| Index: sql/connection.h
|
| diff --git a/sql/connection.h b/sql/connection.h
|
| index 9b81804bc1fafb68bac8bfb9a63dff4c6887305c..1e3414f40ca72912b0b8e0b64af1fa37d5e78a1f 100644
|
| --- a/sql/connection.h
|
| +++ b/sql/connection.h
|
| @@ -181,6 +181,26 @@ class SQL_EXPORT Connection {
|
| // generally exist either.
|
| void Preload();
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|
|
| + // Raze the database to the ground. This approximates creating a
|
| + // fresh database from scratch, within the constraints of SQLite's
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| + // locking protocol (locks and open handles can make doing this with
|
| + // filesystem operations problematic). Returns true if the database
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| + // was razed.
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| + //
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| + // false is returned if the database is locked by some other
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| + // process. RazeWithTimeout() may be used if appropriate.
|
| + //
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| + // NOTE(shess): Raze() will DCHECK in the following situations:
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| + // - database is not open.
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| + // - the connection has a transaction open.
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| + // - a SQLite issue occurs which is structural in nature (like the
|
| + // statements used are broken).
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| + // Since Raze() is expected to be called in unexpected situations,
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| + // these all return false, since it is unlikely that the caller
|
| + // could fix them.
|
| + bool Raze();
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| + bool RazeWithTimout(base::TimeDelta timeout);
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| +
|
| // Transactions --------------------------------------------------------------
|
|
|
| // Transaction management. We maintain a virtual transaction stack to emulate
|
|
|