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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef ASH_WM_SHELF_LAYOUT_MANAGER_H_ | 5 #ifndef ASH_WM_SHELF_LAYOUT_MANAGER_H_ |
| 6 #define ASH_WM_SHELF_LAYOUT_MANAGER_H_ | 6 #define ASH_WM_SHELF_LAYOUT_MANAGER_H_ |
| 7 #pragma once | 7 #pragma once |
| 8 | 8 |
| 9 #include "ash/ash_export.h" |
| 10 #include "ash/launcher/launcher.h" |
| 9 #include "base/basictypes.h" | 11 #include "base/basictypes.h" |
| 10 #include "base/compiler_specific.h" | 12 #include "base/compiler_specific.h" |
| 11 #include "ui/aura/layout_manager.h" | 13 #include "ui/aura/layout_manager.h" |
| 12 #include "ash/ash_export.h" | |
| 13 #include "ui/gfx/compositor/layer_animation_observer.h" | |
| 14 #include "ui/gfx/insets.h" | 14 #include "ui/gfx/insets.h" |
| 15 #include "ui/gfx/rect.h" | 15 #include "ui/gfx/rect.h" |
| 16 | 16 |
| 17 namespace aura { | 17 namespace aura { |
| 18 class RootWindow; | 18 class RootWindow; |
| 19 } | 19 } |
| 20 | 20 |
| 21 namespace views { | 21 namespace views { |
| 22 class Widget; | 22 class Widget; |
| 23 } | 23 } |
| 24 | 24 |
| 25 namespace ash { | 25 namespace ash { |
| 26 namespace internal { | 26 namespace internal { |
| 27 | 27 |
| 28 // ShelfLayoutManager is the layout manager responsible for the launcher and | 28 // ShelfLayoutManager is the layout manager responsible for the launcher and |
| 29 // status widgets. The launcher is given the total available width and told the | 29 // status widgets. The launcher is given the total available width and told the |
| 30 // width of the status area. This allows the launcher to draw the background and | 30 // width of the status area. This allows the launcher to draw the background and |
| 31 // layout to the status area. | 31 // layout to the status area. |
| 32 // To respond to bounds changes in the status area StatusAreaLayoutManager works | 32 // To respond to bounds changes in the status area StatusAreaLayoutManager works |
| 33 // closely with ShelfLayoutManager. | 33 // closely with ShelfLayoutManager. |
| 34 class ASH_EXPORT ShelfLayoutManager : public aura::LayoutManager, | 34 class ASH_EXPORT ShelfLayoutManager : public aura::LayoutManager { |
| 35 public ui::ImplicitAnimationObserver { | |
| 36 public: | 35 public: |
| 36 enum VisibilityState { |
| 37 // Completely visible. |
| 38 VISIBLE, |
| 39 |
| 40 // A couple of pixels are reserved at the bottom for the shelf. |
| 41 AUTO_HIDE, |
| 42 |
| 43 // Nothing is shown. Used for fullscreen windows. |
| 44 HIDDEN, |
| 45 }; |
| 46 |
| 47 enum AutoHideState { |
| 48 AUTO_HIDE_SHOWN, |
| 49 AUTO_HIDE_HIDDEN, |
| 50 }; |
| 51 |
| 37 // We reserve a small area at the bottom of the workspace area to ensure that | 52 // We reserve a small area at the bottom of the workspace area to ensure that |
| 38 // the bottom-of-window resize handle can be hit. | 53 // the bottom-of-window resize handle can be hit. |
| 39 // TODO(jamescook): Some day we may want the workspace area to be an even | 54 // TODO(jamescook): Some day we may want the workspace area to be an even |
| 40 // multiple of the size of the grid (currently 8 pixels), which will require | 55 // multiple of the size of the grid (currently 8 pixels), which will require |
| 41 // removing this and finding a way for hover and click events to pass through | 56 // removing this and finding a way for hover and click events to pass through |
| 42 // the invisible parts of the launcher. | 57 // the invisible parts of the launcher. |
| 43 static const int kWorkspaceAreaBottomInset; | 58 static const int kWorkspaceAreaBottomInset; |
| 44 | 59 |
| 45 ShelfLayoutManager(views::Widget* launcher, views::Widget* status); | 60 explicit ShelfLayoutManager(views::Widget* status); |
| 46 virtual ~ShelfLayoutManager(); | 61 virtual ~ShelfLayoutManager(); |
| 47 | 62 |
| 63 // Returns the bounds the specified window should be when maximized. |
| 64 gfx::Rect GetMaximizedWindowBounds(aura::Window* window) const; |
| 65 gfx::Rect GetUnmaximizedWorkAreaBounds(aura::Window* window) const; |
| 66 |
| 48 bool in_layout() const { return in_layout_; } | 67 bool in_layout() const { return in_layout_; } |
| 49 | 68 |
| 50 // Stops any animations and sets the bounds of the launcher and status | 69 // Stops any animations and sets the bounds of the launcher and status |
| 51 // widgets. | 70 // widgets. |
| 52 void LayoutShelf(); | 71 void LayoutShelf(); |
| 53 | 72 |
| 54 // Sets the visibility of the shelf to |visible|. | 73 // Sets the visibility of the shelf to |state|. |
| 55 void SetVisible(bool visible); | 74 void SetState(VisibilityState visibility_state, |
| 56 bool visible() const { return visible_; } | 75 AutoHideState auto_hide_state); |
| 76 VisibilityState visibility_state() const { return state_.visibility_state; } |
| 77 AutoHideState auto_hide_state() const { return state_.auto_hide_state; } |
| 57 | 78 |
| 58 views::Widget* launcher() { return launcher_; } | 79 // Sets whether any windows overlap the shelf. If a window overlaps the shelf |
| 80 // the shelf renders slightly differently. |
| 81 void SetWindowOverlapsShelf(bool value); |
| 82 |
| 83 void SetLauncher(Launcher* launcher); |
| 84 views::Widget* launcher() { return launcher_ ? launcher_->widget() : NULL; } |
| 85 const views::Widget* launcher() const { |
| 86 return launcher_ ? launcher_->widget() : NULL; |
| 87 } |
| 59 views::Widget* status() { return status_; } | 88 views::Widget* status() { return status_; } |
| 60 | 89 |
| 61 // See description above field. | 90 // See description above field. |
| 62 int max_height() const { return max_height_; } | 91 int shelf_height() const { return shelf_height_; } |
| 63 | 92 |
| 64 // Overridden from aura::LayoutManager: | 93 // Overridden from aura::LayoutManager: |
| 65 virtual void OnWindowResized() OVERRIDE; | 94 virtual void OnWindowResized() OVERRIDE; |
| 66 virtual void OnWindowAddedToLayout(aura::Window* child) OVERRIDE; | 95 virtual void OnWindowAddedToLayout(aura::Window* child) OVERRIDE; |
| 67 virtual void OnWillRemoveWindowFromLayout(aura::Window* child) OVERRIDE; | 96 virtual void OnWillRemoveWindowFromLayout(aura::Window* child) OVERRIDE; |
| 68 virtual void OnChildWindowVisibilityChanged(aura::Window* child, | 97 virtual void OnChildWindowVisibilityChanged(aura::Window* child, |
| 69 bool visible) OVERRIDE; | 98 bool visible) OVERRIDE; |
| 70 virtual void SetChildBounds(aura::Window* child, | 99 virtual void SetChildBounds(aura::Window* child, |
| 71 const gfx::Rect& requested_bounds) OVERRIDE; | 100 const gfx::Rect& requested_bounds) OVERRIDE; |
| 72 | 101 |
| 73 private: | 102 private: |
| 74 struct TargetBounds { | 103 struct TargetBounds { |
| 104 TargetBounds() : opacity(0.0f) {} |
| 105 |
| 106 float opacity; |
| 75 gfx::Rect launcher_bounds; | 107 gfx::Rect launcher_bounds; |
| 76 gfx::Rect status_bounds; | 108 gfx::Rect status_bounds; |
| 77 gfx::Insets work_area_insets; | 109 gfx::Insets work_area_insets; |
| 78 }; | 110 }; |
| 79 | 111 |
| 112 struct State { |
| 113 State() : visibility_state(VISIBLE), auto_hide_state(AUTO_HIDE_HIDDEN) {} |
| 114 |
| 115 // Returns true if the two states are considered equal. As |
| 116 // |auto_hide_state| only matters if |visibility_state| is |AUTO_HIDE|, |
| 117 // Equals() ignores the |auto_hide_state| as appropriate. |
| 118 bool Equals(const State& other) const { |
| 119 return other.visibility_state == visibility_state && |
| 120 (visibility_state != AUTO_HIDE || |
| 121 other.auto_hide_state == auto_hide_state); |
| 122 } |
| 123 |
| 124 VisibilityState visibility_state; |
| 125 AutoHideState auto_hide_state; |
| 126 }; |
| 127 |
| 80 // Stops any animations. | 128 // Stops any animations. |
| 81 void StopAnimating(); | 129 void StopAnimating(); |
| 82 | 130 |
| 83 // Calculates the target bounds assuming visibility of |visible|. | 131 // Calculates the target bounds assuming visibility of |visible|. |
| 84 void CalculateTargetBounds(bool visible, | 132 void CalculateTargetBounds(const State& state, |
| 85 TargetBounds* target_bounds); | 133 TargetBounds* target_bounds) const; |
| 86 | 134 |
| 87 // Implementation of ImplicitAnimationObserver | 135 // Returns whether the shelf should draw a background. |
| 88 virtual void OnImplicitAnimationsCompleted() OVERRIDE; | 136 bool GetShelfRendersBackground() const; |
| 89 | 137 |
| 90 // True when inside LayoutShelf method. Used to prevent calling LayoutShelf | 138 // True when inside LayoutShelf method. Used to prevent calling LayoutShelf |
| 91 // again from SetChildBounds(). | 139 // again from SetChildBounds(). |
| 92 bool in_layout_; | 140 bool in_layout_; |
| 93 | 141 |
| 94 // Current visibility. When the visibility changes this field is reset once | 142 // Current state. |
| 95 // the animation completes. | 143 State state_; |
| 96 bool visible_; | |
| 97 | 144 |
| 98 // Max height needed. | 145 // Height of the shelf (max of launcher and status). |
| 99 int max_height_; | 146 int shelf_height_; |
| 100 | 147 |
| 101 views::Widget* launcher_; | 148 Launcher* launcher_; |
| 102 views::Widget* status_; | 149 views::Widget* status_; |
| 103 | 150 |
| 151 // Do any windows overlap the shelf? This is maintained by WorkspaceManager. |
| 152 bool window_overlaps_shelf_; |
| 153 |
| 104 aura::RootWindow* root_window_; | 154 aura::RootWindow* root_window_; |
| 105 | 155 |
| 106 DISALLOW_COPY_AND_ASSIGN(ShelfLayoutManager); | 156 DISALLOW_COPY_AND_ASSIGN(ShelfLayoutManager); |
| 107 }; | 157 }; |
| 108 | 158 |
| 109 } // namespace internal | 159 } // namespace internal |
| 110 } // namespace ash | 160 } // namespace ash |
| 111 | 161 |
| 112 #endif // ASH_WM_SHELF_LAYOUT_MANAGER_H_ | 162 #endif // ASH_WM_SHELF_LAYOUT_MANAGER_H_ |
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