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Side by Side Diff: net/socket/client_socket_pool_base.cc

Issue 9667016: Close idle connections / SPDY sessions when needed (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Reland willchan's patch with eroman's fixes. Created 8 years, 9 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "net/socket/client_socket_pool_base.h" 5 #include "net/socket/client_socket_pool_base.h"
6 6
7 #include <math.h> 7 #include <math.h>
8 #include "base/compiler_specific.h" 8 #include "base/compiler_specific.h"
9 #include "base/format_macros.h" 9 #include "base/format_macros.h"
10 #include "base/logging.h" 10 #include "base/logging.h"
11 #include "base/message_loop.h" 11 #include "base/message_loop.h"
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200 } 200 }
201 201
202 ClientSocketPoolBaseHelper::~ClientSocketPoolBaseHelper() { 202 ClientSocketPoolBaseHelper::~ClientSocketPoolBaseHelper() {
203 // Clean up any idle sockets and pending connect jobs. Assert that we have no 203 // Clean up any idle sockets and pending connect jobs. Assert that we have no
204 // remaining active sockets or pending requests. They should have all been 204 // remaining active sockets or pending requests. They should have all been
205 // cleaned up prior to |this| being destroyed. 205 // cleaned up prior to |this| being destroyed.
206 Flush(); 206 Flush();
207 DCHECK(group_map_.empty()); 207 DCHECK(group_map_.empty());
208 DCHECK(pending_callback_map_.empty()); 208 DCHECK(pending_callback_map_.empty());
209 DCHECK_EQ(0, connecting_socket_count_); 209 DCHECK_EQ(0, connecting_socket_count_);
210 DCHECK(higher_layer_pools_.empty());
mmenke 2012/03/14 14:44:48 Perhaps this should be a CHECK. It'll most likely
Ryan Hamilton 2012/03/15 21:44:31 Done.
210 211
211 NetworkChangeNotifier::RemoveIPAddressObserver(this); 212 NetworkChangeNotifier::RemoveIPAddressObserver(this);
212 } 213 }
213 214
214 ClientSocketPoolBaseHelper::CallbackResultPair::~CallbackResultPair() {} 215 ClientSocketPoolBaseHelper::CallbackResultPair::~CallbackResultPair() {}
215 216
216 // InsertRequestIntoQueue inserts the request into the queue based on 217 // InsertRequestIntoQueue inserts the request into the queue based on
217 // priority. Highest priorities are closest to the front. Older requests are 218 // priority. Highest priorities are closest to the front. Older requests are
218 // prioritized over requests of equal priority. 219 // prioritized over requests of equal priority.
219 // 220 //
(...skipping 11 matching lines...) Expand all
231 ClientSocketPoolBaseHelper::RemoveRequestFromQueue( 232 ClientSocketPoolBaseHelper::RemoveRequestFromQueue(
232 const RequestQueue::iterator& it, Group* group) { 233 const RequestQueue::iterator& it, Group* group) {
233 const Request* req = *it; 234 const Request* req = *it;
234 group->mutable_pending_requests()->erase(it); 235 group->mutable_pending_requests()->erase(it);
235 // If there are no more requests, we kill the backup timer. 236 // If there are no more requests, we kill the backup timer.
236 if (group->pending_requests().empty()) 237 if (group->pending_requests().empty())
237 group->CleanupBackupJob(); 238 group->CleanupBackupJob();
238 return req; 239 return req;
239 } 240 }
240 241
242 void ClientSocketPoolBaseHelper::AddLayeredPool(LayeredPool* pool) {
243 CHECK(pool);
244 CHECK(!ContainsKey(higher_layer_pools_, pool));
245 higher_layer_pools_.insert(pool);
246 }
247
248 void ClientSocketPoolBaseHelper::RemoveLayeredPool(LayeredPool* pool) {
249 CHECK(pool);
250 CHECK(ContainsKey(higher_layer_pools_, pool));
251 higher_layer_pools_.erase(pool);
252 }
253
241 int ClientSocketPoolBaseHelper::RequestSocket( 254 int ClientSocketPoolBaseHelper::RequestSocket(
242 const std::string& group_name, 255 const std::string& group_name,
243 const Request* request) { 256 const Request* request) {
244 CHECK(!request->callback().is_null()); 257 CHECK(!request->callback().is_null());
245 CHECK(request->handle()); 258 CHECK(request->handle());
246 259
247 // Cleanup any timed-out idle sockets if no timer is used. 260 // Cleanup any timed-out idle sockets if no timer is used.
248 if (!use_cleanup_timer_) 261 if (!use_cleanup_timer_)
249 CleanupIdleSockets(false); 262 CleanupIdleSockets(false);
250 263
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329 if (AssignIdleSocketToGroup(request, group)) 342 if (AssignIdleSocketToGroup(request, group))
330 return OK; 343 return OK;
331 } 344 }
332 345
333 if (!preconnecting && group->TryToUsePreconnectConnectJob()) 346 if (!preconnecting && group->TryToUsePreconnectConnectJob())
334 return ERR_IO_PENDING; 347 return ERR_IO_PENDING;
335 348
336 // Can we make another active socket now? 349 // Can we make another active socket now?
337 if (!group->HasAvailableSocketSlot(max_sockets_per_group_) && 350 if (!group->HasAvailableSocketSlot(max_sockets_per_group_) &&
338 !request->ignore_limits()) { 351 !request->ignore_limits()) {
352 // TODO(willchan): Consider whether or not we need to close a socket in a
353 // higher layered group. I don't think this makes sense since we would just
354 // reuse that socket then if we needed one and wouldn't make it down to this
355 // layer.
339 request->net_log().AddEvent( 356 request->net_log().AddEvent(
340 NetLog::TYPE_SOCKET_POOL_STALLED_MAX_SOCKETS_PER_GROUP, NULL); 357 NetLog::TYPE_SOCKET_POOL_STALLED_MAX_SOCKETS_PER_GROUP, NULL);
341 return ERR_IO_PENDING; 358 return ERR_IO_PENDING;
342 } 359 }
343 360
344 if (ReachedMaxSocketsLimit() && !request->ignore_limits()) { 361 if (ReachedMaxSocketsLimit() && !request->ignore_limits()) {
345 if (idle_socket_count() > 0) { 362 if (idle_socket_count() > 0) {
mmenke 2012/03/14 14:44:48 Comment for the future: Wonder if we really need
Ryan Hamilton 2012/03/15 21:44:31 Added your comment as a NOTE
363 // There's an idle socket in this pool. Either that's because there's
364 // still one in this group, but we got here due to preconnecting bypassing
365 // idle sockets, or because there's an idle socket in another group.
346 bool closed = CloseOneIdleSocketExceptInGroup(group); 366 bool closed = CloseOneIdleSocketExceptInGroup(group);
347 if (preconnecting && !closed) 367 if (preconnecting && !closed)
348 return ERR_PRECONNECT_MAX_SOCKET_LIMIT; 368 return ERR_PRECONNECT_MAX_SOCKET_LIMIT;
349 } else { 369 } else {
350 // We could check if we really have a stalled group here, but it requires 370 do {
351 // a scan of all groups, so just flip a flag here, and do the check later. 371 if (!CloseOneIdleConnectionInLayeredPool()) {
352 request->net_log().AddEvent( 372 // We could check if we really have a stalled group here, but it
353 NetLog::TYPE_SOCKET_POOL_STALLED_MAX_SOCKETS, NULL); 373 // requires a scan of all groups, so just flip a flag here, and do
354 return ERR_IO_PENDING; 374 // the check later.
375 request->net_log().AddEvent(
376 NetLog::TYPE_SOCKET_POOL_STALLED_MAX_SOCKETS, NULL);
377 return ERR_IO_PENDING;
378 }
379 } while (ReachedMaxSocketsLimit());
380
381 // It is possible that CloseOneIdleConnectionInLayeredPool() has deleted
382 // our Group (see http://crbug.com/109876), so look it up again
383 // to be safe.
384 group = GetOrCreateGroup(group_name);
355 } 385 }
356 } 386 }
357 387
358 // We couldn't find a socket to reuse, so allocate and connect a new one. 388 // We couldn't find a socket to reuse, and there's space to allocate one,
389 // so allocate and connect a new one.
359 scoped_ptr<ConnectJob> connect_job( 390 scoped_ptr<ConnectJob> connect_job(
360 connect_job_factory_->NewConnectJob(group_name, *request, this)); 391 connect_job_factory_->NewConnectJob(group_name, *request, this));
361 392
362 connect_job->Initialize(preconnecting); 393 connect_job->Initialize(preconnecting);
363 int rv = connect_job->Connect(); 394 int rv = connect_job->Connect();
364 if (rv == OK) { 395 if (rv == OK) {
365 LogBoundConnectJobToRequest(connect_job->net_log().source(), request); 396 LogBoundConnectJobToRequest(connect_job->net_log().source(), request);
366 if (!preconnecting) { 397 if (!preconnecting) {
367 HandOutSocket(connect_job->ReleaseSocket(), false /* not reused */, 398 HandOutSocket(connect_job->ReleaseSocket(), false /* not reused */,
368 handle, base::TimeDelta(), group, request->net_log()); 399 handle, base::TimeDelta(), group, request->net_log());
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757 // Add it to the idle list. 788 // Add it to the idle list.
758 AddIdleSocket(socket, group); 789 AddIdleSocket(socket, group);
759 OnAvailableSocketSlot(group_name, group); 790 OnAvailableSocketSlot(group_name, group);
760 } else { 791 } else {
761 delete socket; 792 delete socket;
762 } 793 }
763 794
764 CheckForStalledSocketGroups(); 795 CheckForStalledSocketGroups();
765 } 796 }
766 797
767 void ClientSocketPoolBaseHelper::CheckForStalledSocketGroups() { 798 void ClientSocketPoolBaseHelper::CheckForStalledSocketGroups() {
mmenke 2012/03/14 14:44:48 Should we check if higher level pools are stalled
Ryan Hamilton 2012/03/15 21:44:31 Possibly, though I think this CL is complicated en
768 // If we have idle sockets, see if we can give one to the top-stalled group. 799 // If we have idle sockets, see if we can give one to the top-stalled group.
769 std::string top_group_name; 800 std::string top_group_name;
770 Group* top_group = NULL; 801 Group* top_group = NULL;
771 if (!FindTopStalledGroup(&top_group, &top_group_name)) 802 if (!FindTopStalledGroup(&top_group, &top_group_name))
772 return; 803 return;
773 804
774 if (ReachedMaxSocketsLimit()) { 805 if (ReachedMaxSocketsLimit()) {
775 if (idle_socket_count() > 0) { 806 if (idle_socket_count() > 0) {
776 CloseOneIdleSocket(); 807 CloseOneIdleSocket();
777 } else { 808 } else {
778 // We can't activate more sockets since we're already at our global 809 // We can't activate more sockets since we're already at our global
779 // limit. 810 // limit.
780 return; 811 return;
781 } 812 }
782 } 813 }
783 814
784 // Note: we don't loop on waking stalled groups. If the stalled group is at 815 // Note: we don't loop on waking stalled groups. If the stalled group is at
785 // its limit, may be left with other stalled groups that could be 816 // its limit, may be left with other stalled groups that could be
786 // woken. This isn't optimal, but there is no starvation, so to avoid 817 // woken. This isn't optimal, but there is no starvation, so to avoid
787 // the looping we leave it at this. 818 // the looping we leave it at this.
788 OnAvailableSocketSlot(top_group_name, top_group); 819 OnAvailableSocketSlot(top_group_name, top_group);
789 } 820 }
790 821
791 // Search for the highest priority pending request, amongst the groups that 822 // Search for the highest priority pending request, amongst the groups that
792 // are not at the |max_sockets_per_group_| limit. Note: for requests with 823 // are not at the |max_sockets_per_group_| limit. Note: for requests with
793 // the same priority, the winner is based on group hash ordering (and not 824 // the same priority, the winner is based on group hash ordering (and not
794 // insertion order). 825 // insertion order).
795 bool ClientSocketPoolBaseHelper::FindTopStalledGroup(Group** group, 826 bool ClientSocketPoolBaseHelper::FindTopStalledGroup(
796 std::string* group_name) { 827 Group** group,
828 std::string* group_name) const {
829 CHECK((group && group_name) || (!group && !group_name));
mmenke 2012/03/14 14:44:48 Allowing |group| and |group_name| to be NULL shoul
Ryan Hamilton 2012/03/15 21:44:31 Done.
797 Group* top_group = NULL; 830 Group* top_group = NULL;
798 const std::string* top_group_name = NULL; 831 const std::string* top_group_name = NULL;
799 bool has_stalled_group = false; 832 bool has_stalled_group = false;
800 for (GroupMap::iterator i = group_map_.begin(); 833 for (GroupMap::const_iterator i = group_map_.begin();
801 i != group_map_.end(); ++i) { 834 i != group_map_.end(); ++i) {
802 Group* curr_group = i->second; 835 Group* curr_group = i->second;
803 const RequestQueue& queue = curr_group->pending_requests(); 836 const RequestQueue& queue = curr_group->pending_requests();
804 if (queue.empty()) 837 if (queue.empty())
805 continue; 838 continue;
806 if (curr_group->IsStalled(max_sockets_per_group_)) { 839 if (curr_group->IsStalled(max_sockets_per_group_)) {
840 if (!group)
841 return true;
807 has_stalled_group = true; 842 has_stalled_group = true;
808 bool has_higher_priority = !top_group || 843 bool has_higher_priority = !top_group ||
809 curr_group->TopPendingPriority() < top_group->TopPendingPriority(); 844 curr_group->TopPendingPriority() < top_group->TopPendingPriority();
810 if (has_higher_priority) { 845 if (has_higher_priority) {
811 top_group = curr_group; 846 top_group = curr_group;
812 top_group_name = &i->first; 847 top_group_name = &i->first;
813 } 848 }
814 } 849 }
815 } 850 }
816 851
817 if (top_group) { 852 if (top_group) {
853 CHECK(group);
818 *group = top_group; 854 *group = top_group;
819 *group_name = *top_group_name; 855 *group_name = *top_group_name;
856 } else {
857 CHECK(!has_stalled_group);
820 } 858 }
821 return has_stalled_group; 859 return has_stalled_group;
822 } 860 }
823 861
824 void ClientSocketPoolBaseHelper::OnConnectJobComplete( 862 void ClientSocketPoolBaseHelper::OnConnectJobComplete(
825 int result, ConnectJob* job) { 863 int result, ConnectJob* job) {
826 DCHECK_NE(ERR_IO_PENDING, result); 864 DCHECK_NE(ERR_IO_PENDING, result);
827 const std::string group_name = job->group_name(); 865 const std::string group_name = job->group_name();
828 GroupMap::iterator group_it = group_map_.find(group_name); 866 GroupMap::iterator group_it = group_map_.find(group_name);
829 CHECK(group_it != group_map_.end()); 867 CHECK(group_it != group_map_.end());
(...skipping 52 matching lines...) Expand 10 before | Expand all | Expand 10 after
882 Flush(); 920 Flush();
883 } 921 }
884 922
885 void ClientSocketPoolBaseHelper::Flush() { 923 void ClientSocketPoolBaseHelper::Flush() {
886 pool_generation_number_++; 924 pool_generation_number_++;
887 CancelAllConnectJobs(); 925 CancelAllConnectJobs();
888 CloseIdleSockets(); 926 CloseIdleSockets();
889 AbortAllRequests(); 927 AbortAllRequests();
890 } 928 }
891 929
930 bool ClientSocketPoolBaseHelper::IsStalled() const {
931 if ((handed_out_socket_count_ + connecting_socket_count_) < max_sockets_)
932 return false;
933 for (GroupMap::const_iterator it = group_map_.begin();
934 it != group_map_.end(); it++) {
935 if (it->second->IsStalled(max_sockets_per_group_))
mmenke 2012/03/14 14:44:48 I don't think this is correct. Either the descrip
Ryan Hamilton 2012/03/15 21:44:31 Will and I discussed this in great detail yesterda
936 return true;
937 }
938 return false;
939 }
940
892 void ClientSocketPoolBaseHelper::RemoveConnectJob(ConnectJob* job, 941 void ClientSocketPoolBaseHelper::RemoveConnectJob(ConnectJob* job,
893 Group* group) { 942 Group* group) {
894 CHECK_GT(connecting_socket_count_, 0); 943 CHECK_GT(connecting_socket_count_, 0);
895 connecting_socket_count_--; 944 connecting_socket_count_--;
896 945
897 DCHECK(group); 946 DCHECK(group);
898 DCHECK(ContainsKey(group->jobs(), job)); 947 DCHECK(ContainsKey(group->jobs(), job));
899 group->RemoveJob(job); 948 group->RemoveJob(job);
900 949
901 // If we've got no more jobs for this group, then we no longer need a 950 // If we've got no more jobs for this group, then we no longer need a
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1018 // Each connecting socket will eventually connect and be handed out. 1067 // Each connecting socket will eventually connect and be handed out.
1019 int total = handed_out_socket_count_ + connecting_socket_count_ + 1068 int total = handed_out_socket_count_ + connecting_socket_count_ +
1020 idle_socket_count(); 1069 idle_socket_count();
1021 // There can be more sockets than the limit since some requests can ignore 1070 // There can be more sockets than the limit since some requests can ignore
1022 // the limit 1071 // the limit
1023 if (total < max_sockets_) 1072 if (total < max_sockets_)
1024 return false; 1073 return false;
1025 return true; 1074 return true;
1026 } 1075 }
1027 1076
1028 void ClientSocketPoolBaseHelper::CloseOneIdleSocket() { 1077 bool ClientSocketPoolBaseHelper::CloseOneIdleSocket() {
1029 CloseOneIdleSocketExceptInGroup(NULL); 1078 if (idle_socket_count() == 0)
1079 return false;
1080 return CloseOneIdleSocketExceptInGroup(NULL);
1030 } 1081 }
1031 1082
1032 bool ClientSocketPoolBaseHelper::CloseOneIdleSocketExceptInGroup( 1083 bool ClientSocketPoolBaseHelper::CloseOneIdleSocketExceptInGroup(
1033 const Group* exception_group) { 1084 const Group* exception_group) {
1034 CHECK_GT(idle_socket_count(), 0); 1085 CHECK_GT(idle_socket_count(), 0);
1035 1086
1036 for (GroupMap::iterator i = group_map_.begin(); i != group_map_.end(); ++i) { 1087 for (GroupMap::iterator i = group_map_.begin(); i != group_map_.end(); ++i) {
1037 Group* group = i->second; 1088 Group* group = i->second;
1038 if (exception_group == group) 1089 if (exception_group == group)
1039 continue; 1090 continue;
1040 std::list<IdleSocket>* idle_sockets = group->mutable_idle_sockets(); 1091 std::list<IdleSocket>* idle_sockets = group->mutable_idle_sockets();
1041 1092
1042 if (!idle_sockets->empty()) { 1093 if (!idle_sockets->empty()) {
1043 delete idle_sockets->front().socket; 1094 delete idle_sockets->front().socket;
1044 idle_sockets->pop_front(); 1095 idle_sockets->pop_front();
1045 DecrementIdleCount(); 1096 DecrementIdleCount();
1046 if (group->IsEmpty()) 1097 if (group->IsEmpty())
1047 RemoveGroup(i); 1098 RemoveGroup(i);
1048 1099
1049 return true; 1100 return true;
1050 } 1101 }
1051 } 1102 }
1052 1103
1053 if (!exception_group)
1054 LOG(DFATAL) << "No idle socket found to close!.";
1055
1056 return false; 1104 return false;
1057 } 1105 }
1058 1106
1107 bool ClientSocketPoolBaseHelper::CloseOneIdleConnectionInLayeredPool() {
1108 // This pool doesn't have any idle sockets. It's possible that a pool at a
1109 // higher layer is holding one of this sockets active, but it's actually idle.
1110 // Query the higher layers.
1111 for (std::set<LayeredPool*>::const_iterator it = higher_layer_pools_.begin();
1112 it != higher_layer_pools_.end(); ++it) {
1113 if ((*it)->CloseOneIdleConnection())
1114 return true;
1115 }
1116 return false;
1117 }
1118
1059 void ClientSocketPoolBaseHelper::InvokeUserCallbackLater( 1119 void ClientSocketPoolBaseHelper::InvokeUserCallbackLater(
1060 ClientSocketHandle* handle, const CompletionCallback& callback, int rv) { 1120 ClientSocketHandle* handle, const CompletionCallback& callback, int rv) {
1061 CHECK(!ContainsKey(pending_callback_map_, handle)); 1121 CHECK(!ContainsKey(pending_callback_map_, handle));
1062 pending_callback_map_[handle] = CallbackResultPair(callback, rv); 1122 pending_callback_map_[handle] = CallbackResultPair(callback, rv);
1063 MessageLoop::current()->PostTask( 1123 MessageLoop::current()->PostTask(
1064 FROM_HERE, 1124 FROM_HERE,
1065 base::Bind(&ClientSocketPoolBaseHelper::InvokeUserCallback, 1125 base::Bind(&ClientSocketPoolBaseHelper::InvokeUserCallback,
1066 weak_factory_.GetWeakPtr(), handle)); 1126 weak_factory_.GetWeakPtr(), handle));
1067 } 1127 }
1068 1128
(...skipping 83 matching lines...) Expand 10 before | Expand all | Expand 10 after
1152 // Delete active jobs. 1212 // Delete active jobs.
1153 STLDeleteElements(&jobs_); 1213 STLDeleteElements(&jobs_);
1154 1214
1155 // Cancel pending backup job. 1215 // Cancel pending backup job.
1156 weak_factory_.InvalidateWeakPtrs(); 1216 weak_factory_.InvalidateWeakPtrs();
1157 } 1217 }
1158 1218
1159 } // namespace internal 1219 } // namespace internal
1160 1220
1161 } // namespace net 1221 } // namespace net
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