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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "gpu/command_buffer/service/feature_info.h" | 5 #include "gpu/command_buffer/service/feature_info.h" |
6 | 6 |
7 #include <set> | 7 #include <set> |
8 | 8 |
9 #include "base/string_number_conversions.h" | 9 #include "base/string_number_conversions.h" |
10 #include "gpu/command_buffer/service/gl_utils.h" | 10 #include "gpu/command_buffer/service/gl_utils.h" |
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111 | 111 |
112 bool npot_ok = false; | 112 bool npot_ok = false; |
113 | 113 |
114 AddExtensionString("GL_CHROMIUM_resource_safe"); | 114 AddExtensionString("GL_CHROMIUM_resource_safe"); |
115 AddExtensionString("GL_CHROMIUM_resize"); | 115 AddExtensionString("GL_CHROMIUM_resize"); |
116 AddExtensionString("GL_CHROMIUM_strict_attribs"); | 116 AddExtensionString("GL_CHROMIUM_strict_attribs"); |
117 AddExtensionString("GL_CHROMIUM_swapbuffers_complete_callback"); | 117 AddExtensionString("GL_CHROMIUM_swapbuffers_complete_callback"); |
118 AddExtensionString("GL_CHROMIUM_rate_limit_offscreen_context"); | 118 AddExtensionString("GL_CHROMIUM_rate_limit_offscreen_context"); |
119 AddExtensionString("GL_CHROMIUM_set_visibility"); | 119 AddExtensionString("GL_CHROMIUM_set_visibility"); |
120 AddExtensionString("GL_CHROMIUM_gpu_memory_manager"); | 120 AddExtensionString("GL_CHROMIUM_gpu_memory_manager"); |
121 AddExtensionString("GL_CHROMIUM_fence"); | |
nduca
2012/03/13 19:55:54
can we call this something liek GL_CHROMIUM_comman
| |
121 AddExtensionString("GL_ANGLE_translated_shader_source"); | 122 AddExtensionString("GL_ANGLE_translated_shader_source"); |
122 | 123 |
123 if (ext.Have("GL_ANGLE_translated_shader_source")) { | 124 if (ext.Have("GL_ANGLE_translated_shader_source")) { |
124 feature_flags_.angle_translated_shader_source = true; | 125 feature_flags_.angle_translated_shader_source = true; |
125 } | 126 } |
126 | 127 |
127 // Only turn this feature on if it is requested. Not by default. | 128 // Only turn this feature on if it is requested. Not by default. |
128 if (desired_features && ext.Desire("GL_CHROMIUM_webglsl")) { | 129 if (desired_features && ext.Desire("GL_CHROMIUM_webglsl")) { |
129 AddExtensionString("GL_CHROMIUM_webglsl"); | 130 AddExtensionString("GL_CHROMIUM_webglsl"); |
130 feature_flags_.chromium_webglsl = true; | 131 feature_flags_.chromium_webglsl = true; |
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459 } | 460 } |
460 | 461 |
461 void FeatureInfo::AddExtensionString(const std::string& str) { | 462 void FeatureInfo::AddExtensionString(const std::string& str) { |
462 if (extensions_.find(str) == std::string::npos) { | 463 if (extensions_.find(str) == std::string::npos) { |
463 extensions_ += (extensions_.empty() ? "" : " ") + str; | 464 extensions_ += (extensions_.empty() ? "" : " ") + str; |
464 } | 465 } |
465 } | 466 } |
466 | 467 |
467 } // namespace gles2 | 468 } // namespace gles2 |
468 } // namespace gpu | 469 } // namespace gpu |
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