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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include <d3dx9.h> | 5 #include <d3dx9.h> |
| 6 | 6 |
| 7 #include <vector> | 7 #include <vector> |
| 8 | 8 |
| 9 #include "base/at_exit.h" | 9 #include "base/at_exit.h" |
| 10 #include "base/base_paths.h" | 10 #include "base/base_paths.h" |
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| 139 | 139 |
| 140 FilePath gles_path; | 140 FilePath gles_path; |
| 141 const CommandLine* command_line = CommandLine::ForCurrentProcess(); | 141 const CommandLine* command_line = CommandLine::ForCurrentProcess(); |
| 142 bool using_swift_shader = | 142 bool using_swift_shader = |
| 143 command_line->GetSwitchValueASCII(switches::kUseGL) == "swiftshader"; | 143 command_line->GetSwitchValueASCII(switches::kUseGL) == "swiftshader"; |
| 144 if (using_swift_shader) { | 144 if (using_swift_shader) { |
| 145 if (!command_line->HasSwitch(switches::kSwiftShaderPath)) | 145 if (!command_line->HasSwitch(switches::kSwiftShaderPath)) |
| 146 return false; | 146 return false; |
| 147 gles_path = | 147 gles_path = |
| 148 command_line->GetSwitchValuePath(switches::kSwiftShaderPath); | 148 command_line->GetSwitchValuePath(switches::kSwiftShaderPath); |
| 149 // Preload library |
| 150 LoadLibrary(L"ddraw.dll"); |
| 149 } else { | 151 } else { |
| 150 gles_path = module_path; | 152 gles_path = module_path; |
| 151 } | 153 } |
| 152 | 154 |
| 153 // Load libglesv2.dll before libegl.dll because the latter is dependent on | 155 // Load libglesv2.dll before libegl.dll because the latter is dependent on |
| 154 // the former and if there is another version of libglesv2.dll in the dll | 156 // the former and if there is another version of libglesv2.dll in the dll |
| 155 // search path, it will get loaded instead. | 157 // search path, it will get loaded instead. |
| 156 base::NativeLibrary gles_library = base::LoadNativeLibrary( | 158 base::NativeLibrary gles_library = base::LoadNativeLibrary( |
| 157 gles_path.Append(L"libglesv2.dll"), NULL); | 159 gles_path.Append(L"libglesv2.dll"), NULL); |
| 158 if (!gles_library) { | 160 if (!gles_library) { |
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| 279 ClearGLBindingsGL(); | 281 ClearGLBindingsGL(); |
| 280 ClearGLBindingsOSMESA(); | 282 ClearGLBindingsOSMESA(); |
| 281 ClearGLBindingsWGL(); | 283 ClearGLBindingsWGL(); |
| 282 SetGLImplementation(kGLImplementationNone); | 284 SetGLImplementation(kGLImplementationNone); |
| 283 | 285 |
| 284 UnloadGLNativeLibraries(); | 286 UnloadGLNativeLibraries(); |
| 285 UnloadD3DXLibraries(NULL); | 287 UnloadD3DXLibraries(NULL); |
| 286 } | 288 } |
| 287 | 289 |
| 288 } // namespace gfx | 290 } // namespace gfx |
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