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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include <cmath> | 5 #include <cmath> |
| 6 #include <stdarg.h> | 6 #include <stdarg.h> |
| 7 #include <stdio.h> | 7 #include <stdio.h> |
| 8 | 8 |
| 9 #include "ppapi/c/dev/ppb_console_dev.h" | 9 #include "ppapi/c/dev/ppb_console_dev.h" |
| 10 #include "ppapi/c/dev/ppb_gamepad_dev.h" | 10 #include "ppapi/c/ppb_gamepad.h" |
| 11 #include "ppapi/c/ppb_input_event.h" | 11 #include "ppapi/c/ppb_input_event.h" |
| 12 #include "ppapi/cpp/completion_callback.h" | 12 #include "ppapi/cpp/completion_callback.h" |
| 13 #include "ppapi/cpp/graphics_2d.h" | 13 #include "ppapi/cpp/graphics_2d.h" |
| 14 #include "ppapi/cpp/image_data.h" | 14 #include "ppapi/cpp/image_data.h" |
| 15 #include "ppapi/cpp/input_event.h" | 15 #include "ppapi/cpp/input_event.h" |
| 16 #include "ppapi/cpp/instance.h" | 16 #include "ppapi/cpp/instance.h" |
| 17 #include "ppapi/cpp/logging.h" | 17 #include "ppapi/cpp/logging.h" |
| 18 #include "ppapi/cpp/module.h" | 18 #include "ppapi/cpp/module.h" |
| 19 #include "ppapi/cpp/rect.h" | 19 #include "ppapi/cpp/rect.h" |
| 20 #include "ppapi/cpp/var.h" | 20 #include "ppapi/cpp/var.h" |
| (...skipping 17 matching lines...) Expand all Loading... |
| 38 explicit MyInstance(PP_Instance instance) | 38 explicit MyInstance(PP_Instance instance) |
| 39 : pp::Instance(instance), | 39 : pp::Instance(instance), |
| 40 width_(0), | 40 width_(0), |
| 41 height_(0), | 41 height_(0), |
| 42 callback_factory_(this), | 42 callback_factory_(this), |
| 43 gamepad_(NULL) { | 43 gamepad_(NULL) { |
| 44 } | 44 } |
| 45 virtual ~MyInstance() {} | 45 virtual ~MyInstance() {} |
| 46 | 46 |
| 47 virtual bool Init(uint32_t argc, const char* argn[], const char* argv[]) { | 47 virtual bool Init(uint32_t argc, const char* argn[], const char* argv[]) { |
| 48 gamepad_ = reinterpret_cast<const PPB_Gamepad_Dev*>( | 48 gamepad_ = reinterpret_cast<const PPB_Gamepad*>( |
| 49 pp::Module::Get()->GetBrowserInterface(PPB_GAMEPAD_DEV_INTERFACE)); | 49 pp::Module::Get()->GetBrowserInterface(PPB_GAMEPAD_INTERFACE)); |
| 50 if (!gamepad_) | 50 if (!gamepad_) |
| 51 return false; | 51 return false; |
| 52 return true; | 52 return true; |
| 53 } | 53 } |
| 54 | 54 |
| 55 virtual void DidChangeView(const pp::View& view) { | 55 virtual void DidChangeView(const pp::View& view) { |
| 56 pp::Rect rect = view.GetRect(); | 56 pp::Rect rect = view.GetRect(); |
| 57 if (rect.size().width() == width_ && | 57 if (rect.size().width() == width_ && |
| 58 rect.size().height() == height_) | 58 rect.size().height() == height_) |
| 59 return; // We don't care about the position, only the size. | 59 return; // We don't care about the position, only the size. |
| (...skipping 22 matching lines...) Expand all Loading... |
| 82 } else { | 82 } else { |
| 83 printf("NullImage\n"); | 83 printf("NullImage\n"); |
| 84 } | 84 } |
| 85 } | 85 } |
| 86 | 86 |
| 87 pp::ImageData PaintImage(const pp::Size& size) { | 87 pp::ImageData PaintImage(const pp::Size& size) { |
| 88 pp::ImageData image(this, PP_IMAGEDATAFORMAT_BGRA_PREMUL, size, false); | 88 pp::ImageData image(this, PP_IMAGEDATAFORMAT_BGRA_PREMUL, size, false); |
| 89 if (image.is_null()) | 89 if (image.is_null()) |
| 90 return image; | 90 return image; |
| 91 | 91 |
| 92 PP_GamepadsSampleData_Dev gamepad_data; | 92 PP_GamepadsSampleData gamepad_data; |
| 93 gamepad_->Sample(pp_instance(), &gamepad_data); | 93 gamepad_->Sample(pp_instance(), &gamepad_data); |
| 94 | 94 |
| 95 if (gamepad_data.length > 1 && gamepad_data.items[0].connected) { | 95 if (gamepad_data.length > 1 && gamepad_data.items[0].connected) { |
| 96 int width2 = size.width() / 2; | 96 int width2 = size.width() / 2; |
| 97 int height2 = size.height() / 2; | 97 int height2 = size.height() / 2; |
| 98 // Draw 2 axes | 98 // Draw 2 axes |
| 99 for (size_t i = 0; i < gamepad_data.items[0].axes_length; i += 2) { | 99 for (size_t i = 0; i < gamepad_data.items[0].axes_length; i += 2) { |
| 100 int x = static_cast<int>( | 100 int x = static_cast<int>( |
| 101 gamepad_data.items[0].axes[i + 0] * width2 + width2); | 101 gamepad_data.items[0].axes[i + 0] * width2 + width2); |
| 102 int y = static_cast<int>( | 102 int y = static_cast<int>( |
| (...skipping 11 matching lines...) Expand all Loading... |
| 114 } | 114 } |
| 115 } | 115 } |
| 116 return image; | 116 return image; |
| 117 } | 117 } |
| 118 | 118 |
| 119 int width_; | 119 int width_; |
| 120 int height_; | 120 int height_; |
| 121 | 121 |
| 122 pp::CompletionCallbackFactory<MyInstance> callback_factory_; | 122 pp::CompletionCallbackFactory<MyInstance> callback_factory_; |
| 123 | 123 |
| 124 const PPB_Gamepad_Dev* gamepad_; | 124 const PPB_Gamepad* gamepad_; |
| 125 | 125 |
| 126 pp::Graphics2D device_context_; | 126 pp::Graphics2D device_context_; |
| 127 }; | 127 }; |
| 128 | 128 |
| 129 // This object is the global object representing this plugin library as long | 129 // This object is the global object representing this plugin library as long |
| 130 // as it is loaded. | 130 // as it is loaded. |
| 131 class MyModule : public pp::Module { | 131 class MyModule : public pp::Module { |
| 132 public: | 132 public: |
| 133 MyModule() : pp::Module() {} | 133 MyModule() : pp::Module() {} |
| 134 virtual ~MyModule() {} | 134 virtual ~MyModule() {} |
| 135 | 135 |
| 136 // Override CreateInstance to create your customized Instance object. | 136 // Override CreateInstance to create your customized Instance object. |
| 137 virtual pp::Instance* CreateInstance(PP_Instance instance) { | 137 virtual pp::Instance* CreateInstance(PP_Instance instance) { |
| 138 return new MyInstance(instance); | 138 return new MyInstance(instance); |
| 139 } | 139 } |
| 140 }; | 140 }; |
| 141 | 141 |
| 142 namespace pp { | 142 namespace pp { |
| 143 | 143 |
| 144 // Factory function for your specialization of the Module object. | 144 // Factory function for your specialization of the Module object. |
| 145 Module* CreateModule() { | 145 Module* CreateModule() { |
| 146 return new MyModule(); | 146 return new MyModule(); |
| 147 } | 147 } |
| 148 | 148 |
| 149 } // namespace pp | 149 } // namespace pp |
| 150 | 150 |
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