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| 1 // Copyright 2010 the V8 project authors. All rights reserved. |
| 2 // Redistribution and use in source and binary forms, with or without |
| 3 // modification, are permitted provided that the following conditions are |
| 4 // met: |
| 5 // |
| 6 // * Redistributions of source code must retain the above copyright |
| 7 // notice, this list of conditions and the following disclaimer. |
| 8 // * Redistributions in binary form must reproduce the above |
| 9 // copyright notice, this list of conditions and the following |
| 10 // disclaimer in the documentation and/or other materials provided |
| 11 // with the distribution. |
| 12 // * Neither the name of Google Inc. nor the names of its |
| 13 // contributors may be used to endorse or promote products derived |
| 14 // from this software without specific prior written permission. |
| 15 // |
| 16 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| 17 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| 18 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| 19 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| 20 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| 21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| 22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| 23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| 24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 27 |
| 28 #include "v8.h" |
| 29 |
| 30 #include "diy_fp.h" |
| 31 |
| 32 namespace v8 { |
| 33 namespace internal { |
| 34 |
| 35 void DiyFp::Multiply(const DiyFp& other) { |
| 36 // Simply "emulates" a 128 bit multiplication. |
| 37 // However: the resulting number only contains 64 bits. The least |
| 38 // significant 64 bits are only used for rounding the most significant 64 |
| 39 // bits. |
| 40 const uint64_t kM32 = 0xFFFFFFFFu; |
| 41 uint64_t a = f_ >> 32; |
| 42 uint64_t b = f_ & kM32; |
| 43 uint64_t c = other.f_ >> 32; |
| 44 uint64_t d = other.f_ & kM32; |
| 45 uint64_t ac = a * c; |
| 46 uint64_t bc = b * c; |
| 47 uint64_t ad = a * d; |
| 48 uint64_t bd = b * d; |
| 49 uint64_t tmp = (bd >> 32) + (ad & kM32) + (bc & kM32); |
| 50 // By adding 1U << 31 to tmp we round the final result. |
| 51 // Halfway cases will be round up. |
| 52 tmp += 1U << 31; |
| 53 uint64_t result_f = ac + (ad >> 32) + (bc >> 32) + (tmp >> 32); |
| 54 e_ += other.e_ + 64; |
| 55 f_ = result_f; |
| 56 } |
| 57 |
| 58 } } // namespace v8::internal |
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