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Unified Diff: client/html/generated/html/dartium/WebGLRenderingContext.dart

Issue 9537001: Generate dart:html bindings for Dartium as well as Frog. All unittests now pass (or are disabled fo… (Closed) Base URL: https://dart.googlecode.com/svn/branches/bleeding_edge/dart
Patch Set: Created 8 years, 10 months ago
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Index: client/html/generated/html/dartium/WebGLRenderingContext.dart
diff --git a/client/html/generated/html/dartium/WebGLRenderingContext.dart b/client/html/generated/html/dartium/WebGLRenderingContext.dart
new file mode 100644
index 0000000000000000000000000000000000000000..b2d713f37ce160bdaaf95bb4bbf1d8a2d3ec9b04
--- /dev/null
+++ b/client/html/generated/html/dartium/WebGLRenderingContext.dart
@@ -0,0 +1,754 @@
+
+class _WebGLRenderingContextImpl extends _CanvasRenderingContextImpl implements WebGLRenderingContext {
+ _WebGLRenderingContextImpl._wrap(ptr) : super._wrap(ptr);
+
+ int get drawingBufferHeight() => _wrap(_ptr.drawingBufferHeight);
+
+ int get drawingBufferWidth() => _wrap(_ptr.drawingBufferWidth);
+
+ void activeTexture(int texture) {
+ _ptr.activeTexture(_unwrap(texture));
+ return;
+ }
+
+ void attachShader(WebGLProgram program, WebGLShader shader) {
+ _ptr.attachShader(_unwrap(program), _unwrap(shader));
+ return;
+ }
+
+ void bindAttribLocation(WebGLProgram program, int index, String name) {
+ _ptr.bindAttribLocation(_unwrap(program), _unwrap(index), _unwrap(name));
+ return;
+ }
+
+ void bindBuffer(int target, WebGLBuffer buffer) {
+ _ptr.bindBuffer(_unwrap(target), _unwrap(buffer));
+ return;
+ }
+
+ void bindFramebuffer(int target, WebGLFramebuffer framebuffer) {
+ _ptr.bindFramebuffer(_unwrap(target), _unwrap(framebuffer));
+ return;
+ }
+
+ void bindRenderbuffer(int target, WebGLRenderbuffer renderbuffer) {
+ _ptr.bindRenderbuffer(_unwrap(target), _unwrap(renderbuffer));
+ return;
+ }
+
+ void bindTexture(int target, WebGLTexture texture) {
+ _ptr.bindTexture(_unwrap(target), _unwrap(texture));
+ return;
+ }
+
+ void blendColor(num red, num green, num blue, num alpha) {
+ _ptr.blendColor(_unwrap(red), _unwrap(green), _unwrap(blue), _unwrap(alpha));
+ return;
+ }
+
+ void blendEquation(int mode) {
+ _ptr.blendEquation(_unwrap(mode));
+ return;
+ }
+
+ void blendEquationSeparate(int modeRGB, int modeAlpha) {
+ _ptr.blendEquationSeparate(_unwrap(modeRGB), _unwrap(modeAlpha));
+ return;
+ }
+
+ void blendFunc(int sfactor, int dfactor) {
+ _ptr.blendFunc(_unwrap(sfactor), _unwrap(dfactor));
+ return;
+ }
+
+ void blendFuncSeparate(int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) {
+ _ptr.blendFuncSeparate(_unwrap(srcRGB), _unwrap(dstRGB), _unwrap(srcAlpha), _unwrap(dstAlpha));
+ return;
+ }
+
+ void bufferData(int target, var data_OR_size, int usage) {
+ if (data_OR_size is ArrayBuffer) {
+ _ptr.bufferData(_unwrap(target), _unwrap(data_OR_size), _unwrap(usage));
+ return;
+ } else {
+ if (data_OR_size is ArrayBufferView) {
+ _ptr.bufferData(_unwrap(target), _unwrap(data_OR_size), _unwrap(usage));
+ return;
+ } else {
+ if (data_OR_size is int) {
+ _ptr.bufferData(_unwrap(target), _unwrap(data_OR_size), _unwrap(usage));
+ return;
+ }
+ }
+ }
+ throw "Incorrect number or type of arguments";
+ }
+
+ void bufferSubData(int target, int offset, var data) {
+ if (data is ArrayBuffer) {
+ _ptr.bufferSubData(_unwrap(target), _unwrap(offset), _unwrap(data));
+ return;
+ } else {
+ if (data is ArrayBufferView) {
+ _ptr.bufferSubData(_unwrap(target), _unwrap(offset), _unwrap(data));
+ return;
+ }
+ }
+ throw "Incorrect number or type of arguments";
+ }
+
+ int checkFramebufferStatus(int target) {
+ return _wrap(_ptr.checkFramebufferStatus(_unwrap(target)));
+ }
+
+ void clear(int mask) {
+ _ptr.clear(_unwrap(mask));
+ return;
+ }
+
+ void clearColor(num red, num green, num blue, num alpha) {
+ _ptr.clearColor(_unwrap(red), _unwrap(green), _unwrap(blue), _unwrap(alpha));
+ return;
+ }
+
+ void clearDepth(num depth) {
+ _ptr.clearDepth(_unwrap(depth));
+ return;
+ }
+
+ void clearStencil(int s) {
+ _ptr.clearStencil(_unwrap(s));
+ return;
+ }
+
+ void colorMask(bool red, bool green, bool blue, bool alpha) {
+ _ptr.colorMask(_unwrap(red), _unwrap(green), _unwrap(blue), _unwrap(alpha));
+ return;
+ }
+
+ void compileShader(WebGLShader shader) {
+ _ptr.compileShader(_unwrap(shader));
+ return;
+ }
+
+ void compressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, ArrayBufferView data) {
+ _ptr.compressedTexImage2D(_unwrap(target), _unwrap(level), _unwrap(internalformat), _unwrap(width), _unwrap(height), _unwrap(border), _unwrap(data));
+ return;
+ }
+
+ void compressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, ArrayBufferView data) {
+ _ptr.compressedTexSubImage2D(_unwrap(target), _unwrap(level), _unwrap(xoffset), _unwrap(yoffset), _unwrap(width), _unwrap(height), _unwrap(format), _unwrap(data));
+ return;
+ }
+
+ void copyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border) {
+ _ptr.copyTexImage2D(_unwrap(target), _unwrap(level), _unwrap(internalformat), _unwrap(x), _unwrap(y), _unwrap(width), _unwrap(height), _unwrap(border));
+ return;
+ }
+
+ void copyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) {
+ _ptr.copyTexSubImage2D(_unwrap(target), _unwrap(level), _unwrap(xoffset), _unwrap(yoffset), _unwrap(x), _unwrap(y), _unwrap(width), _unwrap(height));
+ return;
+ }
+
+ WebGLBuffer createBuffer() {
+ return _wrap(_ptr.createBuffer());
+ }
+
+ WebGLFramebuffer createFramebuffer() {
+ return _wrap(_ptr.createFramebuffer());
+ }
+
+ WebGLProgram createProgram() {
+ return _wrap(_ptr.createProgram());
+ }
+
+ WebGLRenderbuffer createRenderbuffer() {
+ return _wrap(_ptr.createRenderbuffer());
+ }
+
+ WebGLShader createShader(int type) {
+ return _wrap(_ptr.createShader(_unwrap(type)));
+ }
+
+ WebGLTexture createTexture() {
+ return _wrap(_ptr.createTexture());
+ }
+
+ void cullFace(int mode) {
+ _ptr.cullFace(_unwrap(mode));
+ return;
+ }
+
+ void deleteBuffer(WebGLBuffer buffer) {
+ _ptr.deleteBuffer(_unwrap(buffer));
+ return;
+ }
+
+ void deleteFramebuffer(WebGLFramebuffer framebuffer) {
+ _ptr.deleteFramebuffer(_unwrap(framebuffer));
+ return;
+ }
+
+ void deleteProgram(WebGLProgram program) {
+ _ptr.deleteProgram(_unwrap(program));
+ return;
+ }
+
+ void deleteRenderbuffer(WebGLRenderbuffer renderbuffer) {
+ _ptr.deleteRenderbuffer(_unwrap(renderbuffer));
+ return;
+ }
+
+ void deleteShader(WebGLShader shader) {
+ _ptr.deleteShader(_unwrap(shader));
+ return;
+ }
+
+ void deleteTexture(WebGLTexture texture) {
+ _ptr.deleteTexture(_unwrap(texture));
+ return;
+ }
+
+ void depthFunc(int func) {
+ _ptr.depthFunc(_unwrap(func));
+ return;
+ }
+
+ void depthMask(bool flag) {
+ _ptr.depthMask(_unwrap(flag));
+ return;
+ }
+
+ void depthRange(num zNear, num zFar) {
+ _ptr.depthRange(_unwrap(zNear), _unwrap(zFar));
+ return;
+ }
+
+ void detachShader(WebGLProgram program, WebGLShader shader) {
+ _ptr.detachShader(_unwrap(program), _unwrap(shader));
+ return;
+ }
+
+ void disable(int cap) {
+ _ptr.disable(_unwrap(cap));
+ return;
+ }
+
+ void disableVertexAttribArray(int index) {
+ _ptr.disableVertexAttribArray(_unwrap(index));
+ return;
+ }
+
+ void drawArrays(int mode, int first, int count) {
+ _ptr.drawArrays(_unwrap(mode), _unwrap(first), _unwrap(count));
+ return;
+ }
+
+ void drawElements(int mode, int count, int type, int offset) {
+ _ptr.drawElements(_unwrap(mode), _unwrap(count), _unwrap(type), _unwrap(offset));
+ return;
+ }
+
+ void enable(int cap) {
+ _ptr.enable(_unwrap(cap));
+ return;
+ }
+
+ void enableVertexAttribArray(int index) {
+ _ptr.enableVertexAttribArray(_unwrap(index));
+ return;
+ }
+
+ void finish() {
+ _ptr.finish();
+ return;
+ }
+
+ void flush() {
+ _ptr.flush();
+ return;
+ }
+
+ void framebufferRenderbuffer(int target, int attachment, int renderbuffertarget, WebGLRenderbuffer renderbuffer) {
+ _ptr.framebufferRenderbuffer(_unwrap(target), _unwrap(attachment), _unwrap(renderbuffertarget), _unwrap(renderbuffer));
+ return;
+ }
+
+ void framebufferTexture2D(int target, int attachment, int textarget, WebGLTexture texture, int level) {
+ _ptr.framebufferTexture2D(_unwrap(target), _unwrap(attachment), _unwrap(textarget), _unwrap(texture), _unwrap(level));
+ return;
+ }
+
+ void frontFace(int mode) {
+ _ptr.frontFace(_unwrap(mode));
+ return;
+ }
+
+ void generateMipmap(int target) {
+ _ptr.generateMipmap(_unwrap(target));
+ return;
+ }
+
+ WebGLActiveInfo getActiveAttrib(WebGLProgram program, int index) {
+ return _wrap(_ptr.getActiveAttrib(_unwrap(program), _unwrap(index)));
+ }
+
+ WebGLActiveInfo getActiveUniform(WebGLProgram program, int index) {
+ return _wrap(_ptr.getActiveUniform(_unwrap(program), _unwrap(index)));
+ }
+
+ List getAttachedShaders(WebGLProgram program) {
+ return _wrap(_ptr.getAttachedShaders(_unwrap(program)));
+ }
+
+ int getAttribLocation(WebGLProgram program, String name) {
+ return _wrap(_ptr.getAttribLocation(_unwrap(program), _unwrap(name)));
+ }
+
+ Object getBufferParameter(int target, int pname) {
+ return _wrap(_ptr.getBufferParameter(_unwrap(target), _unwrap(pname)));
+ }
+
+ WebGLContextAttributes getContextAttributes() {
+ return _wrap(_ptr.getContextAttributes());
+ }
+
+ int getError() {
+ return _wrap(_ptr.getError());
+ }
+
+ Object getExtension(String name) {
+ return _wrap(_ptr.getExtension(_unwrap(name)));
+ }
+
+ Object getFramebufferAttachmentParameter(int target, int attachment, int pname) {
+ return _wrap(_ptr.getFramebufferAttachmentParameter(_unwrap(target), _unwrap(attachment), _unwrap(pname)));
+ }
+
+ Object getParameter(int pname) {
+ return _wrap(_ptr.getParameter(_unwrap(pname)));
+ }
+
+ String getProgramInfoLog(WebGLProgram program) {
+ return _wrap(_ptr.getProgramInfoLog(_unwrap(program)));
+ }
+
+ Object getProgramParameter(WebGLProgram program, int pname) {
+ return _wrap(_ptr.getProgramParameter(_unwrap(program), _unwrap(pname)));
+ }
+
+ Object getRenderbufferParameter(int target, int pname) {
+ return _wrap(_ptr.getRenderbufferParameter(_unwrap(target), _unwrap(pname)));
+ }
+
+ String getShaderInfoLog(WebGLShader shader) {
+ return _wrap(_ptr.getShaderInfoLog(_unwrap(shader)));
+ }
+
+ Object getShaderParameter(WebGLShader shader, int pname) {
+ return _wrap(_ptr.getShaderParameter(_unwrap(shader), _unwrap(pname)));
+ }
+
+ String getShaderSource(WebGLShader shader) {
+ return _wrap(_ptr.getShaderSource(_unwrap(shader)));
+ }
+
+ Object getTexParameter(int target, int pname) {
+ return _wrap(_ptr.getTexParameter(_unwrap(target), _unwrap(pname)));
+ }
+
+ Object getUniform(WebGLProgram program, WebGLUniformLocation location) {
+ return _wrap(_ptr.getUniform(_unwrap(program), _unwrap(location)));
+ }
+
+ WebGLUniformLocation getUniformLocation(WebGLProgram program, String name) {
+ return _wrap(_ptr.getUniformLocation(_unwrap(program), _unwrap(name)));
+ }
+
+ Object getVertexAttrib(int index, int pname) {
+ return _wrap(_ptr.getVertexAttrib(_unwrap(index), _unwrap(pname)));
+ }
+
+ int getVertexAttribOffset(int index, int pname) {
+ return _wrap(_ptr.getVertexAttribOffset(_unwrap(index), _unwrap(pname)));
+ }
+
+ void hint(int target, int mode) {
+ _ptr.hint(_unwrap(target), _unwrap(mode));
+ return;
+ }
+
+ bool isBuffer(WebGLBuffer buffer) {
+ return _wrap(_ptr.isBuffer(_unwrap(buffer)));
+ }
+
+ bool isContextLost() {
+ return _wrap(_ptr.isContextLost());
+ }
+
+ bool isEnabled(int cap) {
+ return _wrap(_ptr.isEnabled(_unwrap(cap)));
+ }
+
+ bool isFramebuffer(WebGLFramebuffer framebuffer) {
+ return _wrap(_ptr.isFramebuffer(_unwrap(framebuffer)));
+ }
+
+ bool isProgram(WebGLProgram program) {
+ return _wrap(_ptr.isProgram(_unwrap(program)));
+ }
+
+ bool isRenderbuffer(WebGLRenderbuffer renderbuffer) {
+ return _wrap(_ptr.isRenderbuffer(_unwrap(renderbuffer)));
+ }
+
+ bool isShader(WebGLShader shader) {
+ return _wrap(_ptr.isShader(_unwrap(shader)));
+ }
+
+ bool isTexture(WebGLTexture texture) {
+ return _wrap(_ptr.isTexture(_unwrap(texture)));
+ }
+
+ void lineWidth(num width) {
+ _ptr.lineWidth(_unwrap(width));
+ return;
+ }
+
+ void linkProgram(WebGLProgram program) {
+ _ptr.linkProgram(_unwrap(program));
+ return;
+ }
+
+ void pixelStorei(int pname, int param) {
+ _ptr.pixelStorei(_unwrap(pname), _unwrap(param));
+ return;
+ }
+
+ void polygonOffset(num factor, num units) {
+ _ptr.polygonOffset(_unwrap(factor), _unwrap(units));
+ return;
+ }
+
+ void readPixels(int x, int y, int width, int height, int format, int type, ArrayBufferView pixels) {
+ _ptr.readPixels(_unwrap(x), _unwrap(y), _unwrap(width), _unwrap(height), _unwrap(format), _unwrap(type), _unwrap(pixels));
+ return;
+ }
+
+ void releaseShaderCompiler() {
+ _ptr.releaseShaderCompiler();
+ return;
+ }
+
+ void renderbufferStorage(int target, int internalformat, int width, int height) {
+ _ptr.renderbufferStorage(_unwrap(target), _unwrap(internalformat), _unwrap(width), _unwrap(height));
+ return;
+ }
+
+ void sampleCoverage(num value, bool invert) {
+ _ptr.sampleCoverage(_unwrap(value), _unwrap(invert));
+ return;
+ }
+
+ void scissor(int x, int y, int width, int height) {
+ _ptr.scissor(_unwrap(x), _unwrap(y), _unwrap(width), _unwrap(height));
+ return;
+ }
+
+ void shaderSource(WebGLShader shader, String string) {
+ _ptr.shaderSource(_unwrap(shader), _unwrap(string));
+ return;
+ }
+
+ void stencilFunc(int func, int ref, int mask) {
+ _ptr.stencilFunc(_unwrap(func), _unwrap(ref), _unwrap(mask));
+ return;
+ }
+
+ void stencilFuncSeparate(int face, int func, int ref, int mask) {
+ _ptr.stencilFuncSeparate(_unwrap(face), _unwrap(func), _unwrap(ref), _unwrap(mask));
+ return;
+ }
+
+ void stencilMask(int mask) {
+ _ptr.stencilMask(_unwrap(mask));
+ return;
+ }
+
+ void stencilMaskSeparate(int face, int mask) {
+ _ptr.stencilMaskSeparate(_unwrap(face), _unwrap(mask));
+ return;
+ }
+
+ void stencilOp(int fail, int zfail, int zpass) {
+ _ptr.stencilOp(_unwrap(fail), _unwrap(zfail), _unwrap(zpass));
+ return;
+ }
+
+ void stencilOpSeparate(int face, int fail, int zfail, int zpass) {
+ _ptr.stencilOpSeparate(_unwrap(face), _unwrap(fail), _unwrap(zfail), _unwrap(zpass));
+ return;
+ }
+
+ void texImage2D(int target, int level, int internalformat, int format_OR_width, int height_OR_type, var border_OR_canvas_OR_image_OR_pixels_OR_video, [int format = null, int type = null, ArrayBufferView pixels = null]) {
+ if (border_OR_canvas_OR_image_OR_pixels_OR_video is ImageData) {
+ if (format === null) {
+ if (type === null) {
+ if (pixels === null) {
+ _ptr.texImage2D(_unwrap(target), _unwrap(level), _unwrap(internalformat), _unwrap(format_OR_width), _unwrap(height_OR_type), _unwrap(border_OR_canvas_OR_image_OR_pixels_OR_video));
+ return;
+ }
+ }
+ }
+ } else {
+ if (border_OR_canvas_OR_image_OR_pixels_OR_video is ImageElement) {
+ if (format === null) {
+ if (type === null) {
+ if (pixels === null) {
+ _ptr.texImage2D(_unwrap(target), _unwrap(level), _unwrap(internalformat), _unwrap(format_OR_width), _unwrap(height_OR_type), _unwrap(border_OR_canvas_OR_image_OR_pixels_OR_video));
+ return;
+ }
+ }
+ }
+ } else {
+ if (border_OR_canvas_OR_image_OR_pixels_OR_video is CanvasElement) {
+ if (format === null) {
+ if (type === null) {
+ if (pixels === null) {
+ _ptr.texImage2D(_unwrap(target), _unwrap(level), _unwrap(internalformat), _unwrap(format_OR_width), _unwrap(height_OR_type), _unwrap(border_OR_canvas_OR_image_OR_pixels_OR_video));
+ return;
+ }
+ }
+ }
+ } else {
+ if (border_OR_canvas_OR_image_OR_pixels_OR_video is VideoElement) {
+ if (format === null) {
+ if (type === null) {
+ if (pixels === null) {
+ _ptr.texImage2D(_unwrap(target), _unwrap(level), _unwrap(internalformat), _unwrap(format_OR_width), _unwrap(height_OR_type), _unwrap(border_OR_canvas_OR_image_OR_pixels_OR_video));
+ return;
+ }
+ }
+ }
+ } else {
+ if (border_OR_canvas_OR_image_OR_pixels_OR_video is int) {
+ _ptr.texImage2D(_unwrap(target), _unwrap(level), _unwrap(internalformat), _unwrap(format_OR_width), _unwrap(height_OR_type), _unwrap(border_OR_canvas_OR_image_OR_pixels_OR_video), _unwrap(format), _unwrap(type), _unwrap(pixels));
+ return;
+ }
+ }
+ }
+ }
+ }
+ throw "Incorrect number or type of arguments";
+ }
+
+ void texParameterf(int target, int pname, num param) {
+ _ptr.texParameterf(_unwrap(target), _unwrap(pname), _unwrap(param));
+ return;
+ }
+
+ void texParameteri(int target, int pname, int param) {
+ _ptr.texParameteri(_unwrap(target), _unwrap(pname), _unwrap(param));
+ return;
+ }
+
+ void texSubImage2D(int target, int level, int xoffset, int yoffset, int format_OR_width, int height_OR_type, var canvas_OR_format_OR_image_OR_pixels_OR_video, [int type = null, ArrayBufferView pixels = null]) {
+ if (canvas_OR_format_OR_image_OR_pixels_OR_video is ImageData) {
+ if (type === null) {
+ if (pixels === null) {
+ _ptr.texSubImage2D(_unwrap(target), _unwrap(level), _unwrap(xoffset), _unwrap(yoffset), _unwrap(format_OR_width), _unwrap(height_OR_type), _unwrap(canvas_OR_format_OR_image_OR_pixels_OR_video));
+ return;
+ }
+ }
+ } else {
+ if (canvas_OR_format_OR_image_OR_pixels_OR_video is ImageElement) {
+ if (type === null) {
+ if (pixels === null) {
+ _ptr.texSubImage2D(_unwrap(target), _unwrap(level), _unwrap(xoffset), _unwrap(yoffset), _unwrap(format_OR_width), _unwrap(height_OR_type), _unwrap(canvas_OR_format_OR_image_OR_pixels_OR_video));
+ return;
+ }
+ }
+ } else {
+ if (canvas_OR_format_OR_image_OR_pixels_OR_video is CanvasElement) {
+ if (type === null) {
+ if (pixels === null) {
+ _ptr.texSubImage2D(_unwrap(target), _unwrap(level), _unwrap(xoffset), _unwrap(yoffset), _unwrap(format_OR_width), _unwrap(height_OR_type), _unwrap(canvas_OR_format_OR_image_OR_pixels_OR_video));
+ return;
+ }
+ }
+ } else {
+ if (canvas_OR_format_OR_image_OR_pixels_OR_video is VideoElement) {
+ if (type === null) {
+ if (pixels === null) {
+ _ptr.texSubImage2D(_unwrap(target), _unwrap(level), _unwrap(xoffset), _unwrap(yoffset), _unwrap(format_OR_width), _unwrap(height_OR_type), _unwrap(canvas_OR_format_OR_image_OR_pixels_OR_video));
+ return;
+ }
+ }
+ } else {
+ if (canvas_OR_format_OR_image_OR_pixels_OR_video is int) {
+ _ptr.texSubImage2D(_unwrap(target), _unwrap(level), _unwrap(xoffset), _unwrap(yoffset), _unwrap(format_OR_width), _unwrap(height_OR_type), _unwrap(canvas_OR_format_OR_image_OR_pixels_OR_video), _unwrap(type), _unwrap(pixels));
+ return;
+ }
+ }
+ }
+ }
+ }
+ throw "Incorrect number or type of arguments";
+ }
+
+ void uniform1f(WebGLUniformLocation location, num x) {
+ _ptr.uniform1f(_unwrap(location), _unwrap(x));
+ return;
+ }
+
+ void uniform1fv(WebGLUniformLocation location, Float32Array v) {
+ _ptr.uniform1fv(_unwrap(location), _unwrap(v));
+ return;
+ }
+
+ void uniform1i(WebGLUniformLocation location, int x) {
+ _ptr.uniform1i(_unwrap(location), _unwrap(x));
+ return;
+ }
+
+ void uniform1iv(WebGLUniformLocation location, Int32Array v) {
+ _ptr.uniform1iv(_unwrap(location), _unwrap(v));
+ return;
+ }
+
+ void uniform2f(WebGLUniformLocation location, num x, num y) {
+ _ptr.uniform2f(_unwrap(location), _unwrap(x), _unwrap(y));
+ return;
+ }
+
+ void uniform2fv(WebGLUniformLocation location, Float32Array v) {
+ _ptr.uniform2fv(_unwrap(location), _unwrap(v));
+ return;
+ }
+
+ void uniform2i(WebGLUniformLocation location, int x, int y) {
+ _ptr.uniform2i(_unwrap(location), _unwrap(x), _unwrap(y));
+ return;
+ }
+
+ void uniform2iv(WebGLUniformLocation location, Int32Array v) {
+ _ptr.uniform2iv(_unwrap(location), _unwrap(v));
+ return;
+ }
+
+ void uniform3f(WebGLUniformLocation location, num x, num y, num z) {
+ _ptr.uniform3f(_unwrap(location), _unwrap(x), _unwrap(y), _unwrap(z));
+ return;
+ }
+
+ void uniform3fv(WebGLUniformLocation location, Float32Array v) {
+ _ptr.uniform3fv(_unwrap(location), _unwrap(v));
+ return;
+ }
+
+ void uniform3i(WebGLUniformLocation location, int x, int y, int z) {
+ _ptr.uniform3i(_unwrap(location), _unwrap(x), _unwrap(y), _unwrap(z));
+ return;
+ }
+
+ void uniform3iv(WebGLUniformLocation location, Int32Array v) {
+ _ptr.uniform3iv(_unwrap(location), _unwrap(v));
+ return;
+ }
+
+ void uniform4f(WebGLUniformLocation location, num x, num y, num z, num w) {
+ _ptr.uniform4f(_unwrap(location), _unwrap(x), _unwrap(y), _unwrap(z), _unwrap(w));
+ return;
+ }
+
+ void uniform4fv(WebGLUniformLocation location, Float32Array v) {
+ _ptr.uniform4fv(_unwrap(location), _unwrap(v));
+ return;
+ }
+
+ void uniform4i(WebGLUniformLocation location, int x, int y, int z, int w) {
+ _ptr.uniform4i(_unwrap(location), _unwrap(x), _unwrap(y), _unwrap(z), _unwrap(w));
+ return;
+ }
+
+ void uniform4iv(WebGLUniformLocation location, Int32Array v) {
+ _ptr.uniform4iv(_unwrap(location), _unwrap(v));
+ return;
+ }
+
+ void uniformMatrix2fv(WebGLUniformLocation location, bool transpose, Float32Array array) {
+ _ptr.uniformMatrix2fv(_unwrap(location), _unwrap(transpose), _unwrap(array));
+ return;
+ }
+
+ void uniformMatrix3fv(WebGLUniformLocation location, bool transpose, Float32Array array) {
+ _ptr.uniformMatrix3fv(_unwrap(location), _unwrap(transpose), _unwrap(array));
+ return;
+ }
+
+ void uniformMatrix4fv(WebGLUniformLocation location, bool transpose, Float32Array array) {
+ _ptr.uniformMatrix4fv(_unwrap(location), _unwrap(transpose), _unwrap(array));
+ return;
+ }
+
+ void useProgram(WebGLProgram program) {
+ _ptr.useProgram(_unwrap(program));
+ return;
+ }
+
+ void validateProgram(WebGLProgram program) {
+ _ptr.validateProgram(_unwrap(program));
+ return;
+ }
+
+ void vertexAttrib1f(int indx, num x) {
+ _ptr.vertexAttrib1f(_unwrap(indx), _unwrap(x));
+ return;
+ }
+
+ void vertexAttrib1fv(int indx, Float32Array values) {
+ _ptr.vertexAttrib1fv(_unwrap(indx), _unwrap(values));
+ return;
+ }
+
+ void vertexAttrib2f(int indx, num x, num y) {
+ _ptr.vertexAttrib2f(_unwrap(indx), _unwrap(x), _unwrap(y));
+ return;
+ }
+
+ void vertexAttrib2fv(int indx, Float32Array values) {
+ _ptr.vertexAttrib2fv(_unwrap(indx), _unwrap(values));
+ return;
+ }
+
+ void vertexAttrib3f(int indx, num x, num y, num z) {
+ _ptr.vertexAttrib3f(_unwrap(indx), _unwrap(x), _unwrap(y), _unwrap(z));
+ return;
+ }
+
+ void vertexAttrib3fv(int indx, Float32Array values) {
+ _ptr.vertexAttrib3fv(_unwrap(indx), _unwrap(values));
+ return;
+ }
+
+ void vertexAttrib4f(int indx, num x, num y, num z, num w) {
+ _ptr.vertexAttrib4f(_unwrap(indx), _unwrap(x), _unwrap(y), _unwrap(z), _unwrap(w));
+ return;
+ }
+
+ void vertexAttrib4fv(int indx, Float32Array values) {
+ _ptr.vertexAttrib4fv(_unwrap(indx), _unwrap(values));
+ return;
+ }
+
+ void vertexAttribPointer(int indx, int size, int type, bool normalized, int stride, int offset) {
+ _ptr.vertexAttribPointer(_unwrap(indx), _unwrap(size), _unwrap(type), _unwrap(normalized), _unwrap(stride), _unwrap(offset));
+ return;
+ }
+
+ void viewport(int x, int y, int width, int height) {
+ _ptr.viewport(_unwrap(x), _unwrap(y), _unwrap(width), _unwrap(height));
+ return;
+ }
+}

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