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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 // Software adjust volume of samples, allows each audio stream its own | 5 // Software adjust volume of samples, allows each audio stream its own |
| 6 // volume without impacting master volume for chrome and other applications. | 6 // volume without impacting master volume for chrome and other applications. |
| 7 | 7 |
| 8 // Implemented as templates to allow 8, 16 and 32 bit implementations. | 8 // Implemented as templates to allow 8, 16 and 32 bit implementations. |
| 9 // 8 bit is unsigned and biased by 128. | 9 // 8 bit is unsigned and biased by 128. |
| 10 | 10 |
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| 296 static_cast<int32*>(src), | 296 static_cast<int32*>(src), |
| 297 buflen / 4, | 297 buflen / 4, |
| 298 volume); | 298 volume); |
| 299 break; | 299 break; |
| 300 default: | 300 default: |
| 301 NOTREACHED() << "Illegal bytes per sample"; | 301 NOTREACHED() << "Illegal bytes per sample"; |
| 302 break; | 302 break; |
| 303 } | 303 } |
| 304 } | 304 } |
| 305 | 305 |
| 306 double GetAudioHardwareSampleRate() { | 306 int GetAudioHardwareSampleRate() { |
| 307 #if defined(OS_MACOSX) | 307 #if defined(OS_MACOSX) |
| 308 // Hardware sample-rate on the Mac can be configured, so we must query. | 308 // Hardware sample-rate on the Mac can be configured, so we must query. |
| 309 return AUAudioOutputStream::HardwareSampleRate(); | 309 return AUAudioOutputStream::HardwareSampleRate(); |
| 310 #elif defined(OS_WIN) | 310 #elif defined(OS_WIN) |
| 311 if (!IsWASAPISupported()) { | 311 if (!IsWASAPISupported()) { |
| 312 // Fall back to Windows Wave implementation on Windows XP or lower | 312 // Fall back to Windows Wave implementation on Windows XP or lower |
| 313 // and use 48kHz as default input sample rate. | 313 // and use 48kHz as default input sample rate. |
| 314 return 48000.0; | 314 return 48000; |
| 315 } | 315 } |
| 316 | 316 |
| 317 // Hardware sample-rate on Windows can be configured, so we must query. | 317 // Hardware sample-rate on Windows can be configured, so we must query. |
| 318 // TODO(henrika): improve possibility to specify audio endpoint. | 318 // TODO(henrika): improve possibility to specify audio endpoint. |
| 319 // Use the default device (same as for Wave) for now to be compatible. | 319 // Use the default device (same as for Wave) for now to be compatible. |
| 320 return WASAPIAudioOutputStream::HardwareSampleRate(eConsole); | 320 return WASAPIAudioOutputStream::HardwareSampleRate(eConsole); |
| 321 #else | 321 #else |
| 322 // Hardware for Linux is nearly always 48KHz. | 322 // Hardware for Linux is nearly always 48KHz. |
| 323 // TODO(crogers) : return correct value in rare non-48KHz cases. | 323 // TODO(crogers) : return correct value in rare non-48KHz cases. |
| 324 return 48000.0; | 324 return 48000; |
| 325 #endif | 325 #endif |
| 326 } | 326 } |
| 327 | 327 |
| 328 double GetAudioInputHardwareSampleRate(const std::string& device_id) { | 328 int GetAudioInputHardwareSampleRate(const std::string& device_id) { |
| 329 // TODO(henrika): add support for device selection on all platforms. | 329 // TODO(henrika): add support for device selection on all platforms. |
| 330 // Only exists on Windows today. | 330 // Only exists on Windows today. |
| 331 #if defined(OS_MACOSX) | 331 #if defined(OS_MACOSX) |
| 332 return AUAudioInputStream::HardwareSampleRate(); | 332 return AUAudioInputStream::HardwareSampleRate(); |
| 333 #elif defined(OS_WIN) | 333 #elif defined(OS_WIN) |
| 334 if (!IsWASAPISupported()) { | 334 if (!IsWASAPISupported()) { |
| 335 return 48000.0; | 335 return 48000; |
| 336 } | 336 } |
| 337 return WASAPIAudioInputStream::HardwareSampleRate(device_id); | 337 return WASAPIAudioInputStream::HardwareSampleRate(device_id); |
| 338 #else | 338 #else |
| 339 return 48000.0; | 339 return 48000; |
| 340 #endif | 340 #endif |
| 341 } | 341 } |
| 342 | 342 |
| 343 size_t GetAudioHardwareBufferSize() { | 343 size_t GetAudioHardwareBufferSize() { |
| 344 // The sizes here were determined by experimentation and are roughly | 344 // The sizes here were determined by experimentation and are roughly |
| 345 // the lowest value (for low latency) that still allowed glitch-free | 345 // the lowest value (for low latency) that still allowed glitch-free |
| 346 // audio under high loads. | 346 // audio under high loads. |
| 347 // | 347 // |
| 348 // For Mac OS X and Windows the chromium audio backend uses a low-latency | 348 // For Mac OS X and Windows the chromium audio backend uses a low-latency |
| 349 // Core Audio API, so a low buffer size is possible. For Linux, further | 349 // Core Audio API, so a low buffer size is possible. For Linux, further |
| 350 // tuning may be needed. | 350 // tuning may be needed. |
| 351 #if defined(OS_MACOSX) | 351 #if defined(OS_MACOSX) |
| 352 return 128; | 352 return 128; |
| 353 #elif defined(OS_WIN) | 353 #elif defined(OS_WIN) |
| 354 if (!IsWASAPISupported()) { | 354 if (!IsWASAPISupported()) { |
| 355 // Fall back to Windows Wave implementation on Windows XP or lower | 355 // Fall back to Windows Wave implementation on Windows XP or lower |
| 356 // and assume 48kHz as default sample rate. | 356 // and assume 48kHz as default sample rate. |
| 357 return 2048; | 357 return 2048; |
| 358 } | 358 } |
| 359 // This call must be done on a COM thread configured as MTA. | 359 // This call must be done on a COM thread configured as MTA. |
| 360 // TODO(tommi): http://code.google.com/p/chromium/issues/detail?id=103835. | 360 // TODO(tommi): http://code.google.com/p/chromium/issues/detail?id=103835. |
| 361 int mixing_sample_rate = | 361 int mixing_sample_rate = |
| 362 static_cast<int>(WASAPIAudioOutputStream::HardwareSampleRate(eConsole)); | 362 WASAPIAudioOutputStream::HardwareSampleRate(eConsole); |
| 363 if (mixing_sample_rate == 48000) | 363 if (mixing_sample_rate == 48000) |
| 364 return 480; | 364 return 480; |
| 365 else if (mixing_sample_rate == 44100) | 365 else if (mixing_sample_rate == 44100) |
| 366 return 448; | 366 return 448; |
| 367 else | 367 else |
| 368 return 960; | 368 return 960; |
| 369 #else | 369 #else |
| 370 return 2048; | 370 return 2048; |
| 371 #endif | 371 #endif |
| 372 } | 372 } |
| 373 | 373 |
| 374 uint32 GetAudioInputHardwareChannelCount(const std::string& device_id) { | 374 ChannelLayout GetAudioInputHardwareChannelLayout(const std::string& device_id) { |
| 375 // TODO(henrika): add support for device selection on all platforms. | 375 // TODO(henrika): add support for device selection on all platforms. |
| 376 // Only exists on Windows today. | 376 // Only exists on Windows today. |
| 377 enum channel_layout { MONO = 1, STEREO = 2 }; | |
| 378 #if defined(OS_MACOSX) | 377 #if defined(OS_MACOSX) |
| 379 return MONO; | 378 return CHANNEL_LAYOUT_MONO; |
| 380 #elif defined(OS_WIN) | 379 #elif defined(OS_WIN) |
| 381 if (!IsWASAPISupported()) { | 380 if (!IsWASAPISupported()) { |
| 382 // Fall back to Windows Wave implementation on Windows XP or lower and | 381 // Fall back to Windows Wave implementation on Windows XP or lower and |
| 383 // use stereo by default. | 382 // use stereo by default. |
| 384 return STEREO; | 383 return CHANNEL_LAYOUT_STEREO; |
| 385 } | 384 } |
| 386 return WASAPIAudioInputStream::HardwareChannelCount(device_id); | 385 return WASAPIAudioInputStream::HardwareChannelCount(device_id) == 1 ? |
| 386 CHANNEL_LAYOUT_MONO : CHANNEL_LAYOUT_STEREO; |
| 387 #else | 387 #else |
| 388 return STEREO; | 388 return CHANNEL_LAYOUT_STEREO; |
| 389 #endif | 389 #endif |
| 390 } | 390 } |
| 391 | 391 |
| 392 // When transferring data in the shared memory, first word is size of data | 392 // When transferring data in the shared memory, first word is size of data |
| 393 // in bytes. Actual data starts immediately after it. | 393 // in bytes. Actual data starts immediately after it. |
| 394 | 394 |
| 395 uint32 TotalSharedMemorySizeInBytes(uint32 packet_size) { | 395 uint32 TotalSharedMemorySizeInBytes(uint32 packet_size) { |
| 396 // Need to reserve extra 4 bytes for size of data. | 396 // Need to reserve extra 4 bytes for size of data. |
| 397 return packet_size + sizeof(Atomic32); | 397 return packet_size + sizeof(Atomic32); |
| 398 } | 398 } |
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| 443 | 443 |
| 444 bool IsWASAPISupported() { | 444 bool IsWASAPISupported() { |
| 445 // Note: that function correctly returns that Windows Server 2003 does not | 445 // Note: that function correctly returns that Windows Server 2003 does not |
| 446 // support WASAPI. | 446 // support WASAPI. |
| 447 return base::win::GetVersion() >= base::win::VERSION_VISTA; | 447 return base::win::GetVersion() >= base::win::VERSION_VISTA; |
| 448 } | 448 } |
| 449 | 449 |
| 450 #endif | 450 #endif |
| 451 | 451 |
| 452 } // namespace media | 452 } // namespace media |
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