Chromium Code Reviews| Index: ash/wm/frame_painter.cc |
| diff --git a/ash/wm/frame_painter.cc b/ash/wm/frame_painter.cc |
| index d9e72ab6dc1e66c8be539a528d124a3e03589131..29e942be826c287590e0571c5acc0d7bec040dbf 100644 |
| --- a/ash/wm/frame_painter.cc |
| +++ b/ash/wm/frame_painter.cc |
| @@ -12,6 +12,7 @@ |
| #include "third_party/skia/include/core/SkPath.h" |
| #include "third_party/skia/include/core/SkShader.h" |
| #include "ui/aura/window.h" |
| +#include "ui/base/animation/slide_animation.h" |
| #include "ui/base/hit_test.h" |
| #include "ui/base/resource/resource_bundle.h" |
| #include "ui/base/theme_provider.h" |
| @@ -59,10 +60,13 @@ const SkColor kHeaderContentSeparatorColor = SkColorSetRGB(128, 128, 128); |
| const int kCloseButtonOffsetX = 0; |
| // Space between close button and top edge of window. |
| const int kCloseButtonOffsetY = 0; |
| +// Duration of crossfade animation for activating and deactivating frame. |
| +const int kActivationCrossfadeDurationMs = 200; |
| // Tiles an image into an area, rounding the top corners. |
| void TileRoundRect(gfx::Canvas* canvas, |
| int x, int y, int w, int h, |
| + SkPaint* paint, |
| const SkBitmap& bitmap, |
| int corner_radius) { |
| SkRect rect; |
| @@ -76,12 +80,10 @@ void TileRoundRect(gfx::Canvas* canvas, |
| SkPath path; |
| path.addRoundRect(rect, radii, SkPath::kCW_Direction); |
| - SkPaint paint; |
| SkShader* shader = SkShader::CreateBitmapShader(bitmap, |
| SkShader::kRepeat_TileMode, |
| SkShader::kRepeat_TileMode); |
| paint.setShader(shader); |
|
James Cook
2012/03/20 03:37:03
paint-> ?
|
| - paint.setXfermodeMode(SkXfermode::kSrcOver_Mode); |
| // CreateBitmapShader returns a Shader with a reference count of one, we |
| // need to unref after paint takes ownership of the shader. |
| shader->unref(); |
| @@ -104,7 +106,10 @@ FramePainter::FramePainter() |
| top_edge_(NULL), |
| top_right_corner_(NULL), |
| header_left_edge_(NULL), |
| - header_right_edge_(NULL) { |
| + header_right_edge_(NULL), |
| + previous_theme_frame_(NULL), |
| + crossfade_theme_frame_(NULL), |
| + crossfade_animation_(NULL) { |
| } |
| FramePainter::~FramePainter() { |
| @@ -225,13 +230,40 @@ void FramePainter::PaintHeader(views::NonClientFrameView* view, |
| const SkBitmap* theme_frame, |
| const SkBitmap* theme_frame_overlay) { |
| - // Draw the header background, clipping the corners to be rounded. |
| + if (previous_theme_frame_ && previous_theme_frame_ != theme_frame) { |
| + crossfade_animation_.reset(new ui::SlideAnimation(this)); |
| + crossfade_theme_frame_ = previous_theme_frame_; |
| + crossfade_animation_->SetSlideDuration(kActivationCrossfadeDurationMs); |
| + crossfade_animation_->Show(); |
| + } |
| + |
| + header_frame_bounds_ = gfx::Rect(0, 0, view->width(), theme_frame->height()); |
| const int kCornerRadius = 2; |
| + |
| + SkPaint paint; |
| + if (crossfade_animation_.get() && crossfade_animation_->is_animating()) { |
| + uint8 theme_alpha = crossfade_animation_->GetCurrentValue() * 255; |
| + |
| + // Draw the old header background, clipping the corners to be rounded. |
| + paint.setAlpha(255 - theme_alpha); |
| + paint.setXfermodeMode(SkXfermode::kPlus_Mode); |
| + TileRoundRect(canvas, |
| + 0, 0, view->width(), theme_frame->height(), |
| + &paint, |
| + *crossfade_theme_frame_, |
| + kCornerRadius); |
| + |
| + paint.setAlpha(theme_alpha); |
| + } |
| + |
| + // Draw the header background, clipping the corners to be rounded. |
| TileRoundRect(canvas, |
| - 0, 0, view->width(), theme_frame->height(), |
| + 0, 0, view->width(), theme_frame->height(), &paint, |
| *theme_frame, |
| kCornerRadius); |
| + previous_theme_frame_ = theme_frame; |
| + |
| // Draw the theme frame overlay, if available. |
| if (theme_frame_overlay) |
| canvas->DrawBitmapInt(*theme_frame_overlay, 0, 0); |
| @@ -358,6 +390,13 @@ void FramePainter::LayoutHeader(views::NonClientFrameView* view, |
| } |
| /////////////////////////////////////////////////////////////////////////////// |
| +// ui::AnimationDelegate overrides: |
| + |
| +void FramePainter::AnimationProgressed(const ui::Animation* animation) { |
| + frame_->SchedulePaintInRect(gfx::Rect(header_frame_bounds_)); |
| +} |
| + |
| +/////////////////////////////////////////////////////////////////////////////// |
| // FramePainter, private: |
| void FramePainter::SetButtonImages(views::ImageButton* button, |