Index: remoting/host/client_session.h |
diff --git a/remoting/host/client_session.h b/remoting/host/client_session.h |
index 31ac0793dcf81b0cabad117c7bb91d8a37800aa5..303cf1fa8ddce3303aa31c3913b20c07cf463fe3 100644 |
--- a/remoting/host/client_session.h |
+++ b/remoting/host/client_session.h |
@@ -6,13 +6,13 @@ |
#define REMOTING_HOST_CLIENT_SESSION_H_ |
#include <list> |
-#include <set> |
#include "base/time.h" |
#include "base/threading/non_thread_safe.h" |
#include "remoting/protocol/connection_to_client.h" |
#include "remoting/protocol/host_stub.h" |
#include "remoting/protocol/input_stub.h" |
+#include "remoting/protocol/key_event_tracker.h" |
#include "third_party/skia/include/core/SkPoint.h" |
namespace remoting { |
@@ -93,14 +93,6 @@ class ClientSession : public protocol::HostStub, |
return connection_.get(); |
} |
- bool authenticated() const { |
- return authenticated_; |
- } |
- |
- void set_awaiting_continue_approval(bool awaiting) { |
- awaiting_continue_approval_ = awaiting; |
- } |
- |
const std::string& client_jid() { return client_jid_; } |
// Indicate that local mouse activity has been detected. This causes remote |
@@ -108,15 +100,18 @@ class ClientSession : public protocol::HostStub, |
// have the upper hand in 'pointer wars'. |
void LocalMouseMoved(const SkIPoint& new_pos); |
- bool ShouldIgnoreRemoteMouseInput(const protocol::MouseEvent& event) const; |
- bool ShouldIgnoreRemoteKeyboardInput(const protocol::KeyEvent& event) const; |
+ // Disable handling of input events from this client. If the client has any |
+ // keys or mouse buttons pressed then these will be released. |
+ void SetDisableInputs(bool disable_inputs); |
private: |
friend class ClientSessionTest_RestoreEventState_Test; |
Jamie
2012/03/15 18:38:56
Should this be the appropriate ALL_PREFIXES macro?
Wez
2012/03/15 22:25:29
Actually, I don't think it's required at all. Rem
|
- // Keep track of input state so that we can clean up the event queue when |
+ // Returns whether input should be ignored because of local activity. |
+ bool ShouldIgnoreInput() const; |
+ |
+ // Keep track of mouse state so that we can clean up the event queue when |
// the user disconnects. |
- void RecordKeyEvent(const protocol::KeyEvent& event); |
void RecordMouseButtonState(const protocol::MouseEvent& event); |
// Synthesize KeyUp and MouseUp events so that we can undo these events |
@@ -130,8 +125,8 @@ class ClientSession : public protocol::HostStub, |
std::string client_jid_; |
- // The input stub to which this object delegates. |
- protocol::InputStub* input_stub_; |
+ // Key event tracker used to release pressed keys when disconnecting. |
+ protocol::KeyEventTracker key_tracker_; |
// Capturer, used to determine current screen size for ensuring injected |
// mouse events fall within the screen area. |
@@ -139,12 +134,8 @@ class ClientSession : public protocol::HostStub, |
// area, out of this class (crbug.com/96508). |
Capturer* capturer_; |
- // Whether this client is authenticated. |
- bool authenticated_; |
- |
- // Whether or not inputs from this client are blocked pending approval from |
- // the host user to continue the connection. |
- bool awaiting_continue_approval_; |
+ // Whether or not input events from the client should be processed. |
+ bool disable_inputs_; |
// State to control remote input blocking while the local pointer is in use. |
uint32 remote_mouse_button_state_; |
@@ -160,10 +151,6 @@ class ClientSession : public protocol::HostStub, |
base::Time latest_local_input_time_; |
- // Set of keys that are currently pressed down by the user. This is used so |
- // we can release them if the user disconnects. |
- std::set<int> pressed_keys_; |
- |
DISALLOW_COPY_AND_ASSIGN(ClientSession); |
}; |