a flush request and executed after the current | |
| 107 // decoding task finishes decoding pending inputs. Makes the decoder return | |
| 108 // all remaining output pictures and puts it in an idle state, ready | |
| 109 // to resume if needed and schedules a FinishFlush. | |
| 110 void FlushTask(); | |
| 111 | |
| 112 // Scheduled by the FlushTask after decoder is flushed to put VAVDA into idle | |
| 113 // state and notify the client that flushing has been finished. | |
| 114 void FinishFlush(); | |
| 115 | |
| 116 // Scheduled after receiving a reset request and executed after the current | |
| 117 // decoding task finishes decoding the current frame. Puts the decoder into | |
| 118 // an idle state, ready to resume if needed, discarding decoded but not yet | |
| 119 // outputted pictures (decoder keeps ownership of their associated picture | |
| 120 // buffers). Schedules a FinishReset afterwards. | |
| 121 void ResetTask(); | |
| 122 | |
| 123 // Scheduled by ResetTask after it's done putting VAVDA into an idle state. | |
| 124 // Drops remaining input buffers and notifies the client that reset has been | |
| 125 // finished. | |
| 126 void FinishReset(); | |
| 127 | |
| 128 // Scheduled on the decoder thread after receiving a Destroy() call from the | |
| 129 // client, executed after the current decoding task finishes decoding the | |
| 130 // current frame, ignoring any remaining inputs. Cleans up the decoder and | |
| 131 // frees all resources. | |
| 132 void DestroyTask(); | |
| 133 | |
| 134 // Scheduled by DestroyTask after it's done destroying the decoder, puts | |
| 135 // VAVDA into an uninitialized state. | |
| 136 void FinishDestroy(); | |
| 137 | |
| 138 // Client-provided X/GLX state. | |
| 139 Display* x_display_; | |
| 140 GLXContext glx_context_; | |
| 141 | |
| 142 // VAVDA state. | |
| 143 enum State { | |
| 144 // Initialize() not called yet or failed. | |
| 145 kUninitialized, | |
| 146 // Initialize() succeeded, no initial decode and no pictures requested. | |
| 147 kInitialized, | |
| 148 // Initial decode finished, requested pictures and waiting for them. | |
| 149 kPicturesRequested, | |
| 150 // Everything initialized, pictures received and assigned, in decoding. | |
| 151 kDecoding, | |
| 152 // Resetting, waiting for decoder to finish current task and cleanup. | |
| 153 kResetting, | |
| 154 // Flushing, waiting for decoder to finish current task and cleanup. | |
| 155 kFlushing, | |
| 156 // Idle, decoder in state ready to resume decoding. | |
| 157 kIdle, | |
| 158 // Destroying, waiting for the decoder to finish current task. | |
| 159 kDestroying, | |
| 160 }; | |
| 161 | |
| 162 State state_; | |
| 163 | |
| 164 // Protects input and output buffer queues and state_. | |
| 165 base::Lock lock_; | |
| 166 | |
| 167 // An input buffer awaiting consumption, provided by the client. | |
| 168 struct InputBuffer { | |
| 169 int32 id; | |
| 170 size_t size; | |
| 171 scoped_ptr<base::SharedMemory> shm; | |
| 172 }; | |
| 173 | |
| 174 // Queue for incoming input buffers. | |
| 175 typedef std::queue<linked_ptr<InputBuffer> > InputBuffers; | |
| 176 InputBuffers input_buffers_; | |
| 177 // Signalled when input buffers are queued onto the input_buffers_ queue. | |
| 178 base::ConditionVariable input_ready_; | |
| 179 | |
| 180 // Current input buffer at decoder. | |
| 181 linked_ptr<InputBuffer> curr_input_buffer_; | |
| 182 | |
| 183 // Queue for incoming input buffers. | |
| 184 typedef std::queue<int32> OutputBuffers; | |
| 185 OutputBuffers output_buffers_; | |
| 186 // Signalled when output buffers are queued onto the output_buffers_ queue. | |
| 187 base::ConditionVariable output_ready_; | |
| 188 | |
| 189 // ChildThread's message loop | |
| 190 MessageLoop* message_loop_; | |
| 191 | |
| 192 // To expose client callbacks from VideoDecodeAccelerator. | |
| 193 // NOTE: all calls to this object *MUST* be executed on message_loop_. | |
| 194 Client* client_; | |
| 195 | |
| 196 base::Thread decoder_thread_; | |
| 197 content::VaapiH264Decoder decoder_; | |
| 198 | |
| 199 // Callback passed to the decoder, which it will use to signal readiness | |
| 200 // of an output picture to be displayed. | |
| 201 void OutputPicCallback(int32 input_id, int32 output_id); | |
| 202 | |
| 203 DISALLOW_COPY_AND_ASSIGN(VaapiVideoDecodeAccelerator); | |
| 204 }; | |
| 205 | |
| 206 #endif // CONTENT_COMMON_GPU_MEDIA_VAAPI_VIDEO_DECODE_ACCELERATOR_H_ | |
| 207 | |
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