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Side by Side Diff: ash/wm/shelf_layout_manager.cc

Issue 9616045: Aura/Ash split: Move ScreenAura to ash::ScreenAsh. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Use a separate aura::TestScreen in tests instead, partially reverting to patchset 2 Created 8 years, 9 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ash/wm/shelf_layout_manager.h" 5 #include "ash/wm/shelf_layout_manager.h"
6 6
7 #include "ash/launcher/launcher.h" 7 #include "ash/launcher/launcher.h"
8 #include "ash/screen_ash.h"
8 #include "ash/shell.h" 9 #include "ash/shell.h"
9 #include "base/auto_reset.h" 10 #include "base/auto_reset.h"
10 #include "ui/aura/root_window.h" 11 #include "ui/aura/root_window.h"
11 #include "ui/aura/screen_aura.h"
12 #include "ui/gfx/compositor/layer.h" 12 #include "ui/gfx/compositor/layer.h"
13 #include "ui/gfx/compositor/layer_animation_observer.h" 13 #include "ui/gfx/compositor/layer_animation_observer.h"
14 #include "ui/gfx/compositor/layer_animator.h" 14 #include "ui/gfx/compositor/layer_animator.h"
15 #include "ui/gfx/compositor/scoped_layer_animation_settings.h" 15 #include "ui/gfx/compositor/scoped_layer_animation_settings.h"
16 #include "ui/views/widget/widget.h" 16 #include "ui/views/widget/widget.h"
17 17
18 namespace ash { 18 namespace ash {
19 namespace internal { 19 namespace internal {
20 20
21 namespace { 21 namespace {
(...skipping 16 matching lines...) Expand all
38 max_height_(-1), 38 max_height_(-1),
39 launcher_(launcher), 39 launcher_(launcher),
40 status_(status) { 40 status_(status) {
41 gfx::Rect launcher_bounds = launcher->GetWindowScreenBounds(); 41 gfx::Rect launcher_bounds = launcher->GetWindowScreenBounds();
42 gfx::Rect status_bounds = status->GetWindowScreenBounds(); 42 gfx::Rect status_bounds = status->GetWindowScreenBounds();
43 max_height_ = std::max(launcher_bounds.height(), status_bounds.height()); 43 max_height_ = std::max(launcher_bounds.height(), status_bounds.height());
44 } 44 }
45 45
46 ShelfLayoutManager::~ShelfLayoutManager() { 46 ShelfLayoutManager::~ShelfLayoutManager() {
47 // Without a shelf we don't need special insets anymore. 47 // Without a shelf we don't need special insets anymore.
48 Shell::GetRootWindow()->SetScreenWorkAreaInsets(gfx::Insets()); 48 Shell::GetInstance()->SetScreenWorkAreaInsets(gfx::Insets());
49 } 49 }
50 50
51 void ShelfLayoutManager::LayoutShelf() { 51 void ShelfLayoutManager::LayoutShelf() {
52 AutoReset<bool> auto_reset_in_layout(&in_layout_, true); 52 AutoReset<bool> auto_reset_in_layout(&in_layout_, true);
53 StopAnimating(); 53 StopAnimating();
54 TargetBounds target_bounds; 54 TargetBounds target_bounds;
55 float target_opacity = visible_ ? 1.0f : 0.0f; 55 float target_opacity = visible_ ? 1.0f : 0.0f;
56 CalculateTargetBounds(visible_, &target_bounds); 56 CalculateTargetBounds(visible_, &target_bounds);
57 GetLayer(launcher_)->SetOpacity(target_opacity); 57 GetLayer(launcher_)->SetOpacity(target_opacity);
58 GetLayer(status_)->SetOpacity(target_opacity); 58 GetLayer(status_)->SetOpacity(target_opacity);
59 launcher_->SetBounds(target_bounds.launcher_bounds); 59 launcher_->SetBounds(target_bounds.launcher_bounds);
60 status_->SetBounds(target_bounds.status_bounds); 60 status_->SetBounds(target_bounds.status_bounds);
61 Shell::GetInstance()->launcher()->SetStatusWidth( 61 Shell::GetInstance()->launcher()->SetStatusWidth(
62 target_bounds.status_bounds.width()); 62 target_bounds.status_bounds.width());
63 Shell::GetRootWindow()->SetScreenWorkAreaInsets( 63 Shell::GetInstance()->SetScreenWorkAreaInsets(
64 target_bounds.work_area_insets); 64 target_bounds.work_area_insets);
65 } 65 }
66 66
67 void ShelfLayoutManager::SetVisible(bool visible) { 67 void ShelfLayoutManager::SetVisible(bool visible) {
68 ui::Layer* launcher_layer = GetLayer(launcher_); 68 ui::Layer* launcher_layer = GetLayer(launcher_);
69 ui::Layer* status_layer = GetLayer(status_); 69 ui::Layer* status_layer = GetLayer(status_);
70 70
71 // TODO(vollick): once visibility is animatable, use GetTargetVisibility. 71 // TODO(vollick): once visibility is animatable, use GetTargetVisibility.
72 bool current_visibility = visible_ && 72 bool current_visibility = visible_ &&
73 launcher_layer->GetTargetOpacity() > 0.0f && 73 launcher_layer->GetTargetOpacity() > 0.0f &&
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144 available_bounds.x(), y + (max_height_ - launcher_bounds.height()) / 2, 144 available_bounds.x(), y + (max_height_ - launcher_bounds.height()) / 2,
145 available_bounds.width(), 145 available_bounds.width(),
146 launcher_bounds.height()); 146 launcher_bounds.height());
147 if (visible) 147 if (visible)
148 target_bounds->work_area_insets = gfx::Insets(0, 0, max_height_, 0); 148 target_bounds->work_area_insets = gfx::Insets(0, 0, max_height_, 0);
149 } 149 }
150 150
151 void ShelfLayoutManager::OnImplicitAnimationsCompleted() { 151 void ShelfLayoutManager::OnImplicitAnimationsCompleted() {
152 TargetBounds target_bounds; 152 TargetBounds target_bounds;
153 CalculateTargetBounds(visible_, &target_bounds); 153 CalculateTargetBounds(visible_, &target_bounds);
154 Shell::GetRootWindow()->SetScreenWorkAreaInsets( 154 Shell::GetInstance()->SetScreenWorkAreaInsets(
155 target_bounds.work_area_insets); 155 target_bounds.work_area_insets);
156 } 156 }
157 157
158 } // namespace internal 158 } // namespace internal
159 } // namespace ash 159 } // namespace ash
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