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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 // | |
| 5 // This file contains an implementation of a class that provides H264 decode | |
| 6 // support for use with VAAPI hardware video decode acceleration on Intel | |
| 7 // systems. | |
| 8 | |
| 9 #ifndef CONTENT_COMMON_GPU_MEDIA_VAAPI_H264_DECODER_H_ | |
| 10 #define CONTENT_COMMON_GPU_MEDIA_VAAPI_H264_DECODER_H_ | |
| 11 | |
| 12 #include <queue> | |
|
brettw
2012/05/07 20:34:10
C++ ones go below C ones, so swap the queue and th
Pawel Osciak
2012/05/07 20:49:56
Done.
| |
| 13 | |
| 14 #include <GL/glx.h> | |
| 15 | |
| 16 #include "base/callback_forward.h" | |
| 17 #include "base/lazy_instance.h" | |
| 18 #include "base/memory/linked_ptr.h" | |
| 19 #include "base/memory/scoped_ptr.h" | |
| 20 #include "content/common/gpu/media/h264_dpb.h" | |
| 21 #include "content/common/gpu/media/h264_parser.h" | |
| 22 #include "media/base/video_decoder_config.h" | |
| 23 #include "media/base/limits.h" | |
| 24 #include "third_party/libva/va/va.h" | |
| 25 | |
| 26 namespace content { | |
| 27 | |
| 28 // An H264 decoder for use for VA-API-specific decoding. Provides features not | |
| 29 // supported by libva, including stream parsing, reference picture management | |
| 30 // and other operations not supported by the HW codec. | |
| 31 // | |
| 32 // Provides functionality to allow plugging VAAPI HW acceleration into the | |
| 33 // VDA framework. | |
| 34 // | |
| 35 // Clients of this class are expected to pass H264 Annex-B byte stream and | |
| 36 // will receive decoded pictures via client-provided |OutputPicCB|. | |
| 37 // | |
| 38 // If used in multi-threaded environment, some of the functions have to be | |
| 39 // called on the child thread, i.e. the main thread of the GPU process | |
| 40 // (the one that has the GLX context passed to Initialize() set as current). | |
| 41 // This is essential so that the GLX calls can work properly. | |
| 42 // Decoder thread, on the other hand, does not require a GLX context and should | |
| 43 // be the same as the one on which Decode*() functions are called. | |
| 44 class VaapiH264Decoder { | |
| 45 public: | |
| 46 // Callback invoked on the client when a picture is to be displayed. | |
| 47 // Callee has to call PutPicToTexture() for the given picture before | |
| 48 // displaying it, to ensure the contents have been synced properly. | |
| 49 // Arguments: input buffer id, output buffer id (both provided by the client | |
| 50 // at the time of Decode() and AssignPictureBuffer() calls). | |
| 51 typedef base::Callback<void(int32, int32)> OutputPicCB; | |
| 52 | |
| 53 // Decode result codes. | |
| 54 enum DecResult { | |
| 55 kDecodeError, // Error while decoding. | |
| 56 // TODO posciak: unsupported streams are currently treated as error | |
| 57 // in decoding; in future it could perhaps be possible to fall back | |
| 58 // to software decoding instead. | |
| 59 // kStreamError, // Error in stream. | |
| 60 kReadyToDecode, // Successfully initialized. | |
| 61 kDecodedFrame, // Successfully decoded a frame. | |
| 62 kNeedMoreStreamData, // Need more stream data to decode the next frame. | |
| 63 kNoOutputAvailable, // Waiting for the client to free up output surfaces. | |
| 64 }; | |
| 65 | |
| 66 VaapiH264Decoder(); | |
| 67 // Should be called on the GLX thread, for the surface cleanup to work | |
| 68 // properly. | |
| 69 ~VaapiH264Decoder(); | |
| 70 | |
| 71 // Initializes and sets up libva connection and GL/X11 resources. | |
| 72 // Must be called on the GLX thread with |glx_context| being current and | |
| 73 // with decoder thread not yet running. | |
| 74 // |output_pic_cb| will be called to notify when a picture can be displayed. | |
| 75 bool Initialize(media::VideoCodecProfile profile, | |
| 76 Display* x_display, | |
| 77 GLXContext glx_context, | |
| 78 const OutputPicCB& output_pic_cb) WARN_UNUSED_RESULT; | |
| 79 void Destroy(); | |
| 80 | |
| 81 // Notify the decoder that this output buffer has been consumed and | |
| 82 // can be reused (overwritten). | |
| 83 // Must be run on the decoder thread. | |
| 84 void ReusePictureBuffer(int32 picture_buffer_id); | |
| 85 | |
| 86 // Give a new picture buffer (texture) to decoder for use. | |
| 87 // Must be run on the GLX thread with decoder thread not yet running. | |
| 88 bool AssignPictureBuffer(int32 picture_buffer_id, uint32 texture_id) | |
| 89 WARN_UNUSED_RESULT; | |
| 90 | |
| 91 // Sync the data so that the texture for given |picture_buffer_id| can | |
| 92 // be displayed. | |
| 93 // Must be run on the GLX thread. | |
| 94 bool PutPicToTexture(int32 picture_buffer_id) WARN_UNUSED_RESULT; | |
| 95 | |
| 96 // Have the decoder flush its state and trigger output of all previously | |
| 97 // decoded pictures via OutputPicCB. | |
| 98 // Returns false if any of the resulting invocations of the callback fail. | |
| 99 bool Flush() WARN_UNUSED_RESULT; | |
| 100 | |
| 101 // Called while decoding. | |
| 102 // Stop decoding, discarding all remaining input/output, but do not flush | |
| 103 // state, so the playback of the same stream can be resumed (possibly from | |
| 104 // another location). | |
| 105 void Reset(); | |
| 106 | |
| 107 // Set current stream data pointer to |ptr| and |size|. | |
| 108 // Must be run on decoder thread. | |
| 109 void SetStream(uint8* ptr, size_t size); | |
| 110 | |
| 111 // Start parsing stream to detect picture sizes. Does not produce any | |
| 112 // decoded pictures and can be called without providing output textures. | |
| 113 // Also to be used after Reset() to find a suitable location in the | |
| 114 // stream to resume playback from. | |
| 115 DecResult DecodeInitial(int32 input_id) WARN_UNUSED_RESULT; | |
| 116 | |
| 117 // Runs until a frame is decoded or end of provided stream data buffer | |
| 118 // is reached. Decoded pictures will be returned asynchronously via | |
| 119 // OutputPicCB. | |
| 120 DecResult DecodeOneFrame(int32 input_id) WARN_UNUSED_RESULT; | |
| 121 | |
| 122 // Return dimensions for output buffer (texture) allocation. | |
| 123 // Valid only after a successful DecodeInitial(). | |
| 124 int pic_height() { return pic_height_; } | |
| 125 int pic_width() { return pic_width_; } | |
| 126 | |
| 127 // Return the number of output pictures required for decoding. | |
| 128 // Valid after a successful DecodeInitial(). | |
| 129 static size_t GetRequiredNumOfPictures(); | |
| 130 | |
| 131 private: | |
| 132 // We need to keep at least kDPBMaxSize pictures in DPB for | |
| 133 // reference/to display later and an additional one for the one currently | |
| 134 // being decoded. We also ask for some additional ones since VDA needs | |
| 135 // to accumulate a few ready-to-output pictures before it actually starts | |
| 136 // displaying and giving them back. +2 instead of +1 because of subjective | |
| 137 // smoothness improvement during testing. | |
| 138 enum { kNumReqPictures = H264DPB::kDPBMaxSize + | |
| 139 media::limits::kMaxVideoFrames + 2 }; | |
| 140 | |
| 141 // Internal state of the decoder. | |
| 142 enum State { | |
| 143 kUninitialized, // Initialize() not yet called. | |
| 144 kInitialized, // Initialize() called, pictures requested. | |
| 145 kDecoding, // DecodeInitial() successful, output surfaces allocated. | |
| 146 kAfterReset, // After Reset() during decoding. | |
| 147 kError, // Error in kDecoding state. | |
| 148 }; | |
| 149 | |
| 150 // Get usable framebuffer configuration for use in binding textures | |
| 151 // or return false on failure. | |
| 152 bool InitializeFBConfig(); | |
| 153 | |
| 154 // Process H264 stream structures. | |
| 155 bool ProcessSPS(int sps_id); | |
| 156 bool ProcessPPS(int pps_id); | |
| 157 bool ProcessSlice(H264SliceHeader* slice_hdr); | |
| 158 | |
| 159 // Initialize the current picture according to data in |slice_hdr|. | |
| 160 bool InitCurrPicture(H264SliceHeader* slice_hdr); | |
| 161 | |
| 162 // Calculate picture order counts for the new picture | |
| 163 // on initialization of a new frame (see spec). | |
| 164 bool CalculatePicOrderCounts(H264SliceHeader* slice_hdr); | |
| 165 | |
| 166 // Update PicNum values in pictures stored in DPB on creation of new | |
| 167 // frame (see spec). | |
| 168 void UpdatePicNums(); | |
| 169 | |
| 170 // Construct initial reference picture lists for use in decoding of | |
| 171 // P and B pictures (see 8.2.4 in spec). | |
| 172 void ConstructReferencePicListsP(H264SliceHeader* slice_hdr); | |
| 173 void ConstructReferencePicListsB(H264SliceHeader* slice_hdr); | |
| 174 | |
| 175 // Helper functions for reference list construction, per spec. | |
| 176 int PicNumF(H264Picture *pic); | |
| 177 int LongTermPicNumF(H264Picture *pic); | |
| 178 | |
| 179 // Perform the reference picture lists' modification (reordering), as | |
| 180 // specified in spec (8.2.4). | |
| 181 // | |
| 182 // |list| indicates list number and should be either 0 or 1. | |
| 183 bool ModifyReferencePicList(H264SliceHeader *slice_hdr, int list); | |
| 184 | |
| 185 // Perform reference picture memory management operations (marking/unmarking | |
| 186 // of reference pictures, long term picture management, discarding, etc.). | |
| 187 // See 8.2.5 in spec. | |
| 188 bool HandleMemoryManagementOps(); | |
| 189 void ReferencePictureMarking(); | |
| 190 | |
| 191 // Start processing a new frame. | |
| 192 bool StartNewFrame(H264SliceHeader* slice_hdr); | |
| 193 | |
| 194 // All data for a frame received, process it and decode. | |
| 195 bool FinishPrevFrameIfPresent(); | |
| 196 | |
| 197 // Called after decoding, performs all operations to be done after decoding, | |
| 198 // including DPB management, reference picture marking and memory management | |
| 199 // operations. | |
| 200 // This will also output a picture if one is ready for output. | |
| 201 bool FinishPicture(); | |
| 202 | |
| 203 // Convert VideoCodecProfile to VAProfile and set it as active. | |
| 204 bool SetProfile(media::VideoCodecProfile profile); | |
| 205 | |
| 206 // Vaapi-related functions. | |
| 207 | |
| 208 // Allocates VASurfaces and creates a VAContext for them. | |
| 209 bool CreateVASurfaces(); | |
| 210 | |
| 211 // Destroys allocated VASurfaces and related VAContext. | |
| 212 void DestroyVASurfaces(); | |
| 213 | |
| 214 // These queue up data for HW decoder to be committed on running HW decode. | |
| 215 bool SendPPS(); | |
| 216 bool SendIQMatrix(); | |
| 217 bool SendVASliceParam(H264SliceHeader* slice_hdr); | |
| 218 bool SendSliceData(const uint8* ptr, size_t size); | |
| 219 bool QueueSlice(H264SliceHeader* slice_hdr); | |
| 220 | |
| 221 // Helper methods for filling HW structures. | |
| 222 void FillVAPicture(VAPictureH264 *va_pic, H264Picture* pic); | |
| 223 int FillVARefFramesFromDPB(VAPictureH264 *va_pics, int num_pics); | |
| 224 | |
| 225 // Commits all pending data for HW decoder and starts HW decoder. | |
| 226 bool DecodePicture(); | |
| 227 | |
| 228 // Notifies client that a picture is ready for output. | |
| 229 bool OutputPic(H264Picture* pic); | |
| 230 | |
| 231 State state_; | |
| 232 | |
| 233 // A frame has been sent to hardware as the result of the last | |
| 234 // DecodeOneFrame() call. | |
| 235 bool frame_ready_at_hw_; | |
| 236 | |
| 237 // Parser in use. | |
| 238 H264Parser parser_; | |
| 239 | |
| 240 // DPB in use. | |
| 241 H264DPB dpb_; | |
| 242 | |
| 243 // Picture currently being processed/decoded. | |
| 244 scoped_ptr<H264Picture> curr_pic_; | |
| 245 | |
| 246 // Reference picture lists, constructed for each picture before decoding. | |
| 247 // Those lists are not owners of the pointers (DPB is). | |
| 248 H264Picture::PtrVector ref_pic_list0_; | |
| 249 H264Picture::PtrVector ref_pic_list1_; | |
| 250 | |
| 251 // Global state values, needed in decoding. See spec. | |
| 252 int max_pic_order_cnt_lsb_; | |
| 253 int max_frame_num_; | |
| 254 int max_pic_num_; | |
| 255 int max_long_term_frame_idx_; | |
| 256 | |
| 257 int frame_num_; | |
| 258 int prev_frame_num_; | |
| 259 int prev_frame_num_offset_; | |
| 260 | |
| 261 // Values related to previously decoded reference picture. | |
| 262 bool prev_ref_has_memmgmnt5_; | |
| 263 int prev_ref_top_field_order_cnt_; | |
| 264 int prev_ref_pic_order_cnt_msb_; | |
| 265 int prev_ref_pic_order_cnt_lsb_; | |
| 266 H264Picture::Field prev_ref_field_; | |
| 267 | |
| 268 // Currently active SPS and PPS. | |
| 269 int curr_sps_id_; | |
| 270 int curr_pps_id_; | |
| 271 | |
| 272 // Output picture size. | |
| 273 int pic_width_; | |
| 274 int pic_height_; | |
| 275 | |
| 276 // Data queued up for HW decoder, to be commited on next HW decode. | |
| 277 std::queue<VABufferID> pending_slice_bufs_; | |
| 278 std::queue<VABufferID> pending_va_bufs_; | |
| 279 | |
| 280 // Manages binding of a client-provided output buffer (texture) to VASurface. | |
| 281 class DecodeSurface; | |
| 282 | |
| 283 // Maps output_buffer_id to a decode surface. Used to look up surfaces | |
| 284 // on requests from the client. | |
| 285 typedef std::map<int32, linked_ptr<DecodeSurface> > DecodeSurfaces; | |
| 286 DecodeSurfaces decode_surfaces_; | |
| 287 | |
| 288 // Number of decode surface currently available for decoding. | |
| 289 int num_available_decode_surfaces_; | |
| 290 | |
| 291 // Maps decode surfaces to PicOrderCount, used to look up output buffers | |
| 292 // when a decision to output a picture has been made. | |
| 293 typedef std::map<int, DecodeSurface*> POCToDecodeSurfaces; | |
| 294 POCToDecodeSurfaces poc_to_decode_surfaces_; | |
| 295 | |
| 296 // Find an available surface and assign it to given PicOrderCnt |poc|, | |
| 297 // removing it from the available surfaces pool. Return true if a surface | |
| 298 // has been found, false otherwise. | |
| 299 bool AssignSurfaceToPoC(int poc); | |
| 300 | |
| 301 // Unassign a surface from |poc| and return a pointer to it, or NULL if there | |
| 302 // is no surface associated with given |poc|. Note that this does not make | |
| 303 // the surface available for reuse - as this can only happen after client | |
| 304 // returns the surface via ReusePictureBuffer() - but only removes its | |
| 305 // association with given |poc|. | |
| 306 DecodeSurface* UnassignSurfaceFromPoC(int poc); | |
| 307 | |
| 308 // The id of current input buffer, which will be associated with an | |
| 309 // output picture if a frame is decoded successfully. | |
| 310 int32 curr_input_id_; | |
| 311 | |
| 312 // X/GLX handles. | |
| 313 Display* x_display_; | |
| 314 GLXContext parent_glx_context_; | |
| 315 GLXFBConfig fb_config_; | |
| 316 | |
| 317 // VA handles. | |
| 318 VADisplay va_display_; | |
| 319 VAConfigID va_config_id_; | |
| 320 VAContextID va_context_id_; | |
| 321 VAProfile profile_; | |
| 322 | |
| 323 // Allocated VASurfaces. | |
| 324 VASurfaceID va_surface_ids_[kNumReqPictures]; | |
| 325 | |
| 326 // Called by decoder when a picture should be outputted. | |
| 327 OutputPicCB output_pic_cb_; | |
| 328 | |
| 329 DISALLOW_COPY_AND_ASSIGN(VaapiH264Decoder); | |
| 330 }; | |
| 331 | |
| 332 } // namespace content | |
| 333 | |
| 334 #endif // CONTENT_COMMON_GPU_MEDIA_VAAPI_H264_DECODER_H_ | |
| 335 | |
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